Stealth Games Codexery

Monaco: What's Yours Is Mine

A top-down heist game with eight unique characters.

Monaco: What's Yours Is Mine

Monaco: What's Yours Is Mine is a stealth heist game from 2013 by Pocketwatch Games. Players, either alone or with others, carry out robberies from a top-down view. There are eight characters to choose from, each with a special ability—like digging through walls or changing appearance—that helps in different ways. The single-player story unfolds across four acts, each told from a different character's perspective. In cooperative mode, up to four players can team up in various locations.

Lead developer Andy Schatz started work on Monaco while at TKO Software. He later founded his own company, Pocketwatch, and planned to release it as an Xbox Live Indie Game. While looking for playtesters, Schatz met Andy Nguyen, who became a level designer, producer, and promoter. Pocketwatch released the game in 2013 for Windows, OS X, and Linux. Majesco handled the Xbox 360 version after Microsoft Game Studios rejected the game twice. A Nintendo Switch version, *Monaco: Complete Edition*, came out in 2019 from Humble Games.

Critics praised Monaco's cooperative modes but found the single-player lacking in content. The game was often compared to heist films, and reviewers liked its art style and minimalist design, which fit the gameplay well. Austin Wintory's soundtrack also got positive notice. Monaco won two awards at the 2010 Independent Games Festival. Pocketwatch announced a sequel, *Monaco 2*, in March 2022.

Quick Facts

Title
Monaco: What's Yours Is Mine
Developer
Pocketwatch Games
Platforms
Windows, Xbox 360, OS X, Linux, Nintendo Switch
Genre
Stealth, action
Modes
Single-player, multiplayer
Designer
Andy Schatz · Andy Nguyen
Artist
Adam deGrandis · Andy Schatz · Ben Swinden
Composer
Austin Wintory

Facts from the source article.

Lore & Background

Monaco: What's Yours Is Mine is a stealth video game played through a top-down perspective. It features single-player and cooperative modes, allowing up to four players to partake in heists and robberies. The game has four main campaigns, each through the perspective of a different character, with missions taking place in locations varying from nightclubs to yachts. Players only have vision of areas within direct line of sight, requiring strategic navigation through a fog of war. If one player dies, another must revive them before finishing the mission. The campaign is offered in two modes: 'Classic' (full-length story) and 'Enhanced' (a condensed version released in a later update). Other game modes include a zombie mode and player vs player maps.

There are eight characters, each with different traits and advantages: the Locksmith, the Cleaner, the Lookout, the Pickpocket, the Mole, the Gentleman, the Redhead, and the Hacker. The first four are available immediately; the rest must be unlocked as the campaign progresses. Abilities include opening doors faster, putting guards to sleep, seeing enemies not in line of sight, digging through walls, changing appearance, uploading computer viruses, and charming enemies. Players can find and use items such as smoke bombs, C4 explosives, and firearms, which are single-use but replenishable by collecting ten coins. Items are not shared in cooperative mode.

The plot is told through interrogations by Inspector Voltaire. The Locksmith describes a prison escape, meeting the Gentleman, a yacht explosion, and a rescue of the Redhead. The Pickpocket recalls events differently, claiming the explosion was a distraction for Interpol and that he was a spy. The Lookout provides backgrounds on the thieves, including the Mole being caught, the Locksmith's broken hand, and the Gentleman being called 'The Rat' for tipping off police. Inspector Voltaire and a constable named Candide later fail to recapture escaped thieves, and Candide poisons Inspector Voltaire, with the Mole disposing of the body.

Reader's Guide

Monaco: What's Yours Is Mine is significant for its cooperative stealth gameplay and its recognition at the 2010 Independent Games Festival, where it won two awards including the Seumas McNally Grand Prize. Critics praised its cooperative modes but considered its single-player gameplay inferior for lacking content. The game was frequently compared to heist films, and reviewers praised its art style and minimalist design. Austin Wintory's soundtrack also received praise. The game's development began as a prototype by Andy Schatz while working for TKO Software, originally planned as an Xbox Live Indie Game. After TKO shut down, Schatz founded Pocketwatch Games and returned to the concept in 2009. After only fifteen weeks of development, the game won IGF awards, leading to a partnership with Valve for Steam publication. Majesco handled the Xbox 360 release after Microsoft Game Studios twice rejected the game. A Nintendo Switch version, Monaco: Complete Edition, was released in 2019 by Humble Games. Pocketwatch announced a sequel, Monaco 2, in March 2022.

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