Ys I
First Ys game, introducing bump combat and a health system that recharges only in later installments.
Ys I, originally known as Ys and titled on-screen Ancient Ys Vanished: Omen, is a 1987 action role-playing game developed by Nihon Falcom. It is the first installment in the Ys series, initially developed for the PC-88 by Masaya Hashimoto and Tomoyoshi Miyazaki. The game is set in the land of Esteria and centers on the titular civilization Ys, which vanished 700 years earlier, with its history preserved in six books. The player controls the young warrior Adol Christin, who must collect these books to vanquish an impending darkness.
- Developer
- Nihon Falcom
- Release Year
- 1987
- Platform (original)
- PC-88
- Genre
- Action role-playing game
- Director/Programmer/Designer
- Masaya Hashimoto
- Scenario Writer
- Tomoyoshi Miyazaki
- Composers
- Yuzo Koshiro and Mieko Ishikawa
Lore & Background
Ys I was developed for the PC-88 by Masaya Hashimoto (director, programmer, designer) and Tomoyoshi Miyazaki (scenario writer). It was soon ported to the Sharp X1, PC-98, FM-7, and MSX2 Japanese computer systems. The story follows Adol Christin, who arrives in the Town of Minea and is called by the fortune-teller Sara to seek the six Books of Ys, which contain the history of the vanished land of Ys. Sara gives Adol a crystal and instructs him to find her aunt in Zepik Village. The floating island Ys was inspired by the mythical city Ys.
Reader's Guide
Ys I is significant for introducing the 'bump attack' combat system, where fighters automatically attack when walking into enemies off-center, a defining feature of the series. This system, compared to popping air bubble sheets, turned level-grinding into a high-score-based arcade-like experience. The game also featured a recharging health mechanism, previously used in the Hydlide series, which became common in many video games. The soundtrack, composed by Yuzo Koshiro and Mieko Ishikawa, is considered one of the finest and most influential role-playing video game scores. Ys I saw many ports and remakes, including an English Master System version, a TurboGrafx-CD compilation Ys I & II, and a 2024 Nintendo Switch port based on the PC-8801 release. The game received positive reviews, with the Master System version praised for its graphics and depth, and compared favorably to The Legend of Zelda.
Did You Know?
- The combat system in Ys I was created with accessibility in mind and has become one of the series' defining features.
- The game's soundtrack includes unused tracks and replacement tracks from the MSX2 edition, later incorporated into Ys Eternal and Ys Complete.
- The 1991 X68000 remake used pre-rendered 3D graphics for boss sprites, called 'a bizarre contrast' with the 2D graphics.
- A Nintendo Switch port based on the PC-8801 version was released in February 2024, 37 years after the original release.
A New Combat Language
Ys V marked a decisive break from the series' earlier combat conventions. In the first three entries and the Super Famicom port of Ys IV, players damaged enemies simply by walking into them. Here, Nihon Falcom replaced that passive system with a dedicated sword-attack button, a design that echoed the manual striking controls of Ys III while preserving the overhead camera angle fans had grown accustomed to. Beyond the sword, Adol gained the ability to jump across gaps, traverse terrain at different elevations, and raise a shield to block incoming hits. The vertical layering meant enemies and environmental features could occupy distinct heights, turning jumping into a tool for both exploration and evasion in battle. Falcom itself promoted this trio of sword action, elevated terrain, and magic as making encounters noticeably more active than the preceding overhead titles. Retrospective coverage has since positioned these systems as an early architectural foundation for the combat framework that would define Ys VI: The Ark of Napishtim and the games that followed, cementing Ys V as the pivot point where the series' action identity was truly forged.
The Vanished Kingdom of Kefin
Adol Christin arrives in the port town of Sandria on the Afrocan continent, fresh from his Felghana adventure, and is drawn into a mystery stretching back five centuries. The city of Kefin once thrived on alchemical innovation before vanishing entirely from recorded history, leaving behind only rumors and a trail of elemental crystals. A prominent merchant named Dorman commissions Adol to track down those crystals and uncover what became of the lost kingdom. Along the way, Adol crosses paths with Niena and her adopted brother Willy in Foresta Village, and with the Ibur Gang, a family of thieves whose young member Terra initially obstructs him before becoming entangled in the larger conflict. The truth Adol uncovers is far stranger than simple collapse: Kefin was displaced from the ordinary world through alchemy and still exists, sustained under the rule of King Kefin by a system that manipulates life energy. An earlier explorer, Stoker, had already reached the city and witnessed the suffering its continued existence inflicts on both its inhabitants and the surrounding region. Adol must confront those seeking to exploit Kefin's power and prevent further destruction before the kingdom's isolation finally ends.
Alchemy as Gameplay
The alchemy system in Ys V transforms magic from a fixed menu into a craft the player actively assembles. Rather than selecting pre-made spells, Adol collects elemental materials scattered across towns, caves, and ruins, then combines them to forge magical objects called refining stones. Each stone is attached to a compatible weapon, and casting its spell requires a charge period during which Adol is vulnerable to enemy attacks, forcing the player to create distance or manage positioning carefully. More potent spells demand longer charges, raising the stakes of every incantation. The system also interacts with a dual progression structure: Adol maintains separate physical and magical experience tracks, so a player who relies heavily on swordplay will find their magical growth lagging, and vice versa. Weapons differ not only in raw offensive and defensive statistics but also in which refining stones they can accept, adding a layer of equipment strategy. Shields and armor further modulate Adol's defensive profile, and all of these items can be purchased in settlements or discovered through exploration. Together, these mechanics make the alchemy system a central pillar of both combat and progression rather than a supplementary feature.
From Niche Release to Lasting Presence
Ys V holds a unique place in Falcom's history as the studio's first game developed entirely in-house for a home console, a distinction both 4Gamer.net and Falcom itself have highlighted. The original 1995 Super Famicom release drew criticism in Japan for its relatively low difficulty, prompting Falcom to produce Ys V Expert in March 1996, published through Koei, which raised enemy strength and made other adjustments to deliver a tougher experience. A far more ambitious reimagining followed in March 2006 when Taito published a three-dimensional PlayStation 2 remake that overhauled the scenario, introduced new characters, wove in connections to the wider Ys mythology, and replaced both the combat and alchemy systems with redesigned versions. Despite these multiple releases, no version ever received an official English localization. The gap was eventually filled by the fan community: an unofficial English translation of the original Super Famicom game appeared in 2013, and one for the PS2 remake followed in 2026. The original and Expert versions are also slated for inclusion in a Japanese Windows compilation of classic Ys titles from D4 Enterprise, ensuring the game continues to find new audiences decades after its debut.
Frequently Asked Questions
What is Ys I?
Ys I is the 1987 action role-playing game that kicked off the entire Ys franchise, created by Nihon Falcom for the PC-88. Masaya Hashimoto handled direction, programming, and design, while Tomoyoshi Miyazaki wrote the scenario. Its original on-screen title was 'Ancient Ys Vanished: Omen.'
Who do you play as in Ys I?
You take on the role of Adol Christin, a young warrior journeying through the land of Esteria. His goal is to track down six books that hold the history of the long-lost Ys civilization so he can put a stop to a looming darkness.
How does combat work in Ys I?
The game pioneered bump combat, meaning you strike enemies simply by walking into them. It also introduced a health system, but unlike later Ys titles, your HP does not regenerate on its own during the playthrough.
What is the world and premise of Ys I?
The story is set in Esteria, where the ancient Ys civilization vanished roughly 700 years before the events of the game. The surviving knowledge of that lost era is scattered across six books, and collecting them is the central driving force of the plot.
Why does Ys I matter to the series as a whole?
As the inaugural entry, it established Adol Christin as the franchise's recurring hero and defined the signature action-RPG feel that Ys is known for. Every subsequent installment builds on the gameplay identity and narrative world first introduced in this 1987 PC-88 release.
More in Ys 1-18
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