Tom Clancy's Splinter Cell: Blacklist
Seventh Splinter Cell entry, combining aggressive and traditional stealth.
Tom Clancy's Splinter Cell: Blacklist is a 2013 action-adventure stealth game from Ubisoft Toronto, published by Ubisoft. It follows *Splinter Cell: Conviction* and is the seventh game in the series. Players control Sam Fisher, an operative for Fourth Echelon, who must stop a terrorist group called the Engineers from forcing the United States to pull all its troops out of foreign countries. The gameplay sticks close to earlier entries, asking players to finish objectives and take down enemies. The game brings back the Spies vs. Mercs multiplayer mode from *Pandora Tomorrow*, an asymmetrical setup where two teams use different gadgets.
This was Ubisoft Toronto’s first game—the studio was founded in 2009. Maxime Béland, who worked on *Conviction*, directed it. The goal was to blend the action-heavy style of *Conviction* with the stealth focus of older games. To do this, Béland studied reviews and feature lists from earlier titles. Eric Johnson voices and provides motion capture for Sam Fisher, replacing Michael Ironside, who had voiced the character before but couldn’t return after a cancer diagnosis. The Wii U version, announced later, was made by Ubisoft Shanghai, which also handled the multiplayer.
Announced at E3 2012, *Blacklist* came out for PlayStation 3, Windows, Wii U, and Xbox 360 in August 2013. Critics generally liked it, praising the level design, story, gameplay, combat, soundtrack, and multiplayer. But some criticized the graphics, lack of challenge, and ending. Fans also had mixed feelings about Johnson taking over as Fisher. Commercially, it underperformed, selling two million units in its first three months.
**Gameplay**
Players control Sam Fisher as he tries to stop the Engineers. The game emphasizes stealth from a third-person perspective. You can rotate the camera, run, crouch, and jump over obstacles. It aims to keep the “aggressive stealth” of *Conviction* while adding older stealth features, so you can use different approaches to finish objectives and defeat enemies. You can complete levels without being seen by hiding behind cover or scaling ledges. If you kill enemies, others may notice the bodies, so you can hide them. Fisher can shoot out lights to create darkness, and he has customizable night-vision and sonar goggles to spot enemies in the dark or through walls.
Quick Facts
- Title
- Tom Clancy's Splinter Cell: Blacklist
- Developer
- Ubisoft Toronto
- Publisher
- Ubisoft
- Director
- Maxime Béland · Patrick Redding
- Producer
- Alexandre Parizeau · Andrew Wilson
- Designer
- Laurent Malville · Nitai Bessette
- Artist
- Scott Lee · Joshua Cook · Patrick Ingoldsby
- Writer
- Richard Dansky · Matt MacLennan
- Composer
- Mike Zarin · Tony Hajjar
- Series
- Tom Clancy's Splinter Cell
- Platforms
- PlayStation 3 · Wii U · Windows · Xbox 360
- Released
- NA · August 20, 2013 · AUS · August 22, 2013 · EU · August 23, 2013
Facts from the source article.
Lore & Background
Blacklist marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in Pandora Tomorrow. The game was directed by Maxime Béland, who had worked on Conviction, and was developed by Ubisoft Toronto, a studio founded by Ubisoft in 2009. Béland studied reviews and feature lists of older Splinter Cell games to combine the action focus of Conviction with the stealth focus of earlier titles. Eric Johnson provided the voice and motion capture for Sam Fisher, replacing Michael Ironside, who was unable to reprise the role after being diagnosed with cancer. The Wii U version was developed by Ubisoft Shanghai, which also developed the game's multiplayer.
Reader's Guide
Blacklist received generally positive reviews from critics, with praise for its level design, story, gameplay, combat, soundtrack, and multiplayer mode. Criticism was directed at its graphics, lack of challenge, and ending, as well as from some fans towards Johnson's casting as Fisher. The game underperformed commercially, selling two million units within three months of its release. Its gameplay emphasizes stealth from a third-person perspective, allowing players to choose between Ghost (non-lethal stealth), Panther (lethal stealth), and Assault (direct combat) approaches. The mark-and-execute system from Conviction returns with refinements. The Spies vs. Mercs multiplayer mode features two varieties: Classic (2v2) and Blacklist (4v4), along with a cooperative mode with 14 missions. The game's multiplayer functionality was set to shut down on September 1, 2022, later delayed to October 1, 2022.
Did You Know?
- Blacklist is the first title developed by Ubisoft Toronto.
- Eric Johnson replaced Michael Ironside as the voice of Sam Fisher after Ironside was diagnosed with cancer.
- The game's multiplayer shutdown was originally scheduled for September 1, 2022, then delayed to October 1, 2022.
- The Wii U version was developed by Ubisoft Shanghai and did not include cooperative mode.
A New Studio's Debut
Blacklist represented the inaugural project of Ubisoft Toronto, a studio that Ubisoft established in 2009. Director Maxime Béland, who had previously contributed to Conviction, led the development team with a clear mandate: to weave together the action-heavy gameplay of Conviction with the methodical, shadow-focused design of the earlier entries in the franchise. To inform this balance, Béland reportedly studied critical reviews and feature breakdowns of the preceding titles. The game was announced at E3 2012 and shipped in August 2013 across PlayStation 3, Windows, Wii U, and Xbox 360. Notably, the Wii U edition was handled by Ubisoft Shanghai, which also built out the multiplayer component. The project thus served as both a creative statement for a brand-new studio and a bridge between two distinct design philosophies within the Splinter Cell lineage.
Stealth, Strategy, and the Paladin
The core loop of Blacklist rewards players for choosing how they engage. Fisher can scale ledges, take cover, or destroy light sources to plunge an area into darkness, then rely on customizable night-vision and sonar goggles to track enemies through walls. The Tri-Rotor drone adds a tactical layer, capable of scouting, creating distractions, delivering electric shocks, or self-destructing to eliminate a target. The mark-and-execute system from Conviction returns with refinements that let players tag multiple enemies before striking them all in a single fluid motion. After each mission, the Paladin airship serves as a hub where crew members offer side objectives and players spend Ghost Points and currency on weapon upgrades, suit improvements, and ship enhancements. Ubisoft Toronto called this reward structure the universal economy, designed so that every action—whether a silent takedown or a loud firefight—yields a tangible benefit. The greater the stealth, the larger the payout.
A New Voice for Sam Fisher
One of the most talked-about changes in Blacklist was the recasting of Sam Fisher. Michael Ironside, who had lent his voice and motion-capture performance to the character across the preceding games, was unable to return after receiving a cancer diagnosis. Eric Johnson stepped in to provide both the voice and motion capture for the operative. While Johnson delivered a committed performance, the decision drew a wave of criticism from long-time fans who felt the character's identity was inextricably tied to Ironside's delivery. This backlash became a recurring point in post-release discussions, often surfacing alongside broader critiques of the game's presentation. The casting change thus became a cultural touchstone for the franchise's community, illustrating how deeply players can bond with a particular actor's interpretation of a video game protagonist, even in a medium where the character is ultimately a digital construct controlled by the player.
Critical Acclaim, Fan Pushback, and Sales
Upon its August 2013 release, Blacklist earned generally favorable reviews from critics, who highlighted its level design, narrative, combat feel, soundtrack, and the return of the Spies vs. Mercs multiplayer mode. However, reviewers also pointed to shortcomings in the visual presentation, a perceived lack of difficulty, and an unsatisfying conclusion. Fan communities amplified some of these concerns while adding their own grievances, most notably the dissatisfaction with Johnson's portrayal of Fisher. Despite the positive critical reception, the game fell short of commercial expectations, moving roughly two million copies in its first three months on the market. This gap between critical praise and fan enthusiasm, combined with the modest sales figures, cemented Blacklist's reputation as a well-crafted but commercially underwhelming chapter in the Splinter Cell saga.
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