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Survival Kids

A 1999 Game Boy Color survival game with open-ended island gameplay.

Survival Kids

Survival Kids, released in Europe as Stranded Kids, is a 1999 survival game for the Game Boy Color, created and published by Konami. It marks the first installment of the Survival Kids series in Japan, while the series is called Lost in Blue in North America and Europe. The game centers on surviving a shipwreck on a deserted island, offering an open-ended experience with multiple paths to completion. Its first official re-release came via the Nintendo Classics service on May 23, 2025.

The game uses a 2D perspective common to adventure titles of its era, such as The Legend of Zelda and Pokémon. Players must manage hunger, thirst, and fatigue meters alongside traditional health points, requiring routine actions like eating, drinking, sleeping, hunting, gathering, and finding shelter. A key feature is the item-crafting system, called "merging." Many environmental objects can be collected but are useless alone; combining two or three items creates tools, weapons, or survival aids. For instance, a vine and a flexible branch form a bow; a stick, bird feather, and pointed rock make arrows; and a flexible branch with fishing gut creates a fishing rod. Items like kindling, arrows, and torches degrade and break over time, forcing players to rebuild. Food such as meat can spoil within a single in-game day, but cooked meat can be preserved by merging it with certain flora identified as spices. While the game contains about 15 fixed types of flora, their effects when eaten are randomized with each new game. The non-linear structure gives players freedom to progress without specific goals beyond basic survival, though multiple endings exist based on discoveries, crafted items, and the situation after a set amount of time.

The story is minimal. The player character—a boy named Ken (Kou in Japan) or a girl named Mery (Nami in Japan), though names are optional—is stranded on a deserted island after a storm capsizes their boat. The goal is to survive and possibly escape back to civilization. Interaction with other characters is rare or absent, depending on the player's choices.

Retro Gamer included Survival Kids on its list of top ten Game Boy Color games. Retrospectively, Nintendo Power called it "inventive" and deserving of a "second look," praising its unique design.

Quick Facts

Title
Survival Kids
Developer
Konami Computer Entertainment Sapporo
Publisher
Konami
Designer
Hidenori Nishioka / Takashi Chiba / Shinji Moriyama
Composer
Atsushi Fujio / Yasuhiro Ichihashi
Series
Lost in Blue
Released
JP · June 17, 1999 · NA · November 23, 1999 · EU · December 10, 1999
Genre
Survival, role-playing
Modes
Single-player
Platforms
Game Boy Color

Facts from the source article.

Lore & Background

The game's story is minimal: the player character, either a boy named Ken (Kou in Japan) or a girl named Mery (Nami in Japan), becomes stranded on a deserted island after a storm capsizes their boat. The player must actively work to survive and possibly find a way to escape back to civilization. Interaction with other characters is scarce or entirely absent, depending on how the player chooses to progress.

Gameplay uses a 2D view characteristic of adventure games of its generation, such as The Legend of Zelda and Pokémon. The player must track hunger, thirst, and fatigue meters in addition to traditional Health Points, requiring everyday tasks like eating, drinking, sleeping, hunting, gathering, and finding a place to rest. A key feature is the item-crafting system, called "merging" in-game, which allows combining two or three objects to form tools, weapons, and other items. For example, a vine and a flexible piece of tree can form a bow; a stick, bird feather, and pointed rock can form arrows; and a flexible piece of tree with fishing gut can form a fishing rod.

Many items degrade over time and break, requiring the player to build replacements. Foods like meats can rot in just an in-game day, but cooked meats can be merged with certain flora (identified as spices) to preserve them. There are about 15 set types of flora, but their effects when eaten are randomized in every new game. The game is non-linear, giving the player freedom to progress without specific goals beyond basic survival, and features multiple endings dependent on discoveries, crafted objects, and the situation after a certain amount of time.

Reader's Guide

Survival Kids is notable as an early example of the survival genre on a handheld platform, released years before the genre became a popular standard. Retro Gamer included it on their list of top ten Game Boy Color games. Retrospectively, Nintendo Power praised the game for its unique design and described it as "inventive" and deserving of a "second look." Retro Gamer called it "original," and Game Informer stated the title was "innovative" and designed a survival game "on a small scale years before the genre became a popular standard." The game's open-ended structure, multiple endings, and crafting system were distinctive for its time. It spawned a sequel, Survival Kids 2: Dasshutsu! Futago Shima, released on July 19, 2000, which added multiple openings and Game Link Cable support. The series continued on the Nintendo DS with Lost in Blue (2005), Lost in Blue 2 (2007), and Lost in Blue 3 (2008), with Japanese versions retaining the Survival Kids title. A Wii game titled Survival Kids Wii was released in 2008 in Japan, and as Lost in Blue: Shipwrecked in North America. A new Survival Kids game developed by Unity Technologies was released for the Nintendo Switch 2 in June 2025.

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