Factions & Groups
18 entries in the True Blood compendium.
The FrenchNo faction exists—vampire society is built on territory and lineage, not nationality.The RussiansOld blood, older grudges — the Russians remember what the South prefers to forget.The ItaliansOld-world fangs in a new blood era—this fanon faction bites first and negotiates never.The AmericansNew blood, new rules — outsiders came South and never left.The FaeBeautiful, ancient, and operating on rules no human court was ever meant to understand.The CovenThe Coven keeps the night safe for everyone—except the ones it decides to discard.The WerewolvesWhere the moon rises, the pack howls, and the old blood remembers.The Vampire HierarchyA blood-soaked boardroom where loyalty is currency and sunlight is the only true enemy.The Bon Temps CovenA handful of ancient predators sharing one small Southern town, bound by rules and secretsThe Thirteen Vampire LordsThirteen crowns, thirteen territories, one unbreakable code of blood and silence.GodThe one power no immortal in the South can summon, bargain with, or slay.Tru BloodA glass of engineered red that promises salvation but tastes like a compromise.The ChurchWhere human faith holds its ground in a world that no longer recognizes the old rules.The Werewolf PackLoyalty runs deeper than fangs, and the pack answers to no prince.The FairiesSmall wings, ancient grudges, and a queen who remembers every slight.The ShapeshiftersNot one animal, but every animal—shifters wear the wild as a second skin.The VampiresAncient predators bound by blood and hierarchy, pouring drinks in the dark.The Fairy CourtSmall enough to be overlooked, old enough to outlast every empire that tried to cage them.
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