Stealth Games Codexery

Manhunt (video game)

A stealth game of snuff films and shadowy executions.

Manhunt (video game)

Manhunt is a stealth game from 2003, created by Rockstar North and released by Rockstar Games. It first came out on the PlayStation 2 in November 2003, with versions for Microsoft Windows and the Xbox following in April 2004. The story takes place in the fictional Carcer City, where players take on the role of James Earl Cash, a death row inmate forced to appear in snuff films by killing gang members who are sent to hunt him while being recorded.

Critics gave the game positive reviews, highlighting its grim atmosphere and violent action, though some found fault with the combat and level design. Its extreme violence sparked major controversy, leading to bans in multiple countries. British media also linked the game to a murder, but police and courts later dismissed that claim. While it wasn't a huge commercial success, Manhunt built a strong cult following. A standalone sequel, Manhunt 2, came out in 2007. The PlayStation 2 version was re-released on the PlayStation Network for the PlayStation 3 in 2013 and the PlayStation 4 in 2016, while the Xbox version was made available again through the Xbox Backwards Compatibility program in 2021.

**Gameplay**

Manhunt is a third-person stealth game with twenty main levels, called "scenes," plus four unlockable bonus scenes. Players get through scenes by taking out enemy gang members, sometimes with guns but mostly through stealthy executions. After each scene, players receive a rating of one to five stars based on performance. Unlockable content appears when players earn three or more stars on enough levels. On normal difficulty, called "Fetish," players can only get four stars: one for finishing the scene within a time limit, and one to three for how brutal the executions are. On hard difficulty, "Hardcore," the rating goes up to five stars—one for speed, one to three for brutality, and one for completing the scene. To earn the maximum stars, players must perform a set number of brutal executions per scene; face-to-face fighting doesn't count toward stars.

To execute enemies, players must sneak up behind them without being spotted. Each scene has "dark spots"—shadows where players can hide, and enemies can't see into them unless they watch the player enter. A common tactic is to hide in shadows and tap a wall to lure a nearby hunter. When the hunter checks the area and turns away, players can ambush and kill them.

Quick Facts

Title
Manhunt
Developer
Rockstar North
Publisher
Rockstar Games
Producer
Andy Hay · Leslie Benzies
Designer
Christian Cantamessa
Programmer
John Whyte · Obbe Vermeij · Adam Fowler
Artist
Andy Hay · Aaron Garbut
Writer
Alan Davidson · James Worrall · Christian Cantamessa
Composer
Craig Conner
Engine
RenderWare
Platforms
PlayStation 2 · Windows · Xbox
Released
PlayStation 2NA · November 19, 2003 · EU · November 21, 2003Windows, XboxNA · April 20, 2004 · EU · April 23, 2004

Facts from the source article.

Lore & Background

Manhunt is set in the fictional Carcer City, a dilapidated rust belt city rife with corruption and crime. Players control James Earl Cash, a death row inmate who awakens after a faked execution to find himself forced by a voice called 'The Director' to kill gang members in snuff films. The game consists of twenty levels called 'scenes', plus four unlockable bonus scenes. Gameplay is third-person stealth, relying on hiding in 'dark spots' and executing enemies from behind with three levels of brutality: hasty, violent, and gruesome. Weapons include plastic bags, baseball bats, crowbars, bladed items, and later firearms. Health is restored with painkillers, and a stamina meter depletes when sprinting. The PlayStation 2 version supports an optional USB Microphone, and the Xbox version supports Xbox Live microphone, allowing players to use their voice to distract enemies.

Reader's Guide

Manhunt received positive reviews from critics, with praise for its dark tone and violent gameplay, though combat and level design were criticized. It was the subject of significant controversy due to its graphic violence and was banned in several countries. The UK media implicated the game in a murder, but police and courts later rejected this accusation. While not a commercial hit, Manhunt developed a substantial cult following. It was followed by a stand-alone sequel, Manhunt 2, in 2007. The PlayStation 2 version was re-released through the PlayStation Network for PlayStation 3 in 2013 and PlayStation 4 in 2016, and the Xbox version was re-released in 2021 through the Xbox Backwards Compatibility program. Development began in 2000 using the RenderWare engine, and the game was announced at E3 in May 2003. A former Rockstar employee noted that the game almost caused a mutiny within the company, as the team felt the violence was different from the Grand Theft Auto series, where players could avoid harming non-‘bad guys’.

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