Tetris Codexery

Gameplay & Mechanics

14 entries in the Tetris compendium.

ARR (Auto Repeat Rate)The frame-by-frame heartbeat that turns a held key into relentless piece movement.SRS (Super Rotation System)The rotation rules introduced in Tetris Worlds and used by most later games.DAS (Delayed Auto Shift)The pause before a held direction starts repeating.7-bag RandomizerThe 7-bag randomizer is a system for generating tetromino sequences in Tetris.Scoring SystemHow Tetris rewards line clears, Tetrises and drops.ComboClearing lines on consecutive pieces.T-spinSpinning a T-tetromino into a blocked gap, a core competitive technique.Wall KicksThe quiet nudge that turns a blocked spin into a perfect lock.Lock DelayThe short pause before a landed piece locks in place.Soft DropSpeeding up a falling piece's descent.Hard DropInstantly placing a piece as far down as it can go.Perfect ClearEmptying the whole playfield with a line clear.Tetris GuidelineThe official standards for Tetris gameplay, established by The Tetris Company.T-spin TripleSpin the T into the pocket, clear three lines, and bank the biggest T-spin score on the board.
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