Ravenmark: Scourge of Estellion
A turn-based strategy game set in the hand-painted world of Eclisse.
Ravenmark: Scourge of Estellion is a turn-based strategy title from Singaporean developer Witching Hour Studios. It launched for iOS on November 11, 2011, using a top-down isometric perspective and hand-painted 2D maps. The game takes place in the world of Eclisse and now includes four full mission campaigns, plus a prelude campaign available through a free app. On Metacritic, it holds an average score of 85 out of 100.
The story centers on the Empire of Estellion after the death of its beloved Emperor, Sergius Corvius. Internal power struggles erupt into chaos when vengeful mystics from Kaysan invade Estellion and its neighbors. Players experience the conflict through different campaigns, each following a commander from a different nation. The Estellion campaigns follow the bookish Calius Septim and his mentor, General Vidius Harper, while the Kaysani campaign focuses on the scheming Alejo de Porres.
In gameplay, players issue commands to units on a grid to complete mission objectives, usually by defeating the enemy. Commanders, who are often the main characters, attach to units and grant special attacks, auras, or healing spells. Strategic movement is key, and players can combine similar units into formations for bonus effects. Unlike typical strategy RPGs such as Fire Emblem or Super Robot Wars, units and heroes do not gain experience points or level up. The plot unfolds through scripted cutscenes and dialogue.
Each turn splits into two phases. During the Command Phase, players spend up to six command points. If controlling multiple factions, they get six more points per faction. After issuing orders, the Battle Phase begins, where all units and formations execute their moves. The order of movement depends on each unit’s initiative value; higher initiative means earlier action. Faster units like cavalry move first, with a tiebreaker roll deciding ties. Once all units have acted, the turn ends and a new Command Phase starts.
Units are called Elements and fall into five types: infantry, ranged, cavalry, polearms, and support. Each type has a damage advantage over another: infantry beats polearms, polearms beat cavalry, cavalry beats ranged, and ranged beats infantry. Support elements are neutral to all. Some units, like mounted archers, count as ranged rather than cavalry.
Quick Facts
- Title
- Ravenmark: Scourge of Estellion
- Developer
- Witching Hour Studios
- Designer
- Ian Gregory Tan / Brian Kwek
- Composer
- Josh Whelchel
- Platforms
- iOS / Microsoft Windows / Android
- Genre
- Turn-based strategy
- Released
- November 11, 2011
Facts from the source article.
Lore & Background
The story of Ravenmark delves into the tribulations suffered by the dominant Empire of Estellion following the death of its beloved Emperor, Sergius Corvius. Faced with a power struggle stirring from within, the Empire is quickly engulfed in chaos when the vengeful mystics of Kaysan invade the territories of Estellion and its neighboring nations within the world of Eclisse. Through the different story campaigns, players follow the perspectives of commanders from each nation involved in the conflict. The campaigns of Estellion follow the bookish, mild-mannered Calius Septim and his mentor, the great general Vidius Harper, while the Kaysani campaign features the maniacal machinations of Alejo de Porres.
Reader's Guide
Ravenmark: Scourge of Estellion is seen as a comprehensive turn-based strategy game and a recommended title for the iOS strategy gamer. Upon its release, it received acclaim from the strategy communities, particularly the turn-based strategy community. Tap! UK Magazine praised the depth of the world of Eclisse, citing how Witching Hour Studios crafted their own epic world and referenced it to deep, Middle Earthy stuff. Pocket Gamer lauded the developers for aiming to compete with the big boys—Fire Emblem, Final Fantasy Tactics—and not falling too far short. The gameplay is almost universally commended, albeit regarded as having a steep learning curve. Kotaku reviewed that the strategy title is deep and well-rounded. Many reviews also highlighted the game’s pedigree of challenge. Andrew Nesvadba of AppSpy noted how the game's difficulty is firmly in the region of that suited to genre veterans.
Did You Know?
- Units in Ravenmark are also known as Elements, classified into five types: infantry, ranged, cavalry, polearms, and support.
- Each turn is divided into a Command Phase (up to six command points) and a Battle Phase, with unit movement order decided by initiative value.
- Formations allow combining similar units into a Deuce (two elements) or Trine (three elements) for bonus effects, at the cost of reduced maneuverability.
- The game does not feature experience points or leveling; units and heroes do not gain new talents or superior combat abilities.
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