Survival Games Codexery

This War of Mine

A survival game about civilians enduring the horrors of war.

This War of Mine

This War of Mine is a war survival video game from 2014, created by the Polish studio 11 Bit Studios. Unlike most war-themed games, it focuses on civilians caught in conflict, inspired by the siege of Sarajevo and other real wars. Players control survivors who must make tough choices to endure daily threats, and each character’s story can end in different ways based on those decisions.

Quick Facts

Title
This War of Mine
Developer
11 bit studios
Director
Michał Drozdowski / Przemysław Marszał
Designer
Rafał Włosek
Programmer
Grzegorz Mazur
Artist
Dominik Zieliński
Writer
Based on inspiring idea of Grzegorz Miechowski
Composer
Piotr Musiał / Krzysztof Lipka
Platforms
Microsoft Windows · OS X · Linux · Android · iOS · PlayStation 4 · Xbox One · Nintendo Switch · PlayStation 5 · Xbox Series X/S
Genre
Survival
Modes
Single-player

Facts from the source article.

Lore & Background

The game is set in the besieged fictional city of Pogoren, Graznavia, where the player controls a group of civilian survivors hiding inside a damaged house. The main goal is to stay alive until a ceasefire, which occurs after a randomized duration. During the day, survivors must stay indoors due to hostile snipers, allowing time to craft tools, trade, upgrade the shelter, cook food, and heal. At night, players can scavenge nearby areas for resources, encountering other NPC survivors whom they may assist or harm. The player starts with one to four survivors, each with traits that help or hinder, such as Bruno's 'Good Cook' trait or Roman's combat training. The Little Ones DLC adds a child survivor who cannot defend itself initially but can be taught chores and bond with an adult.

Reader's Guide

This War of Mine is notable for its focus on civilian survival rather than combat, drawing from historical sieges such as the Siege of Sarajevo. The game received 'generally favorable reviews' on PC and consoles and 'universal acclaim' on iOS, according to Metacritic. Critics highlighted its moral weight and tactical survival mechanics, though some found its depiction of despair excessive. The game recouped its development costs in its first two days and sold over 4.5 million units by April 2019. Its legacy includes multiple DLCs, a scenario editor, and a Complete Edition for Nintendo Switch. The developer's response to unlicensed copies was to post working Steam keys, encouraging sharing. The game's impact is reflected in its sustained sales and critical recognition, including a D.I.C.E. Award nomination for Outstanding Achievement in Story.

Did You Know?

Civilian Survival at the Core

This War of Mine sidesteps the gunfights and heroics that dominate most war-themed titles. Players instead manage a small group of ordinary civilians sheltering in a battered house in the fictional besieged city of Pogoren, Graznavia. None of these people are soldiers; they lack military training and survival experience, so the player must constantly intervene to keep them alive. The overarching goal is to survive until a ceasefire is declared after a randomized duration, managing each character's health, hunger, and mood along the way. The core loop splits each day into two distinct halves. During daylight, snipers patrol the streets, forcing everyone indoors to craft tools, cook meals, upgrade the shelter, and tend to wounds. At night, the player dispatches survivors to scavenge nearby areas for resources. They may encounter other NPC survivors and face the moral choice to help or harm them. Twelve playable characters exist, each carrying one or two traits—like Bruno's "Good Cook" ability that reduces fuel and water costs, or Roman's combat training as a former rebel—that shape strategy. Every decision ripples toward one of several possible endings for each character.

Inspired by Real Suffering

The game draws its emotional weight from the 1992–96 Siege of Sarajevo, the longest city siege since World War II, along with other conflicts. 11 Bit Studios, the Polish developer behind the title, researched hundreds of years' worth of civilian accounts of wartime to ground the experience in authentic suffering rather than spectacle. The setting is deliberately fictional—a besieged city called Pogoren in the country of Graznavia—so the story could speak to every conflict rather than a single one. As Polygon's Charlie Hall observed, the game is about Ypres in 1914, Warsaw in 1944, Sarajevo in '92, Mogadishu in '93, Kabul in '03, Fallujah in '04, Syria in 2013, and Gaza in the present. The title launched for Windows, macOS, and Linux in November 2014, with Android and iOS ports following in mid-July 2015. When unlicensed copies appeared online shortly after the PC release, the studio responded by posting working Steam keys and encouraging people to share them with friends while purchasing the game if their finances allowed.

A Living Game: Post-Release Growth

11 Bit Studios kept the game alive well past its 2014 launch. Update 1.3 introduced a scenario editor letting players create and select survivors, adjust environmental conditions, and change conflict length. By update 2.0, player-created content could be shared freely through the Steam Workshop. In early 2015, a limited-time DLC called War Childs ran on Steam from March 9 to April 3, raising funds for the War Child charity through unique street-art pieces tied to donation tiers; the studio announced the donations were enough to change the lives of over 350 children. The Little Ones DLC, centered on a child survivor, arrived on consoles in January 2016 and on PC in June of that year. To mark the third anniversary, the studio released three story-driven DLCs: Father's Promise (November 2017), The Last Broadcast (November 2018), and Fading Embers (August 2019). A Complete Edition bundling all content launched exclusively for Nintendo Switch in November 2018, with a physical retail version in Europe through Deep Silver. A free Final Cut update followed in November 2019.

Global Reach and Lasting Impact

This War of Mine has sold over nine million units worldwide across multiple platforms, a remarkable figure for a title that asks players to sit in a damaged house and make agonizing choices about who eats and who does not. The game launched on Windows, macOS, and Linux in November 2014, then expanded to Android in July 2015 and iOS the very next day, broadening its audience far beyond the PC gaming community. The iOS version earned a "universal" critical reception, underscoring how the game's civilian perspective resonated across diverse audiences. The studio's handling of piracy in late 2014—posting Steam keys and urging downloaders to share them while purchasing the game if they could—became a widely discussed moment in the industry, reflecting a developer's empathy for players in difficult economic circumstances. Over a decade after release, the game continues to receive new content; in December 2024, 11 Bit Studios shipped Forget Celebrations, a DLC focused on Katja, one of the original story characters, to mark the tenth anniversary. The title stands as a defining example of how a survival-strategy game can center moral complexity over combat spectacle.

Frequently Asked Questions

Who developed This War of Mine?

This War of Mine was developed and published by the Polish studio 11 Bit Studios, which also created the game's narrative and art direction in-house.

What makes This War of Mine different from other war games?

Rather than putting players in the shoes of soldiers, the game casts you as ordinary civilians trapped in a besieged city, forcing you to scavenge, barter, and make morally difficult choices just to survive each day.

How many playable characters are in This War of Mine?

The base game features twelve distinct survivors, each with their own personality traits, skills, and backstories that shape how they interact with the world and with one another.

What real-world event inspired This War of Mine?

The game draws heavy inspiration from the siege of Sarajevo during the Bosnian War, as well as broader experiences of civilians caught in armed conflicts, using those settings to ground its survival mechanics in a realistic emotional context.

Does This War of Mine have a fixed ending?

No single canonical ending exists; the outcome depends on the decisions you make throughout the run, meaning characters can survive, die, or be lost in ways that vary from playthrough to playthrough.

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