Super Robot Wars Codexery

4th Super Robot Wars Scramble

Port of the final Classic Timeline Super Robot Wars entry.

4th Super Robot Wars Scramble

4th Super Robot Wars Scramble is a port of the Super Famicom tactical RPG 4th Super Robot Wars, released for the Sony PlayStation on January 26, 1996. It is the fourth main entry in the Super Robot Wars series and the last in the Classic Timeline, originally developed by Banpresto and Winky Soft. The game is noted for its increased difficulty and positive reception, and it later influenced the remake Super Robot Wars F.

Quick Facts

Title
4th Super Robot Wars
Developer
Winkysoft
Publisher
Banpresto
Series
Super Robot Wars
Genre
Tactical role-playing
Modes
Single-player
Platforms
Super Famicom / Sony PlayStation / Sega Saturn / PlayStation Network

Facts from the source article.

Lore & Background

4th Super Robot Wars Scramble is a direct port of the Super Famicom game 4th Super Robot Wars, which was first released on March 17, 1995. The gameplay is similar to its predecessor Super Robot Wars EX, featuring battle sprites for animations, turn-based combat, and intermission menus for upgrading units and characters. The story follows Londo Bell four months after the Inspector Conflict, as they face escalating terrorism, the revived Divine Crusaders (Neue DC), and an alien army called the Guests from the Zovorg Alliance, culminating in Operation Final.

Reader's Guide

4th Super Robot Wars Scramble is significant as the PlayStation port of the final Classic Timeline game, preserving the original's content for a new audience. Its release on January 26, 1996, allowed players to experience the game's challenging tactical gameplay and extensive roster of featured series, including debuts like Gundam Sentinel, Shin Getter Robo, and Dancouga. The port later became available on the PlayStation Network on July 6, 2011. The game's storyline and mechanics influenced future Super Robot Wars titles, particularly the remake Super Robot Wars F and its sequel F Final, as well as the Original Generation games. Its reception was mostly positive, with praise for improvements over previous entries despite criticism of the difficulty.

Did You Know?

Franchise Genre Landscape

Banpresto's Super Robot Wars franchise, known domestically in Japan as Super Robot Taisen, occupies a distinctive niche in the video game catalog by spanning multiple interactive genres rather than committing to a single format. The overwhelming majority of titles in the series are tactical role-playing games, a structure that has become the franchise's signature identity. However, the franchise is not monolithic; several entries venture into entirely different genre territories, demonstrating that the brand's appeal extends beyond grid-based combat and unit management. This diversity means a player encountering the Super Robot Wars name cannot assume a particular gameplay loop is waiting. The franchise's Japanese title, Super Robot Taisen, emphasizes the mecha-centric thematic core that unites these varied entries, while the English branding highlights the strategic combat tradition that defines most of the line. The coexistence of a dominant TRPG tradition alongside genre-experimental outliers gives the series a broader cultural footprint than a purely single-genre franchise would achieve.

Creative Ownership and Boss Design

One of the most revealing details about Banpresto's relationship with its own franchise concerns the design of final bosses across the series. In the vast majority of Super Robot Wars titles, the climactic antagonist is a character or entity directly created by Banpresto itself, underscoring the publisher's deep creative investment in shaping each game's narrative arc. Only a small, specific subset of entries breaks from this pattern: the original games in the line, the Neo Super Robot Wars installment, and the Super Robot Wars Compact release all featured final bosses that were not directly created by Banpresto. This distinction highlights how the franchise evolved from early reliance on externally sourced antagonists toward a model of in-house creative authorship. The fact that only these handful of titles deviate from the norm suggests that Banpresto deliberately consolidated narrative control as the series matured, treating the final confrontation as a proprietary storytelling element rather than a licensed or borrowed one.

Cataloguing and Structural Organization

The franchise's body of work is organized in a manner that reflects both its genre diversity and its chronological growth. The official index divides titles by video game genre, creating a clear structural separation between the tactical role-playing entries and the smaller collection of games representing other interactive formats. Within each genre category, titles are arranged by their initial release date, providing a linear historical thread that allows readers to trace the franchise's evolution over time. This dual-axis organization—genre first, then chronology—acknowledges that a Super Robot Wars title's identity is shaped as much by its gameplay format as by when it arrived on the market. The index also includes dedicated sections for notes, references, and external links, indicating a commitment to scholarly documentation of the series. This structured approach to cataloguing treats the franchise not as a loose collection of mecha games but as a coherent, analyzable body of work with identifiable patterns and milestones.

Official Presence and Anniversary Milestones

The franchise's institutional footprint is visible through its official web properties, which serve as both marketing tools and historical archives. A dedicated Super Robot Wars Official Website maintains the brand's ongoing digital presence, while a separate 20th Anniversary Website marked a significant milestone in the series' history. That anniversary site, now preserved in an archived snapshot dated August 8, 2011, confirms that the franchise reached a two-decade mark and that Banpresto chose to celebrate it with a dedicated online space. The existence of both a permanent official site and a time-limited anniversary site illustrates how the franchise balances continuous brand maintenance with periodic commemorative events. Together, these web properties function as external reference points for fans and researchers, anchoring the Super Robot Wars identity in a persistent digital home while also capturing the celebratory moments that punctuate a long-running series' timeline.

Frequently Asked Questions

What is 4th Super Robot Wars Scramble?

It is a PlayStation port of the Super Famicom tactical RPG 4th Super Robot Wars, launched on January 26, 1996. As the fourth mainline entry in the Super Robot Wars franchise, it serves as the final installment of the Classic Timeline.

Who developed 4th Super Robot Wars Scramble?

The title was created by Banpresto in collaboration with Winky Soft. It was published for the Sony PlayStation as a transfer of the original SNES release.

Why is 4th Super Robot Wars Scramble considered important to the series?

It marks the conclusion of the Classic Timeline, making it the definitive endpoint for that branch of the Super Robot Wars story. Its structure and design choices also went on to shape the later remake, Super Robot Wars F.

What makes 4th Super Robot Wars Scramble stand out among its peers?

Fans and critics frequently point to its noticeably higher difficulty compared to earlier entries in the franchise. Despite that challenge, it earned positive reception and is often regarded as one of the stronger tactical RPGs in the lineup.

How does 4th Super Robot Wars Scramble connect to Super Robot Wars F?

The PlayStation port directly influenced the creation of Super Robot Wars F, which reworked the same material into a refined remake. In that sense, Scramble acts as the bridge between the original SNES experience and the polished F version.

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