Shadowrun Codexery

Gameplay & Mechanics

17 entries in the Shadowrun compendium.

Cover SystemA concrete wall is cheaper than a docWagon contract.Stealth TakedownOne less gun in the fight, one more shadow in the dark.Mana SystemFuel your spells, risk drain, master the astral.Class-Based LoadoutsPick your class, load your T-Doll, survive the ELIDs.Crafting & UpgradingForge your edge, one part at a time.Dialogue WheelChoose your words, shape your fate in the shadows.Skill TreeEvery roll of the die is a chance to rewrite reality.Day/Night CycleTime shifts shadows, so must your tactics.Vehicle CombatTires shriek, engines roar, and bullets fly—all on a turn-based grid where one bad pilotinInitiative PassesRoll, act, repeat—every runner gets their shot before the next pass begins.EdgeEarn drama, spend it to bend the dice.Matrix HackingYour mind is the weapon. The Matrix is the battlefield. Black IC is the executioner.GlitchIn Shadowrun, failing is the easy part—glitching is what ruins you.SpellcastingEvery roll is a gamble: hit the Threshold or eat the Drain, and pray the Backlash isn't yoCharacter CreationFifty points of soul, a budget, and a choice between chrome and magic.KarmaEvery point of Karma is a debt the world remembers and a step toward becoming something moNuyenThe cold, universal language of a world where corporations own everything and runners sell
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