Total War Warhammer Codexery

Karaz-a-Karak

The World's Edge Mountains' eternal Dwarf Hold, once lost to Grom the Paunch but reclaimed and ever ruled by the High King.

Deep within the World's Edge Mountains lies Karaz-a-Karak, the legendary Great Dwarf Hold. This ancestral home of all Dwarfs has stood for millennia, though it was famously sacked and occupied by the goblin warlord Grom the Paunch. Today, Thorgrim Grudgekeeper rules from its ancient halls, and the hold holds a central strategic role in any conflict involving the Dwarfs.

Quick Facts

Status
Recovered Dwarf Hold
Former occupants
Grom the Paunch's goblin horde
Location
Grey Mountains
Primary inhabitants
Dwarfs (Clan Ironbreaker)
Historical status
Formerly occupied by Dwarfs, currently reclaimed from Chaos forces in many timelines
Key feature
The Great Gate and the Deep Roads
Strategic importance
Central hub for Dwarf expansion and resource gathering

Lore & Background

For eons, Karaz-a-Karak has stood as the heart of the Dwarf race, a bastion of stone and tradition nestled in the World's Edge Mountains. However, it was not invincible: during the reign of High King Gotrek Starbreaker, the hold was sacked and occupied by the goblin warlord Grom the Paunch, an event recorded in the Great Book of Grudges. The Dwarfs eventually reclaimed their ancestral seat, and it has since remained under the rule of the High King, currently Thorgrim Grudgekeeper. The hold's halls echo with the deeds of countless Dwarf Kings, and its gates have been breached—but never permanently. The Everpeak remains a symbol of Dwarf endurance, a living testament that even the greatest glories can be lost and reclaimed.

Reader's Guide

Karaz-a-Karak stands as the spiritual and physical heart of the Dwarf race, nestled deep within the mist-shrouded Grey Mountains. For millennia, this ancient hold remained lost to the Dwarfs, occupied by Wood Elves who sought to keep its treasures hidden from their stone-skinned rivals during a time of great shame. In recent history, Thorgrim Grudgekeeper led a great crusade to reclaim the ancestral home through blood and iron. This victory marked a turning point for Clan Ironbeard and solidified the hope of reuniting all Dwarf clans under one banner once more against the rising tide of Chaos.

It serves as a strategic fortress in any campaign involving the Dwarfs, representing their resilience. Players seeking to control this location gain access to powerful resources and legendary artifacts hidden within its depths, including ancient forges capable of crafting superior weaponry. Defending it requires vigilance against Chaos incursions and rival factions who covet its gold and strategic position. Ultimately, holding Karaz-a-Karak is essential for restoring Dwarf glory across the Old World and fulfilling old oaths.

Frequently Asked Questions

What is Karaz-a-Karak in Total War: Warhammer?

Karaz-a-Karak is the legendary Great Dwarf Hold and the ancestral home of all Stoneborn. In the game it functions as a central strategic location that anchors any campaign involving the Dwarven factions.

Where is Karaz-a-Karak located on the map?

The fortress sits deep within the Grey Mountains region. Its mountainous position makes it a natural stronghold and a key territorial objective at the heart of Dwarven-held lands.

Who controls Karaz-a-Karak?

Clan Ironbeard holds the fortress under the command of Thorgrim Grudgekeeper. It serves as their primary seat of power and a rallying point for the Stoneborn.

What happened to Karaz-a-Karak before the Dwarfs reclaimed it?

The hold fell to Wood Elf forces and remained under their occupation for centuries, leaving the ancestral halls dark and abandoned. Thorgrim Grudgekeeper and his clan eventually wrested it back, ending that long period of loss.

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