The 100 Codexery

World & Locations

20 entries in the The 100 compendium.

Trikru TerritoryThe Tree People's ancestral home, forged in fire and ultimately consumed by the flames of Praimfya CraterThe scarred world where humanity's second chance began—though the early conflict centered The BunkerBeneath the poisoned sky, the only light is the one you carry in your hand.The ArkA dying tin can in the sky, holding the last breath of a species that forgot the ground.Ground LevelThe ground is not a prison—it is a world that forgot how to forgive.PolisA walled throne in the pines, where the Mountain Tribe's iron law holds the forest in its The LighthouseA white tower on black rock, broadcasting a secret the ocean tried to bury.The TempleWhere the City's power is carved in stone and spoken in silence.Mount WeatherA thousand souls in the dark, told the sky belongs to monsters.The 13 ColoniesThirteen settlements, one broken world, and no one left to call it home.The Southern HemisphereWhere the dead world ends and the last green breath of Earth begins.The GroundA hundred years of ash, and the dirt still remembers every name it swallowed.The Northern HemisphereA healing world carved into warring territories beneath a watching sky.The Ark's SurfaceThey told us the world was dead. They were wrong, and it changed everything.Polis's WallsThe only line between civilization and the irradiated void, built from the bones of the olThe Bunker's UndergroundBeneath the ash, the old world still breathes—and it is waiting to be found.Mount Weather's FacilitiesA buried city of light and steel, holding the last breath of a world that forgot the sky.The Temple's SanctumBeneath the world, a hidden heart where the fate of every living soul is weighed in silencThe Lighthouse's InteriorA tower of old-world steel where every floor is a fight and every window is a choice.The 13 Colonies' SettlementsThirteen scars on the land, stitched into one fragile nation.
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