Turn-Based Strategy Games of the 2010s Codexery

Phantom Doctrine

A turn-based spy thriller set in a paranoid Cold War.

Phantom Doctrine

Phantom Doctrine is a turn-based strategy game from Polish developer CreativeForge Games, released in 2018 by Good Shepherd Entertainment. Its style draws from classic spy cinema and conspiracy theories.

Set in an alternate 1983, the Cold War features real brainwashing threats and secret organizations controlling world events. The player character, a former CIA, KGB, or Mossad agent, uncovers a global conspiracy called the Beholder Initiative. Beholder’s Project Iceberg aims to use computers to intercept and alter government communications in real time, enabling effortless societal control. The protagonist forms a team called the Cabal to oppose Beholder, recruiting members, investigating leads, and sabotaging Beholder’s operations while being hunted in return.

The Cabal eventually allies with a Beholder defector codenamed Cardinal, who reveals Project Iceberg is nearly operational. The Cabal locates its headquarters in Grenada. Cardinal manipulates U.S. President Reagan into invading the island to occupy Beholder’s forces. The Cabal infiltrates and destroys the Iceberg HQ, killing Beholder’s leader. However, an epilogue shows many of Beholder’s goals—like the Soviet Union’s collapse—still come true, leaving the organization’s true fate ambiguous.

The Extended Campaign, unlocked after the first playthrough, reveals Beholder was a splinter group of the Komplex, a larger conspiracy that fuels military–industrial complexes. The Komplex covertly helped the Cabal destroy Project Iceberg. The minor villain Tai-Pan seizes control of Beholder’s remnants and reconciles them with the Komplex. The final mission, set in 1991, involves tracking and killing Tai-Pan, but the Komplex remains active.

Gameplay combines global strategy management, intelligence analysis, and tactical missions. The hideout lets players manage resources, build facilities, hire agents, and assign tasks like crafting, forging money, training, healing, or analyzing intel. Later facilities enable radio monitoring and brainwashing captured enemies. Danger level indicates how close Beholder is to finding the hideout; it cannot be reduced, only controlled. Activities like abandoning agents or recruiting double agents raise it, eventually triggering a raid unless the hideout is relocated.

Quick Facts

Title
Phantom Doctrine
Developer
CreativeForge Games
Publisher
Good Shepherd Entertainment
Composer
Marcin Przybyłowicz / Jan Sanejko
Engine
Unreal Engine 4
Platforms
Windows, Xbox One, PlayStation 4, Nintendo Switch
Released
Windows, PlayStation 4 / August 14, 2018 / Xbox One / August 24, 2018 / Nintendo Switch / June 6, 2019
Genre
Strategy
Modes
Single-player, multiplayer

Facts from the source article.

Lore & Background

Set in 1983, Phantom Doctrine takes place in an alternative Cold War where brainwashing is a real danger and secret organizations control the world. The player-character is a former agent of the CIA, KGB or Mossad who learns of a global conspiracy called 'The Beholder Initiative'. Beholder is working on 'Project Iceberg', a plot to achieve world domination using computers to decrypt and alter government communications in real time. The player-character forms a team called 'The Cabal' to fight Beholder, recruiting members, pursuing leads, and foiling various Beholder projects while being hunted in turn. Eventually, the Cabal allies with a Beholder turncoat codenamed 'Cardinal', who informs them that Project Iceberg is almost ready. The Cabal discovers Project Iceberg's headquarters in Grenada, and Cardinal manipulates US President Reagan into invading the island to occupy Beholder's army. The Cabal infiltrates and destroys the Iceberg HQ, killing the leader of Beholder. However, an epilogue reveals that many of Beholder's desires continued to come true, raising questions as to whether the organization is actually gone. The Extended Campaign reveals that Beholder is a splinter group of 'the Komplex', a larger conspiracy based around fuelling military–industrial complexes. The Komplex covertly helped the Cabal destroy Project Iceberg. Additionally, Tai-Pan, a minor villain, seizes control of the Beholder remnants and reconciles them with the Komplex. The final mission, set in 1991, consists of tracking down and killing Tai-Pan, but the Komplex remains active.

Reader's Guide

Phantom Doctrine is notable for its attempt to merge a global strategy layer with turn-based tactical missions and an investigation board mechanic. The game's hideout management allows players to build facilities, hire agents, and perform tasks such as crafting, training, and analyzing intel. The espionage network provides a world map for sending agents on missions and controlling time progression. The investigation board uses a pinboard-and-string approach to connect codewords and uncover new missions and resources. Tactical missions feature two modes: infiltration, emphasizing stealth and reconnaissance, and combat mode, triggered by alarms. The combat system removes traditional die rolls, instead using an awareness mechanic that governs both special abilities and dodging. Characters have four stats—circulatory, sensory, respiratory, motoric—that determine hit points, awareness, and action points, along with perks and backgrounds. Agents can accrue heat, which can be reset by forging a new identity. The game offers replayability through randomly generated characters, algorithmically populated maps, randomized intelligence snippets, and the option to play as a CIA, KGB, or Mossad agent. Reception was mixed: some critics praised the paranoid atmosphere and the tension of risk-reward decisions, while others criticized poor tutorialization, repetitive missions, and agents lacking personality. The investigation mini-game was described as both captivating and unchallenging by different reviewers.

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