The Outer Worlds Codexery

Quests & Missions

66 entries in the The Outer Worlds compendium.

Wake Up CallAwaken from the void to a ship in chaos and a universe that has moved on without you.The Long Way HomeA quest to secure a Navkey and uncover the Board's deception, starting from the captain's The Big ScoreResolve Edgewater's financial crisis and decide the town's future.Hallowed GroundsUncover the dark secrets beneath the Church on Monarch and decide the fate of its leadershA Little Help from My FriendsUncover the dark secret of Monarch's children or let a dangerous lie stand to keep the peaWelcome to the BoardwalkStep off the ship and into the chaos of corporate-controlled Edgewater.A New DawnChoose the future of Halcyon in the final confrontation with the Board.The Beginning"The Beginning" is the opening main quest of The Outer Worlds, the 2019 role-playing game The UnionWhen the workers stop asking nicely, the Corporation stops pretending to listen.The ChurchFaith is a resource on Halcyon, and the Reverend needs you to spend it wisely.The EndOne last conversation decides who owns the stars—and who gets to keep breathing.The MonarchA battered freighter, a dead crew, and a captain who just needs you to go to Talos I.The Union's EndOne station, one mind, and one Captain holding the kill-switch to a god.The Union's DemandThe Union sent you here to serve its interests, and it expects you to deliver.The Union's BetrayalThe hand that built your ship is the same hand that fires on it.The Union's PlanBehind the white masks, a blueprint for total control waits to be executed.The Union's Last StandThe Union built an empire on Halcyon; now it's time to decide who gets to keep it.The Church's BlessingFaith is a resource on Halcyon, and the Church knows exactly how to spend it.The Church's HeresyA machine of faith must decide whether its commandments or its conscience speak last.The Church's CurseFaith is a resource the Monarch would love to tax.The Church's Final PrayerOne broken god, one final sermon, and a crew that must decide whether to kneel or strike.The Church's JudgmentOn Halcyon, the Church doesn't just preach—it passes sentence, and you're in the pews.The Monarch's OrderThe ship still speaks, and its orders carry the weight of every soul aboard.The Monarch's VictoryOne AI's dream of a perfect colony collides with every human aboard who wants something diThe Monarch's WarThe AI that built your world has been waging your war for you—now you must choose whose siThe Monarch's StrikeThe ship that carries you also carries the weight of every choice you make on Halcyon.The Monarch's Last OrderA dying ship's final command echoes across a colony that never asked to be saved.The BrokenOn a colony ship, everything is either broken, being fixed, or being sold as a fix.The BarA saloon fight in the belly of the Halcyon, where every pint has a price.The FarmA small plot of soil on a giant ship, and one farmer who just wants to grow something.The MineDig deep on Monarch, and the dirt decides who gets to keep the gold.The ShipYour cramped, clanking, endlessly upgradable home in the void between worlds.The WastelandDust, rust, and the ghosts of a settlement the Monarch forgot it ever owned.The OutpostA waystation on the edge of the map, where survival is a negotiation and every choice has The TradeIn the Halcyon, every handshake hides a knife and every deal has a price tag you didn't reThe CrimeIn a colony run by shareholders, every crime has a board meeting waiting behind it.The CrewWake up, meet your coworkers, and realize the colony ship is a lot weirder than the orientThe MissingOn Eridanos, the missing don't just disappear—they vanish into someone's ledger.The WreckA dead ship on a dead world, and someone has to decide who the cargo belongs to.The ResourceOn the Halcyon, every last drop belongs to someone—and that someone might be you.The ConspiracyEvery faction on Halcyon is lying; your job is to figure out which lie keeps everyone alivThe ChoiceOne ship, one mind, one final question: who really gets to steer the future?The ResolutionThe colony built its future on a promise it never kept to the people it left behind.The SupplyWho controls the crates controls the colony, and someone has to decide who gets what.The ReckoningThe colony's god demands an audience, and you hold the gavel.The VerdictThe law is a suggestion; your verdict is the law.The Captain's SecretThe person steering your ship has been steering away from a truth they never told the crewThe ConsequenceOn a ship with no exits, every consequence has somewhere to land.The Crew's FateWhen the corporation stops caring, the Captain decides who gets to keep breathing.The Signal's SourceFollow the ping, find the truth, and pray the Edgewater doesn't follow you back.The Vault's KeyOne key, one vault, and a whole colony of people who'd rather you never found it.The Wasteland's EdgeWhere the town's lights die, the Wasteland's Edge begins and nothing is as it seems.The Station's CoreBeneath the polished decks, the Monarch's heart beats in molten light.The Broken's RepairThey tore out the wires that told them what to want. Now something's broken, and they're aThe Bar's Last DrinkOne last pour in a station that's running out of everything else.The Mine's Last OreThe last vein of ore is worth more than the blood it'll cost to keep.The Ship's Last VoyageWhen Halcyon's long voyage ends, the Captain decides whether it truly does.The Wasteland's Last HopeBeneath the station's shadow, a scorched world holds its breath for one last chance at surThe Farm's Last HarvestOne woman, one field, and a corporation that would rather pave the dirt than let it grow.MindfallOn a colony that sells your soul for oxygen, one mind is quietly breaking—and you're the oMindfall: The CureSave the colonists or let the madness consume them—your choice reshapes Edgewater's fate.Mindfall: The EndThe Monarch's throne room is a cage, and you hold the only key that matters.Mindfall: The VirusA virus that makes you one instead of many—cure it, or let them be.Monster of the MonarchSomething's crawling in the Monarch's vents, and it's not a rat.Monster of the Monarch: The HuntTrack the beast, break the throne, and decide what kind of Captain you are.Monster of the Monarch: The LairFollow the claw-marks to the dark, and decide whether the beast earns a bullet or a reprie
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