Total War Warhammer Codexery

Mortal Empires

Unite the realms in a war for total domination across the entire Old World.

Mortal Empires stands as one of the most ambitious campaign scenarios in the Total War: Warhammer series, originally introduced as a free update for Warhammer II. It merges the maps from the first two games into a single, massive continent that spans from the frozen north to the jungles of Lustria. This scenario allows players to command any faction from either title on a unified battlefield, creating a sandbox environment where the entire world is at stake. It serves as a precursor to the even larger Immortal Empires map, offering a definitive test of strategy across the combined forces of Sigmar’s realm and beyond.

Quick Facts

Type
Campaign Scenario
Release year
2018
Game association
Total War: Warhammer II (Primary)
Map scope
Merged Old World and Lustria/Naggaroth
Faction availability
All factions from Warhammer I & II
Original unlock requirement
Ownership of both Warhammer I and II
Required games
  • Total War: Warhammer I
  • II
  • and III
Setting
The entire World of Warhammer Fantasy (merged)

Lore & Background

It reflects the reality that the forces of Order and Chaos are locked in an eternal struggle that transcends specific borders or individual kingdoms. The map unites disparate lands that were previously separated by game mechanics, acknowledging that the Old World, the Vampire Coast, and even Naggaroth share a single fate. This scenario does not follow a strict narrative path found in the novels but instead embodies the chaotic nature of the setting itself. Every faction has its own ambitions, whether it is the Empire seeking to secure its borders or the Greenskins simply wanting to cause destruction. The merging of these maps signifies that the war for survival is global, and no single race can claim victory without addressing threats from every corner of the known world.

Reader's Guide

Players begin by selecting any faction from either of the first two titles, spawning on their traditional starting territories across a merged continent that spans from the Eastern Empire to the shores of Lustria. The primary objective is territorial expansion and fulfilling specific victory conditions tied to your race, such as controlling key provinces or defeating legendary lords within the turn limit. There are no scripted story arcs; instead, the narrative emerges entirely from player actions, diplomatic alliances, and AI behavior across the vast map.

Faction wars may erupt between rival legendary lords, creating dynamic conflicts that reshape the political landscape before you even arrive. Key turning points include the scheduled Chaos invasions that threaten all realms periodically, forcing factions to unite or fall. Victory is typically achieved by dominating a percentage of the map within the turn limit, while defeat occurs if your capital falls or you exceed the turn cap without meeting criteria.

This sandbox mode allows for endless experimentation with combined armies and strategies across the full breadth of the Old World, offering a true test of strategic mastery against every race available in the franchise history up to that point.

Did You Know?

What players say: Player verdict on Total War: WARHAMMER — Rotten Tweets

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