Stealth Games Codexery

A Plague Tale: Innocence

A stealth game about a sister protecting her brother from rats and Inquisition.

A Plague Tale: Innocence

A Plague Tale: Innocence is an action-adventure stealth game from Asobo Studio, published by Focus Home Interactive. It marks the first entry in the A Plague Tale series. The game launched on PlayStation 4, Windows, and Xbox One in May 2019, arrived on Amazon Luna in November 2020, and received PlayStation 5 and Xbox Series X/S versions in July 2021, alongside a cloud version for Nintendo Switch.

The story takes place in mid-14th century Aquitaine, France, during the Hundred Years' War. It follows Amicia de Rune and her younger brother Hugo, who is ill, as they escape soldiers of the French Inquisition and massive swarms of rats carrying the black plague. Players control Amicia from a third-person perspective, relying on stealth and limited tools to hide from, distract, or knock out enemies, avoid rat hordes, and solve puzzles, with survival horror elements woven in.

The game received generally positive reviews from critics and had sold over one million units by July 2020. A sequel, A Plague Tale: Requiem, came out in 2022.

**Gameplay**

Players take the role of Amicia de Rune in third-person. Stealth is essential for most encounters, as enemies can kill her instantly if caught. She carries a sling that throws rocks to break chains, create distractions, or stun guards long enough for rats to attack; a headshot can kill an enemy if their head is unprotected.

The game features survival puzzles that often require scaring or distracting rat hordes to reach new areas or direct them at foes. Fire is the main way to keep rats away, as they avoid the radius of burning torches and braziers. Amicia can craft special ammunition and supplies, such as sulfur stones to ignite braziers, stink bombs to attract rats, and fire suppressants to extinguish enemy torches. Her brother Hugo can be directed to specific tasks when Amicia is busy and can access areas she cannot, but this is risky—he panics if left alone and may draw attention. Later, players can control Hugo, who cannot craft but can control rats and sneak through small spaces.

**Plot**

In November 1348, 15-year-old Amicia de Rune, a French noble, lives in Aquitaine during the Hundred Years' War. Her five-year-old brother Hugo has been ill since birth; their mother, Beatrice, an alchemist, keeps him sheltered at their estate while seeking a cure.

Quick Facts

Title
A Plague Tale: Innocence
Developer
Asobo Studio
Publisher
Focus Home Interactive
Director
David Dedeine · Kevin Choteau
Producer
Brice Davin · Jamal Rguigui
Designer
Kevin Choteau
Programmer
Alain Guyet
Artist
Olivier Ponsonnet
Writer
Sébastien Renard
Composer
Olivier Deriviere
Series
A Plague Tale
Engine
Zouna

Facts from the source article.

Lore & Background

In A Plague Tale: Innocence, the player assumes control of Amicia de Rune from a third-person perspective. For the majority of the game, the player needs to utilize stealth to avoid hostile encounters, as enemies will kill Amicia instantly if they catch her. Amicia is equipped with a sling that can throw rocks to break chains, create distractions, or stun guards long enough for the rats to ambush them; she can also kill enemies with a headshot if their head is unprotected. The game consists of a series of survival puzzles, which mostly consist of the player having to use specific methods to scare away or distract the hordes of hungry rats in order to gain access to new areas or direct them towards enemies. The primary method of warding rats off is fire, as they will seldom enter within the radius of burning torches and braziers. Amicia can craft special ammunition and supplies, including fire-starting sulfur stones that ignite braziers, stink bombs that attract rats, or fire suppressants to extinguish torches carried by enemies. Amicia's younger brother, Hugo, can be directed towards specific tasks when Amicia is busy, and can also access certain areas that she cannot. However, this is risky, as Hugo will start to panic if left alone and can attract unwanted attention. Later in the game, the player can assume control of Hugo, who cannot craft items but can control rats and sneak through small spaces.

Reader's Guide

A Plague Tale: Innocence received generally positive reviews from critics, according to review aggregator website Metacritic. In the United Kingdom, the game was the ninth-best-selling retail game in its week of release. By July 2020, Focus Home Interactive announced that it had sold over one million units. The game's development was led by Asobo Studio, and it is their first original title since the team created the racing game Fuel (2009). The company wanted to create a narrative-driven experience inspired by The Last of Us and Brothers: A Tale of Two Sons. The main theme of the game is family and how the characters' relationships are challenged during adverse circumstances. Another important theme is innocence. Hugo, in particular, will observe the player character's behaviors and slowly transform from an innocent boy to a ruthless individual. Child actors Charlotte McBurney and Logan Hannan provided their voice for Amicia and Hugo, respectively, and participated in the writing process by suggesting changes to dialogue and alternative takes. Up to 5,000 rats can appear on-screen simultaneously. A sequel, A Plague Tale: Requiem, was released in 2022. A television series adaptation was announced in March 2022.

Did You Know?

Stealth, Sling, and the Rat Swarm

The core loop of A Plague Tale: Innocence revolves around avoiding direct confrontation. Viewed from a third-person camera, Amicia must slip past Inquisition soldiers who will kill her on sight, making stealth the default survival strategy. Her primary tool is a sling loaded with rocks, which she uses to snap chains, lure guards away, or stun them long enough for a rat horde to tear them apart. A precise headshot on an unprotected guard offers a rare lethal option.

Beyond combat, the game structures its survival puzzles around managing the plague-rats. Fire is the most reliable deterrent; burning torches and braziers create safe zones the rodents will not cross. Amicia can craft sulfur stones to ignite braziers, stink bombs to draw rats toward enemies, or suppressants to snuff out enemy-held torches. Her younger brother Hugo adds a second layer: he can be sent to fetch items or squeeze through gaps Amicia cannot, though leaving him alone risks a panic response that alerts nearby guards. In later chapters the player takes direct control of Hugo, gaining the ability to command rat swarms and navigate tight passages, though he loses access to crafting.

The Prima Macula and a Family's Flight

Set in November 1348 in Aquitaine during the Hundred Years' War, the story follows fifteen-year-old Amicia de Rune and her five-year-old brother Hugo, ill since birth. Their mother Beatrice, an alchemist, has sheltered Hugo at the family estate while searching for a cure. The narrative shatters when Amicia's dog Lion is devoured by an unseen entity in the forest, and Inquisition troops under Lord Nicholas arrive to seize Hugo, executing their father Robert. Beatrice sends the children toward a physician named Laurentius before being seemingly killed.

The siblings learn that Hugo's blood carries the Prima Macula, a supernatural corruption dormant in certain noble lines since the Plague of Justinian. Grand Inquisitor Vitalis Benevent seeks to harness that power for the Inquisition's rule over France, while Beatrice and Laurentius had been crafting an elixir to suppress it. The journey to the Chateau d'Ombrage pulls in allies—Lucas, Mélie, Arthur, and Rodric—each facing their own fates. In the climax, Hugo's rage summons a rat swarm that destroys Nicholas, and the children defeat Vitalis in his cathedral. Three days later the plague has vanished, and the survivors set out in search of a new home.

From Racing Games to Narrative Adventure

A Plague Tale: Innocence marked a significant pivot for Asobo Studio, the French developer behind the title. It was the team's first original narrative-driven game since the 2009 racing title Fuel, and the studio cited The Last of Us and Brot as inspirations for the kind of story-focused experience they wanted to build. Focus Home Interactive handled publishing.

The game launched in May 2019 for PlayStation 4, Windows, and Xbox One. Its platform footprint expanded steadily: Amazon Luna added a cloud-streaming version in November 2020, and in July 2021 the title arrived on PlayStation 5 and Xbox Series X/S, alongside a cloud version for Nintendo Switch. This multi-year rollout meant that players on next-generation hardware and cloud services could experience the game well after its initial release window. As the first entry in the A Plague Tale series, it established the setting, characters, and tone that would carry forward into future installments.

Critical Reception and the Road to Requiem

Upon its 2019 release, A Plague Tale: Innocence earned generally positive reviews from critics. Commercially, the game crossed the one-million-unit sales mark by July 2020, a strong showing for a debut narrative title from a studio previously known for racing games.

The positive reception and sales momentum set the stage for the series' continuation. A Plague Tale: Requiem, the direct sequel, arrived in 2022, carrying forward the characters and world established in Innocence. The original game's multi-platform availability—spanning PlayStation, Xbox, PC, and cloud streaming on both Amazon Luna and Nintendo Switch—ensured that a broad audience could encounter the story before the sequel launched.

Incorporating survival-horror pacing into a stealth-action framework, Innocence carved out a distinctive niche in the late-2010s action-adventure landscape. Its medieval French setting, the visceral rat swarms, and the deeply personal family drama at its core gave it a tone that stood apart from both the stealth games and the survival-horror titles it drew from.

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