Alien Breed (video game)
Top-down run and gun inspired by Aliens and classic 8-bit games.
Alien Breed is a top-down run and gun game, first released in 1991 for the Amiga by Team17, with an MS-DOS port following in 1992 from MicroLeague. It launched the Alien Breed series, taking cues from the *Alien* movies—especially *Aliens*—as well as the 8-bit titles *Laser Squad* and *Paradroid*, and the arcade game *Gauntlet*.
In gameplay, players must locate an elevator to descend to the next level, sometimes activating a self-destruct sequence to destroy the floor above. Weapons and upgrades are bought or collected from the station’s computer terminals, called Intex terminals. In some versions, these terminals also offer extras like a playable clone of *Pong*. Credits found on the ground are needed to purchase gear, which helps against increasingly tough alien enemies. Later levels occasionally trap players in small rooms with large boss aliens.
The story is set in 2191, after humanity has spread into space from an overcrowded Earth, kept in fragile peace by the Inter-Planetary Corps (IPC). The research station ISRC-4, orbiting the gas giant Gianor, goes silent. Command suspects a local colonist uprising. Two IPC officers, Johnson and Stone, return from a routine patrol and are sent to investigate. Docking at the station, they find it overrun by hostile alien creatures, not human rebels.
For release, Team17 produced an "intro disk" with a short animated sequence and narration leading into the game. After it plays, the player is prompted for disk one, making the intro disk effectively "disk zero." A similar intro disk was made for *Superfrog*, animated by Eric W. Schwartz, though that one came with the retail version.
Reception varied by platform. On the Amiga, *Alien Breed* earned generally favorable reviews, with *CU Amiga* calling it a winner. The MS-DOS port received mixed feedback. *PC Gamer US* noted a lack of gameplay variety and described the sound as "shallow and tinny," with potential issues using the Pro Audio Spectrum sound card, but still compared it favorably to Sega Genesis games, calling it a "solid shooter" with "high-octane fun." *Computer Gaming World* criticized the "asinine" copy protection but deemed it a good action title for quick, simple play. In a later issue, the same magazine said the DOS version had "fallen behind in the tech race," citing "European" mission codes instead of save games and "pretty" but shallow gameplay.
Quick Facts
- Title
- Alien Breed
- Developer
- Team17
- Publisher
- Team17 / MicroLeague
- Designer
- Rico Holmes
- Programmer
- Andreas Tadic / Peter Tuleby
- Producer
- Martyn Brown
- Composer
- Allister Brimble
- Released
- 1991: Amiga / 1993: MS-DOS
- Genre
- Run and gun
- Modes
- Single-player, multiplayer
- Platforms
- Amiga, CD32, MS-DOS, Android, iOS, PlayStation 3, Vita, PlayStation Mobile
Facts from the source article.
Lore & Background
Set in the year 2191, humanity has expanded into space, kept in peace by the Inter-Planetary Corps (IPC). The research station ISRC-4, orbiting the gas giant Gianor, stops transmitting. Two IPC officers, Johnson and Stone, are sent to investigate and discover the station overrun by alien lifeforms. Players must find lifts to lower levels, occasionally setting self-destruct sequences, and collect credits to purchase weapons from Intex terminals. Some versions of the game include a clone of Pong on these terminals. Advanced levels feature boss aliens in enclosed spaces.
Reader's Guide
Alien Breed received generally favorable reviews on the Amiga, with CU Amiga calling it a winner. The MS-DOS port received mixed reception: PC Gamer US praised its high-octane fun but criticized shallow sound and lack of variety; Computer Gaming World noted the copy protection as asinine but called it a good action title, while later comparing it unfavorably to Doom. Computer and Video Games highlighted bugs including screen flickering, inability to buy weapons, and crashes. White Wolf rated it Good, calling it a fun beer-and-pretzels game. The Special Edition '92 was hugely popular, staying in British charts over a year, and included a trailer for Superfrog. The game's success led to sequels. A 2012 port for iOS and Android received very favorable reviews.
Did You Know?
- Team17 released an 'intro disk' for Alien Breed that acted as 'disk zero', prompting the player for disk one after the animated introduction.
- The MS-DOS port had a bug that prevented buying weapons from Intex terminals and caused crashes about 15 minutes into gameplay.
- The Special Edition '92 featured a film trailer-style advert for Team17's upcoming Superfrog, which was unusual at the time.
- The player characters Johnson and Stone were named after the two IPC officers in the story; later sequels changed the characters to John and Nash.
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