Visual Novels Codexery

Black Closet

A mystery visual novel with strategy RPG and life simulation elements.

Black Closet

Black Closet is a mystery visual novel, strategy RPG, and life simulation game developed and published by Hanako Games. It was released on September 16, 2015 for Windows, Mac OS X, and Linux on Steam. The game was a finalist for the Excellence in Narrative award at the 2016 Independent Games Festival.

Developer
Hanako Games
Release Date
September 16, 2015
Platforms
Windows, Mac OS X, Linux
Genre
Mystery visual novel, strategy RPG, life simulation
Engine
Customized fork of Ren'Py
Award
IGF Excellence in Narrative finalist (2016)

Lore & Background

Black Closet was developed by Hanako Games founder Georgina Bensley, a full-time independent game developer for ten years prior to the game's release. The game was created in a customized fork of the Ren'Py engine and was initially prototyped on paper to test the gameplay concept. Development took roughly three years. The concept was inspired by the espionage work in Floor 13 and Bensley's own experience in an Episcopalian private school, with some situations drawn from real-life events she had seen. The RPG aspects were influenced by western RPG series such as Baldur's Gate and Dragon Age, emphasizing freedom to shape the character's personality and story.

Reader's Guide

Black Closet combines visual novel storytelling with strategy RPG mechanics. Players control Elsa, a student at the prestigious all-girls school St. Claudine's, who becomes student council president. She must solve procedurally-generated mysteries to increase her leadership abilities, using a group of fellow student assistants. One of these students is a traitor, and Elsa must discover their identity. The game also includes yuri elements, allowing players to romance up to five women. The game was well received by critics, with Katherine Cross of Rock, Paper, Shotgun noting it 'punctures misogynist stereotypes around teen dramas,' and Graham Smith calling it a 'smart, well-written, choice-and-consequences game.' Leigh Alexander of Boing Boing found the concept 'engaging' and 'refreshing.' John Bridgman of Indiegames.com called the concept 'interesting' despite saying it 'lacks polish.' The game was an IGF finalist for Excellence in Narrative in 2016.

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