Stealth Games Codexery

Hitman: Codename 47

First entry in the Hitman series, released in November 2000.

Hitman: Codename 47

Hitman: Codename 47, released in November 2000 for Windows, is a stealth game from IO Interactive and Eidos Interactive. It launched the Hitman series. Players control Agent 47, a genetically engineered human clone trained in killing. After escaping a testing facility, he works for the International Contract Agency (ICA), a global assassination organization. His missions take him across Asia, Europe, and South America to kill wealthy criminals. These targets initially seem unrelated, aside from vague mentions of French Foreign Legion service, but are later revealed to be part of a larger conspiracy. Gameplay focuses on stealthy approaches to reach and eliminate targets, using disguises and silenced weapons. However, some levels are more action-oriented, playing like a standard third-person shooter without stealth options. The game received mixed reviews. Critics praised its innovative stealth mechanics but criticized its difficulty, controls, and technical problems. By 2009, it had sold over 500,000 units. It spawned the Hitman franchise, starting with the sequel Hitman 2: Silent Assassin in 2002.

The game uses a third-person view but controls like a first-person shooter, restricting movement to turning, strafing, and forward/backward motion. Levels are semi-open worlds filled with civilians and armed guards. The main goal is to find and kill the target by any means. While the path can seem linear, players can complete missions without raising alarms. The game rewards stealth and silent kills with higher financial payouts, while killing civilians or alerting guards incurs penalties. Money is used to buy weapons and ammo, encouraging stealth, disguises, and melee attacks for cost efficiency. Players can peek around corners using a lean function. 47 can climb ladders but cannot defend himself while doing so, and can only jump between balconies. An on-screen cursor shows attack direction. The heads-up display shows health, ammo, kevlar durability, and the selected item. Alert messages appear when enemies find bodies or if 47 is suspected. Weapons include handguns, rifles, machine guns, a garrote wire, and a knife. Handguns have excellent range, while automatic weapons lose accuracy at distance. A sniper rifle can be carried in a suitcase and must be assembled before use, then disassembled again. Disguises are crucial.

Quick Facts

Title
Hitman: Codename 47
Developer
IO Interactive
Publisher
Eidos Interactive
Writer
Peter Gjellerup Koch · Morten Iversen
Composer
Jesper Kyd
Series
Hitman
Engine
Glacier
Platforms
Microsoft Windows
Released
NA · 19 November 2000 · EU · 1 December 2000
Genre
Stealth
Modes
Single-player

Facts from the source article.

Lore & Background

The player controls Agent 47, a genetically enhanced human clone trained in murder, who escapes a testing facility and is hired by the International Contract Agency (ICA). His missions take him to Asia, Europe, and South America to assassinate wealthy criminals, who are later revealed to be part of a larger conspiracy. The gameplay emphasizes stealth and silent kills, with tools including disguises, suppressed weaponry, a garrote wire, and a knife. Some levels are action-focused and play as a traditional third-person shooter. The game received mixed reviews, with praise for its revolutionary stealth approach but criticism of its difficulty, controls, and technical issues. It sold over 500,000 units by 2009 and launched the Hitman franchise, beginning with Hitman 2: Silent Assassin in 2002. The plot involves 47 discovering he is the product of a cloning experiment that combined the DNA of Ort-Meyer, Hong, Ochoa, Fuchs, and Jegorov to create the perfect assassin.

Reader's Guide

Hitman: Codename 47 is significant as the foundational title of the Hitman franchise, introducing the character Agent 47 and the core stealth mechanics that would define the series. Its unique approach to stealth gameplay, which allowed players to use disguises, sneak, and eliminate targets silently for financial rewards, was considered revolutionary at the time. However, the game was also noted for its mixed critical reception due to difficulty, control issues, and technical problems. Despite this, it achieved sales of over 500,000 units by 2009, demonstrating commercial viability. The game's legacy is primarily as the launch point for a long-running series, with its sequel, Hitman 2: Silent Assassin, released in 2002. The article does not discuss broader industry influence or later critical reassessment.

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