The 100 Codexery

Polis's Walls

The only line between civilization and the irradiated void, built from the bones of the old world.

Polis's Walls are the massive, multi-tiered fortifications that encircle the city-state of Polis, the primary human settlement in the post-apocalyptic world of The 100. Rising in layered rings of concrete, salvaged steel, and repurposed industrial materials, the walls are both a practical defense against the irradiated wasteland beyond and a physical expression of the city's rigid hierarchy. Every citizen's life is measured by proximity to the center, and the walls mark the absolute boundary between the ordered world inside and the lawless, dangerous world outside.

Throughout the series, the walls serve as a constant dramatic backdrop: they are scaled by fugitives, breached by invading forces, defended in desperate sieges, and symbolically torn down as Polis's power structure shifts. They are less a single structure than a living character in the story, shifting from impregnable barrier to contested frontier as the show's conflicts escalate.

Quick Facts

Location
Encircles the city-state of Polis
Function
Primary defensive perimeter and symbol of civic authority
Construction
  • Salvaged concrete
  • steel
  • and repurposed industrial materials
First prominent appearance
Season 1 (Polis established as main setting)
Notable events
Multiple breaches and sieges across the series
Associated characters
  • Clarke Griffin
  • Bellamy Blake
  • Octavia Blake
  • and the broader Polis citizenry

Lore & Background

The walls of Polis were raised by the first generation of ground-dwellers who emerged from the Ark, combining whatever construction materials they could salvage from the ruined surface with the engineering knowledge carried down from the station. The result is a structure that looks less like a single engineered fortification and more like a geological formation of human making: thick, layered, scarred with welding marks and patched with mismatched plating. The outermost ring is the lowest and broadest, serving as the first line of defense and the site of most gate traffic. Inner rings climb higher, closer to the central tower, reflecting the social stratification of the city itself.

The walls are never truly static in the narrative. In the early seasons they represent security and the promise that the old world's chaos has been walled away. As the series progresses, they become sites of conflict: the Sins of the Father arc and later external threats force the city to defend its perimeter in ways that expose how fragile the illusion of safety really is. Characters who climb the walls—whether to escape, to spy, or to attack—do so against the full weight of the city's authority, making the act of scaling them a deeply political gesture.

By the later seasons, the walls have been damaged, partially rebuilt, and in some sections repurposed. Their condition mirrors Polis itself: still standing, still imposing, but no longer the monolithic, untouchable structure it was when the first settlers raised them. They remain, however, the single most recognizable visual signature of the city and a constant reminder that in The 100's world, safety is always a matter of who holds the gate keys.

Reader's Guide

You learn to read the walls the way you'd read a face. The outermost ring is the broadest, a low, battered rampart of poured concrete and bolted steel panels. It's where the gates sit—three of them, each framed by a canopy of salvaged wiring and floodlights that never quite stay on. The gate guards rotate in shifts, and the line for passage can stretch for an hour if you're carrying goods. The concrete here is the oldest, cracked and weeping rust from the rebar inside, and the ground at its base is packed hard from years of foot traffic and vehicle treads.

Climbing inward, the rings step up in height. The second and third tiers are where the real defense lives: narrow walkways with crenellated tops, watchtowers at regular intervals, and the kind of layered steel plating that was clearly ripped from some old-world factory. The air up here is thinner, colder, and the wind off the plains hits you sideways. You can see the whole city spread out below—the central tower, the residential blocks fanning out in concentric rings, the farmland on the innermost edge. It looks orderly from up here. It doesn't feel orderly.

The innermost wall is the one most citizens never see up close. It's the thickest, the smoothest, and it wraps around the central district like a collar. The concrete here is newer, lighter in color, and the steel is clean. If you press your ear to it, you can hear the hum of the city's power systems running through the walls themselves. It's the part of Polis that's still being maintained, still being fed. The rest is just holding on.

Over the course of the series, you watch the walls change. New scars appear after each siege. A section of the outer ring gets patched with a different material, a different color, and it never quite matches. The gates get reinforced, then breached, then reinforced again. By the time the later seasons roll around, the walls are a palimpsest of every fight the city has survived, and the ones it hasn't.

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