30XX
Rogue-lite platformer sequel to 20XX with procedurally generated levels.
30XX is a rogue-lite platformer from indie studio Batterystaple Games, serving as the follow-up to 20XX. It launched in early access on Steam for Windows on February 17, 2021, and reached its full release on August 9, 2023. A Nintendo Switch version was set for the same day but was pushed back to September 1. Like its predecessor, the game draws inspiration from the Mega Man series, but features procedurally generated stages. It includes a traditional roguelike permadeath mode, and a new addition called "Mega Mode," where all levels are generated at the start and remain fixed after death, offering a experience closer to classic Mega Man games. The story follows android protagonists Nina and Ace from 20XX, who wake up a thousand years later to find the world transformed by the rise of the Synthetic Mind. Critics received the early access version positively, noting it as an improvement over the original.
For development, the art style was overhauled after complaints about 20XX’s visuals, aiming for a look similar to games like Mega Man ZX. The sprites were done by Glauber Kotaki, the artist behind Rogue Legacy.
In reception, TJ Denzer of Shacknews said the game "is sure to please any platforming fan whether you dig roguelikes or not," while Mike Minotti of VentureBeat noted it had a "nice visual boost" from its predecessor.
Quick Facts
- Title
- 30XX
- Developer
- Batterystaple Games
- Platforms
- Windows · Nintendo Switch
- Released
- Windows / WW · August 9, 2023Nintendo Switch / WW · September 9, 2023
- Genre
- Rogue-lite, platform
- Modes
- Single-player, multiplayer
- Composer
- Brandon “Cityfires” Ellis
Facts from the source article.
Lore & Background
30XX follows the android main characters of 20XX, Nina and Ace, who awaken after a millennium to discover the world has changed irreversibly after the advent of the Synthetic Mind. The game was developed by Batterystaple Games as a sequel to their earlier title 20XX. Following complaints about the art style of 20XX, the art style was revamped for the sequel to be more similar to games such as Mega Man ZX, with sprites created by Glauber Kotaki, the artist of Rogue Legacy.
Reader's Guide
30XX is significant as a sequel that addressed criticisms of its predecessor, particularly the art style, which was revamped to resemble Mega Man ZX. The game offers two distinct modes: a traditional permadeath roguelike mode and a new 'Mega Mode' where levels are generated in advance and do not change upon death, providing an experience closer to classic Mega Man games. The early access release was positively received by critics, who called it an improvement over 20XX. TJ Denzer of Shacknews stated the game is 'sure to please any platforming fan whether you dig roguelikes or not,' and Mike Minotti of VentureBeat noted a 'nice visual boost' from its predecessor. The game's legacy lies in its blending of procedural generation with Mega Man-inspired design, offering flexibility for both roguelike and traditional platforming fans.
Did You Know?
- 30XX is the sequel to 20XX and was developed by Batterystaple Games.
- The game's art style was revamped after complaints about 20XX's art, with sprites by Rogue Legacy artist Glauber Kotaki.
- The Nintendo Switch release was delayed from August 9, 2023 to September 1, 2023.
Gameplay & Design Philosophy
30XX is a rogue-lite platform game developed by independent studio Batterystaple Games as the sequel to 20XX. Drawing clear inspiration from the Mega Man franchise, the game distinguishes itself through procedurally generated levels that reshape the player's path with every run. What sets the sequel apart from its predecessor is the inclusion of two distinct play modes. The first is a permadeath roguelike mode, where each death resets the procedurally generated content and forces the player to navigate entirely new terrain. The second, a feature absent from 20XX, is called Mega Mode. In this mode, the levels for the entire game are generated in advance and remain static even after death, delivering a progression experience that more closely mirrors the structured, stage-based design of classic Mega Man titles. This dual-mode approach allows players to choose between the chaotic, ever-shifting challenge of roguelike gameplay and a more traditional, predictable platforming structure, broadening the game's appeal across different player preferences.
Development & Art Evolution
Following player complaints about the visual presentation of 20XX, Batterystaple Games undertook a significant art overhaul for the sequel. The new visual direction was modeled to be more similar to games such as Mega Man ZX, signaling a deliberate shift in aesthetic philosophy. To execute this transformation, the studio brought in Glauber Kotaki, the artist behind Rogue Legacy, to create the character sprites. This collaboration marked a notable change in the game's visual identity, moving away from the style that had drawn criticism from the community. The result was a game that critics recognized as having a meaningful visual upgrade over its predecessor. Mike Minotti of VentureBeat specifically called out the nice visual boost that the sequel delivered compared to 20XX. The art revamp stands as a clear example of how an independent studio can respond directly to player feedback, iterating on its visual language between sequels to better align with audience expectations while still preserving the core identity of its franchise.
Release & Critical Reception
30XX entered the market through a phased release strategy, debuting in early access on Microsoft Windows via Steam on February 17, 2021. The full version arrived on August 9, 2023, with a Nintendo Switch port originally scheduled for the same day but ultimately delayed to September 1 of that year. The early access period generated positive critical attention, with reviewers consistently describing the game as an improvement over its predecessor, 20XX. TJ Denzer of Shacknews praised the title as sure to please any platforming fan whether you dig roguelikes or not, highlighting its broad appeal across different subgenres of the platforming space. Mike Minotti of VentureBeat echoed this sentiment while specifically noting the visual upgrade. The reception underscored that the game's dual-mode design and refined presentation resonated with both roguelike enthusiasts and traditional platforming fans, validating Batterystaple Games' design choices. The multi-platform rollout, despite the minor Switch delay, positioned 30XX as a cross-platform indie title with a dedicated following built during its early access window.
Narrative & World-Building
The story of 30XX continues the narrative established in 20XX, following the android protagonists Nina and Ace. In this sequel, the two characters awaken after a millennium to discover that the world around them has been fundamentally and irreversibly altered. The catalyst for this transformation is the advent of the Synthetic Mind, a development that has permanently reshaped the environment the protagonists must now navigate. This post-millennium awakening creates a narrative tension between what the characters knew and the radically changed reality they now inhabit. The setting positions 30XX as a direct continuation of the 20XX universe while introducing a new layer of consequence and discovery. The fact that the world has changed irreversibly after the Synthetic Mind's emergence suggests a permanent, unchangeable shift in the game's lore, distinguishing the sequel's narrative stakes from those of its predecessor. For players familiar with the 20XX storyline, 30XX offers a fresh chapter in the ongoing saga of Nina and Ace, one defined by the challenge of operating in a world that has moved on without them during their long dormancy.
Frequently Asked Questions
What is 30XX?
30XX is a rogue-lite platformer made by indie studio Batterystaple Games, built as the sequel to 20XX. It centers on procedurally generated stages and borrows its core design language from the Mega Man franchise.
How does 30XX differ from its predecessor, 20XX?
The biggest shift is the move to procedurally generated levels rather than fixed, hand-built stages, plus the addition of a new gameplay track called Mega Mode. Both titles share the same Mega Man-inspired platforming DNA, but 30XX leans harder into roguelike randomness.
What is Mega Mode in 30XX?
Mega Mode is a run structure where every level in the playthrough is generated up front and then locked in place, so dying does not reshuffle the remaining stages. This contrasts with the traditional permadeath mode, where levels regenerate after each death.
When did 30XX leave early access and on which platforms can I play it?
The Windows version reached full release on August 9, 2023, after sitting in Steam early access since February 17, 2021. The Nintendo Switch port followed a few weeks later, landing on September 1, 2023.
What inspired 30XX's design and what genre does it fall under?
The game is squarely a rogue-lite platformer whose mechanics and aesthetic are heavily inspired by the classic Mega Man series. It layers procedural generation, permadeath, and the fixed-run Mega Mode on top of that familiar side-scrolling combat framework.
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