Angel's Feather
A boys' love visual novel about twin princes and winged conflict.
Angel's Feather (エンジェルズフェザー, Enjeruzu Fezā) is a Japanese boys' love visual novel game created by BlueImpact, originally released on April 25, 2003, for Windows. It was later ported to the PlayStation 2 by HuneX as Angel's Feather: Kuro no Zanei, and adapted into an OVA in 2006, animated by Studio Venet. The work is noted for its shōnen-ai themes and character designs by Yamamoto Kazue.
- type
- Visual novel game and OVA
- original_release
- April 25, 2003 (Windows)
- developer
- BlueImpact
- publisher_PS2_port
- HuneX
- OVA_release_year
- 2006
- OVA_studio
- Studio Venet
- character_designer
- Yamamoto Kazue
Lore & Background
The story begins when Hamura Shou arrives at Yuusei Academy, a school for boys, and branches into the truth behind his past and that of his twin brother, Kai. The narrative portrays shōnen-ai between Kai and his supposed best friend Nagi. Shou, the older twin despite looking younger, is a sports student and leader of the kendo team, later revealed to be a prince of the Winfield kingdom with white wings. Kai, adopted into the wealthy Misonou family, has forgotten Shou at his twin's request and is in a relationship with Nagi. The OVA adapts these events, with characters including white-winged and black-winged beings in conflict.
Reader's Guide
Angel's Feather holds significance as a representative Japanese boys' love visual novel from the early 2000s, blending fantasy elements with romantic and familial drama. Its OVA adaptation, included in Helen McCarthy's book 500 Essential Anime Movies, helped introduce the story to a wider audience. The game's multiple character routes and the OVA's focus on twin brothers Shou and Kai, along with their winged heritage and relationships, contributed to its niche appeal. Media Blasters licensed the anime for Region 1 release in 2007, expanding its reach outside Japan. The work is remembered for its character designs by Yamamoto Kazue and its exploration of memory, identity, and forbidden love within a fantasy school setting.
Did You Know?
- The game was originally released for Windows on April 25, 2003, and later ported to PlayStation 2 as Angel's Feather: Kuro no Zanei.
- The OVA was animated by Studio Venet and licensed for Region 1 release by Media Blasters in 2007.
- The character designer for the game is Yamamoto Kazue.
- The OVA was included in Helen McCarthy's book 500 Essential Anime Movies.
Frequently Asked Questions
What is Angel's Feather?
Angel's Feather is a Japanese boys' love visual novel developed by BlueImpact and first released on Windows in April 2003. It features character designs by Yamamoto Kazue and tells a story centered on twin princes and a conflict tied to wings.
Who made Angel's Feather and is there a console version?
BlueImpact created the original Windows visual novel, while HuneX handled the PlayStation 2 port, which was retitled Angel's Feather: Kuro no Zanei.
Is there an anime or OVA adaptation of Angel's Feather?
Yes, Studio Venet animated a 2006 OVA that adapts the visual novel's story into a short animated series.
What is Angel's Feather's story about?
The narrative follows twin princes caught in a conflict involving wings, framed within a shōnen-ai (boys' love) setting. The winged conflict serves as both a literal and symbolic element driving the characters' relationships.
What platforms can I play Angel's Feather on?
The game was originally a Windows title from 2003 and was later ported to the PlayStation 2, making those the two primary platforms for the visual novel.
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