Animated Television Series About Princesses Codexery

Princess Lover!

A visual novel adapted into anime, manga, and OVA.

Princess Lover!

Princess Lover! is a Japanese visual novel and the first title developed by Ricotta. It was first released as an eroge for Microsoft Windows on June 27, 2008, and later received an all-ages PlayStation 2 release on January 28, 2010. The game follows a linear plot line with pre-determined scenarios and focuses on the appeal of four female main characters.

Quick Facts

Ja Romaji
Purinsesu Rabaa!

Facts from the source article.

Lore & Background

The gameplay in Princess Lover! requires little interaction from the player, as most of the duration is spent reading text representing dialogue or the protagonist's inner thoughts. At decision points, the player chooses from multiple options, and the plot progresses in a specific direction. There are four main plot lines, one for each heroine, and replaying the game with different choices is necessary to view all of them. The story follows Arima Teppei, who loses his parents in a traffic accident and is adopted by his wealthy grandfather, Isshin Arima, to succeed the Arima Group Corporation. Teppei enrolls at Shuuhou Gakuen, a high school for wealthy students, and begins a new life as a celebrity. The four main heroines are Charlotte Hazelrink, a princess of the fictional Hazelrink Principality; Sylvia van Hossen, a noble of the fictional Flemish Principality; Seika Hōjōin, a fashion designer and rival to the Arima family; and Yū Fujikura, a maid of the Arima household.

Reader's Guide

Princess Lover! is notable as the first title developed by Ricotta, establishing the studio's presence in the visual novel market. Its transitions to other media include three light novels, two manga adaptations, an anime adaptation by GoHands, and a two-part adult OVA series. The anime began broadcast on July 5, 2009, and was promoted by an Internet radio show that started on July 3, 2009. The game's structure, with four heroine-specific plot lines requiring multiple playthroughs, is typical of the visual novel genre. The series' significance lies in its cross-media expansion, including adaptations for different age ratings (eroge and all-ages), and its focus on aristocratic and romantic themes. The article notes that the game's plot lines are pre-determined and player interaction is limited to decision points, emphasizing narrative over gameplay mechanics.

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