Tales of Arise Codexery

Arts & Combat Systems

34 entries in the Tales of Arise compendium.

Earth ArtsThe Artes of Tales of Arise are defined by type and character, not by elemental disciplineLight ArtsRadiant powers of restoration and holy destruction that illuminate the battlefield.Wind ArtsDetails on Wind Arts remain unconfirmed from the available source.CounterTurn enemy aggression into a lethal opening with perfect timing.Chain AttackUnite party souls to unleash devastating cinematic combos against overwhelming foes.SwordChanneling inner strength into swift, decisive strikes that cut through both steel and spiArtsEvery strike is a story; every Art is a soul made visible.Support ArtsThe quiet pulse of magic that keeps six fighters standing when the continent tries to breaWeapon ArtsFour blades, one world on fire — swing with intent and the Arts answer.Summon ArtsOne breath, one burst of raw willpower, and the battlefield bends to your command.StaffA crystalline lance of Caelum's will, swinging elemental fury from a distance.DaggerBlade-light, strike-fast: the Dagger turns every gap in an enemy's guard into an opening.Elemental ArtsFive elements, two worlds, and the spark that refuses to be caged.FireSearing, relentless, and unapologetically aggressive—Fire burns through every line of defeWaterWhere water flows, the party endures—Shionne's currents turn every battle into a tide she EarthThe ground remembers every footfall—and strikes back with the weight of the world.GreatswordOne swing, one answer—no second chances needed.WindCut the wind, outpace the storm—speed is the sharpest blade in Dahna.ComboFour strikes, a breath of magic, and the enemy shatters—chain it all before the rhythm breBurstFill the gauge, unleash the storm—four heroes, one devastating crescendo.Arts ChainFive Arts, one breathless strike—chain your fury into a single devastating crescendo.SummonChannel your soul's full might and turn the battlefield into a storm of light.GuardHold the line, time the strike, and turn every blocked blow into a counter.Arts GaugeOne shared bar, eight fighters, infinite ways to spend the charge.ParryOne perfectly timed press turns the enemy's own strike into your opening.AlphenA stolen boy wielding the Archfiend's own darkness as his blade.RihanaA defector's blade, a soldier's guilt, and the green glow of a promise she finally means tDohalimThe hand that holds a world's breath in its palm, and decides when to let it go.KyosChannel the world's living energy into fire, flood, stone, and light.LawA blade drawn in silence, a gust that never misses its mark.Flame BurstA searing exhalation of stored fury that turns the battlefield into a furnace.Tidal SurgeAll that deep-ocean pressure, crammed into one hard, crashing wave of liquid force.RockfallCall the sky down in stone and let the earth do the talking.Gale SlashA whisper of wind sharpened into a blade that leaves only silence in its wake.
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