The 100 Codexery

The Northern Hemisphere

A healing world carved into warring territories beneath a watching sky.

The Northern Hemisphere is the vast, war-scarred stretch of Earth's surface that serves as the primary stage for nearly every conflict in The 100. Roughly three-quarters of a century after a global nuclear exchange rendered the planet toxic, the survivors aboard the Ark—a massive orbital station—select this half of the world as the testing ground for re-colonization. It is here that the first hundred prisoners are dropped into the wild, and here that the ancient Grounder societies, the Mountain Men, and the sprawling City of Light already claim their territories.

More than a mere backdrop, the Northern Hemisphere is a character in its own right: a landscape of dense forests, rushing rivers, snow-capped peaks, and open grasslands that has begun to heal over the ruins of the old world. Every alliance, betrayal, and survival struggle in the series is shaped by the geography, the seasons, and the competing powers that carve this hemisphere into contested zones.

Region
Northern Hemisphere of Earth
Status
Post-nuclear; partially reclaimed by nature over ~75 years
Primary inhabitants
The 100, Skaara Clans, Mountain Men, City of Light
Governing authority
Fragmented; no single ruler across the hemisphere
First colonized by the 100
Season 1 (initial Drop)
Key biomes
Temperate forests, river valleys, alpine mountains, open plains
Orbital oversight
The Ark (space station in low orbit)

Lore & Background

Before the bombs fell, the Northern Hemisphere was the industrial and political heart of the old civilization. Its cities, highways, and farmlands lay in ruins long before the first 100 touched down, their concrete skeletons slowly swallowed by moss, vine, and the slow creep of forest. The nuclear winter that followed stripped the atmosphere of its warmth for a generation, and the survivors who never left orbit—those on the Ark—came to believe the surface was permanently dead. The decision to send the first hundred down was, in the eyes of the Ark's leadership, an act of desperate faith in a planet they had not seen in decades.

Those who had remained on the ground, however, had adapted. The Skaara Clans, divided by color-coded banners and ancestral river valleys, built a theocratic society around the worship of the 'Grounders' old gods and the memory of the war. The Mountain Men, harder and more militaristic, held the high passes and traded in weapons and secrets. The City of Light, the most ambitious of the surface settlements, attempted to rebuild something resembling the old world's governance, complete with a council, a capital, and a standing army. Each of these powers viewed the 100's arrival through a different lens: as divine return, as invasion, or as a political opportunity to be exploited.

The hemisphere's geography dictates its politics. The dense forests offer concealment and foraging but limit large-scale agriculture. The river valleys support the Skaara Clans' rice paddies and communal living. The mountain passes are chokepoints that the Mountain Men control with brutal efficiency. And the open plains, while beautiful, offer no cover in a world where a single gunshot can echo for miles. As the series progresses, the Northern Hemisphere shifts from a place of survival to a place of empire-building, its borders redrawn by every alliance and every war.

In Their Own Story

The morning fog hadn't lifted off the river when I crested the ridge and saw the Ark hanging in the pale sky like a second moon. I'd been walking the northern trails for three days, following the old highway that still cut through the birch forest, and the silence out here was so total it pressed against my eardrums. Below, in the valley, the Skaara paddies caught the first light and turned gold. A child's laughter carried up on the wind—small, bright, utterly unbothered by the fact that the sky had a metal city in it. I sat down on a flat stone, still warm from the night's residual heat, and watched the water move. Seventy-five years of rain and root and patience, and the river had already swallowed the old bridge. I thought about the 100, about the way they'd stumbled into this world with their radios and their fear, and how the world had simply… continued. The river didn't care about their politics. The birch trees didn't care about the Ark's decrees. I pulled my canteen from my pack, drank, and started down the slope. There was work to do, and the fog was finally breaking.

Reader's Guide

You start at the Drop Zone, where the 100 first hit the dirt. The forest here is thick—birch and maple and oak tangled in a green canopy that filters the sun into shifting coins on the forest floor. The landing crater is barely visible now, just a slight dip in the moss where the trees lean away. Walk east and the trees thin into the river valley, where the Skaara Clans have tended their paddies for generations. The water is cold and fast, the banks soft with silt, and the smell of wet earth and rice is unmistakable. Each clan's territory is marked by color—red banners on the northern bank, blue on the southern—and the boundaries are as old as the clans themselves.

Push north and the land rises. The Mountain Men's country is all granite and scree, narrow passes where the wind screams off the peaks. Their outposts are carved into the rock, defensible, austere. You can see the old world's highways still, half-buried in scree, a reminder that someone once drove here in a car.

South of the valley, the plains open up. This is the City of Light's domain—wider, more structured, with cleared fields and a central settlement that glows amber at dusk. It's the closest thing to a 'city' you'll find, and the closest thing to a government. But every territory here is provisional. The Northern Hemisphere doesn't belong to anyone. It belongs to the next person who decides to stay.

Did You Know?

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