Ys Codexery

Ys I & II

Enhanced compilation of Ys I and Ys II for CD-ROM.

Ys I & II

Ys I & II is an action role-playing game from 1989, put together by Alfa System and released by Hudson Soft on the PC Engine CD-ROM². It brings together upgraded editions of Ys I (1987) and Ys II (1988), which were first made by Nihon Falcom for Japanese personal computers. The two games are presented as one ongoing journey, with experience, gear, and other progress carrying over from the first game into the second. New animated scenes and voice acting link the stories together. Because it used the CD-ROM format, the game could include music arranged by Ryo Yonemitsu, spoken dialogue, and animated cutscenes, making it an early and notable example of what optical-disc technology could do on a home console.

In North America, NEC Technologies put out the game for the TurboGrafx-CD in 1990, with an English translation and dubbed voices. It later came bundled with the TurboDuo. Critics at the time praised the music, the audiovisual presentation, and the way the two games formed a continuous role-playing experience. It is often mentioned as one of the most important titles for the TurboGrafx-CD platform. Later, Falcom created new remakes of the two games for Windows, starting with Ys Eternal in 1997 and Ys II Eternal in 2000. Those versions became the basis for Ys I & II Complete, Ys I & II Chronicles, and Ys I & II Chronicles+, which added updated graphics, music, interfaces, difficulty options, and compatibility features.

In terms of gameplay, Ys I & II is an action role-playing game where the player controls Adol Christin, moving through towns, fields, mines, towers, temples, and other areas. Enemies appear directly in the environment and are fought in real time. The combat system comes from the original computer versions and is contact-based: Adol attacks automatically when the player moves him into an enemy. Hitting an enemy from the side or off-center is generally safer and more effective than running straight into its front, creating a positional approach sometimes called "bump combat." Defeating enemies gives experience points and money. Leveling up raises Adol's combat stats, while money buys weapons, armor, shields, and other items. Health slowly recovers when Adol stands still in safe outdoor areas. Inside buildings or during boss fights, players usually have to rely on existing health, equipment, or specific healing effects.

The compilation makes Ys

developer
Alfa System
publisher
Hudson Soft
platform
PC Engine CD-ROM² / TurboGrafx-CD
release_date_japan
December 21, 1989
release_date_north_america
May 23, 1990
genre
Action role-playing game
notable_for
Early prominent use of CD-ROM format on a home console; continuous two-part adventure with carryover progress

Lore & Background

The original Ys I and Ys II were developed by Nihon Falcom for Japanese personal computers, with Masaya Hashimoto as principal designer and programmer and Tomoyoshi Miyazaki writing the scenario. The story was split into two releases because the complete concept exceeded the schedule and storage available for a single computer game. Hudson Soft licensed the games for the PC Engine CD-ROM² and commissioned Alfa System to develop a combined adaptation, bringing the two stories together as a single title. Hiromasa Iwasaki, who had worked on Falcom's original games, participated in negotiations and production related to the PC Engine adaptation.

The PC Engine version was designed to take advantage of the CD-ROM² format's larger storage capacity, supporting recorded music, voiced dialogue, animated scenes, and a continuous presentation. Ryo Yonemitsu arranged the music, originally composed principally by Yuzo Koshiro, Mieko Ishikawa, and other Falcom staff. The compilation presents the two games as a continuous adventure, with experience levels, equipment, and other progress carrying from the end of Ys I into Ys II. Newly produced animated sequences and voice acting connect their stories.

NEC Technologies released the game for the TurboGrafx-CD in North America in 1990 with an English-language localization and dubbed dialogue. It was later included as a pack-in game with the TurboDuo. The compilation received strong contemporary reviews for its music, audiovisual presentation, and continuous role-playing structure. Falcom subsequently produced new remakes of the two games for Windows, beginning with Ys Eternal in 1997 and Ys II Eternal in 2000, which formed the basis for later compilations such as Ys I & II Complete, Ys I & II Chronicles, and Ys I & II Chronicles+.

Reader's Guide

Ys I & II is significant as an early landmark in console role-playing games, demonstrating the potential of CD-ROM technology for enhanced audiovisual storytelling. Its use of recorded music, voiced dialogue, and animated cutscenes set a precedent for future titles on the TurboGrafx-CD and other optical-disc-based consoles. The compilation's continuous campaign, where progress carries from the first game into the second, was an innovative structure at the time. The game's contact-based 'bump combat' system, inherited from the original computer versions, became a distinctive feature of the Ys series. The North American release, Ys Book I & II, was one of the earlier console RPGs in the region to feature extensive English voice acting. The compilation's legacy is reflected in its frequent citation as a defining release for the TurboGrafx-CD platform and in the subsequent Windows remakes that kept the core gameplay while updating graphics, music, and interfaces. The game was reissued through the Wii Virtual Console and included in later PC Engine Mini hardware, ensuring continued accessibility.

Did You Know?

A Prequel That Rewrote the Series' Center of Gravity

Ys Origin occupies a unique position in Falcom's long-running franchise: it is the first major entry that does not place Adol Christin at the heart of the story. Set roughly seven centuries before the events of Ys I and Ys II, the game transports players to the twilight era of the ancient kingdom, when the twin goddesses Feena and Reah still governed alongside the descendants of six priestly families. Rather than following a single hero through a linear narrative, the title structures its story around three distinct campaigns starring trainee knight Yunica Tovah, sorcerer Hugo Fact, and Hugo's elder brother Toal. All three routes wind through the same general sequence of tower regions, yet each one reshapes the combat feel, the interpersonal dynamics, the specific events that unfold, and what the player ultimately learns about the world. Certain occurrences in one route are replaced or reinterpreted in another, so the story functions as three parallel tellings of the same era rather than three simultaneous journeys. Falcom and subsequent retrospective coverage have singled out Toal's route as the thread that feeds directly into the continuity of Ys I and Ys II, making the choice of protagonist a meaningful narrative decision rather than a cosmetic one.

One Tower, Every Genre Tool

Instead of scattering the adventure across a wide open world, Ys Origin confines nearly all of its action to the vertical expanse of Darm Tower, a demonic construction built to reach the elevated sanctuary of Solomon Shrine. From an elevated camera angle, the player climbs through themed regions packed with enemies, traps, platforming sequences, environmental puzzles, locked pathways, and large boss arenas. The design refines the fast real-time action framework Falcom established in Ys VI and Ys: The Oath in Felghana, layering on top of it a progression system that rewards sustained engagement. Defeating foes in real time yields experience and SP, which can be spent at goddess statues on permanent blessings like increased defense or resistance to environmental hazards. Breakable objects and defeated enemies also drop health restoratives and temporary power-ups, and maintaining a kill chain amplifies those bonuses. A Boost gauge accumulates during combat to temporarily raise offensive and defensive stats, and later progression unlocks Burst, a powerful area attack available while Boost is active. Each character also carries three artifact-based skills powered by a rechargeable magic gauge, serving both combat and exploration roles such as extending jumps, shattering obstacles, and activating mechanisms.

Three Heroes, Three Ways to Fight

The most immediately visible consequence of Ys Origin's three-campaign structure is that each protagonist brings a fundamentally different combat identity to the same tower. Yunica Tovah, a trainee knight, fights at close range, wielding an axe early in her route and switching to a greatsword later. Her toolkit centers on rising and descending strikes, broad combination strings, and skill variants built around direct melee pressure, making her the closest mechanical analogue to Adol's traditional close-range action. Hugo Fact operates from a distance with a staff and two floating magical devices known as the Eyes of Fact, which fire alongside him so he can chip down enemies while keeping safe ground. His artifact skills lean toward barriers, projectiles, and traps. Toal Fact, initially identified only as the Claw and unlocked after the first two campaigns, favors short-range claw attacks that emphasize speed, mobility, and long sustained combinations. He can also release a demonic factor implanted within him to transform, adding a dramatic escalation to his kit. Across all three routes, movement, reach, boss tactics, dialogue, and specific encounters shift, so replaying the same tower feels like a different game each time.

From Japanese PC to Global Consoles

Ys Origin launched in Japan on December 21, 2006, as a Microsoft Windows title developed and published by Nihon Falcom. Its international journey was considerably longer: Xseed Games brought an English-language Windows edition to global audiences on May 31, 2012, adding true widescreen rendering and Steamworks integration. Between 2017 and 2020, Dotemu adapted the game for PlayStation 4, PlayStation Vita, Xbox One, and Nintendo Switch, finally placing it on mainstream console shelves. Critics across these releases generally responded favorably, consistently highlighting the tight real-time combat, the variety of boss encounters, the memorable soundtrack, and the distinct feel of each playable character. The most common criticisms centered on the noticeable repetition that comes from replaying the same tower structure three times and on the visual presentation, which by the time of the console ports showed the weight of its mid-2000s origins. A post-release expansion program also broadened the game's scope, introducing Very Easy and Nightmare difficulty tiers, an Arena Mode, enhanced variants of the three protagonists, a bonus shop, additional costumes, and two versions of Adol drawn from Ys VI and The Oath in Felghana, though Adol remains restricted to Arena and Time Attack rather than the story campaign.

Frequently Asked Questions

What is Ys I & II?

It is a 1989 action RPG compilation that bundles enhanced versions of Ys I and Ys II into one continuous adventure. Alfa System developed the package and Hudson Soft published it for the PC Engine CD-ROM².

How does Ys I & II differ from the original PC-88 releases?

The CD-ROM² edition adds animated cutscenes, voice acting, and music arranged by Ryo Yonemitsu—features the earlier 8-bit versions simply couldn't support. It also stitches the two games into a single run, so your level, gear, and experience flow directly from Ys I into Ys II.

Who is Adol Christin in Ys I & II?

Adol is the wandering swordsman you control through both halves of the journey, searching for the legendary Winged Sphere. His quest in the first game sets the stage for the second, where he faces the dark forces gathering over the island of Ys.

When and where was Ys I & II released?

It hit Japanese shelves on December 21, 1989, and North American stores on May 23, 1990, for the PC Engine CD-ROM² (sold as TurboGrafx-CD in the West). The disc-based format was essential for fitting in full spoken dialogue and orchestral arrangements.

Why does Ys I & II matter to the wider Ys series?

It was the first time the two original stories were sold as one unified progression, a 'continuous adventure' structure that later Ys compilations would inherit. For many Western players it also became the definitive introduction to the early Ys mythos.

More in Ys 1-18

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