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Baldur's Gate II: Shadows of Amn

A critically acclaimed sequel set in the Forgotten Realms.

Baldur's Gate II: Shadows of Amn

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Baldur's Gate II: Shadows of Amn is a 2000 role-playing video game developed by BioWare and published by Interplay Entertainment for Windows. It is the sequel to 1998's Baldur's Gate and takes place in the Forgotten Realms campaign setting, based on Advanced Dungeons & Dragons 2nd edition rules. The game is widely regarded as one of the best video games ever made.

Quick Facts

Publisher
Black Isle Studios, Interplay Entertainment
Producer
Ben Smedstad
Designer
James Ohlen, Kevin Martens
Programmer
Mark Darrah
Artist
Marcia Tofer
Writer
James Ohlen
Series
Baldur's Gate
Engine
Infinity Engine

Facts from the source article.

Background

Baldur's Gate II: Shadows of Amn continues the story of the protagonist, Gorion's Ward, shortly after the events of Baldur's Gate. The player's unique heritage draws the attention of Jon Irenicus, a powerful and sinister mage, and the storyline revolves around his machinations and the player's encounters with him. Much of the game takes place in and around Athkatla, a city in the country of Amn.

Development began in January 1999, with BioWare aiming to improve upon the first game in every way. A list of constructive criticism from fans, reviews, and internal suggestions guided the addition of features such as 800×600 resolution, 3D support, and character kits. Unlike its predecessor, the engine was already complete at the start of development, allowing the team to focus on content creation.

The game uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist. Non-player characters can be recruited from the game world, and they may bicker, romance, or interject into conversations. The central quest takes about 50 to 60 hours, while the full game including side quests is estimated at 200 to 300 hours.

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