10Six
A 2000 online strategy game set on an asteroid.
10Six is a massively multiplayer online real-time strategy game for Windows, released in 2000 and handled entirely by SegaSoft. Players join one of four fictional companies—ToyCo, Extreme, BruteForce, or Infrastruct—as a new recruit in a colonization effort. The setting is a sci-fi future where an asteroid carrying a new energy source called Transium has entered the Solar System, and the companies are fighting for control. Gameplay revolves around using technology called Jitters to construct buildings, vehicles, and items, with each faction having its own unique vehicles and weapons.
Development began with Post Linear Entertainment Inc., but SegaSoft later moved the work in-house. SegaSoft had planned a series of online strategy games with virtual item trading as early as June 1997. The game’s servers were shut down on 31 May 2002. A strategy guide was published by BradyGames, and a Dreamcast version was announced but never released. In reception, Computer Games Magazine noted that a free trial week on Heat.net was enough time to build a base, make allies, explore the asteroid, and decide on a subscription.
Quick Facts
- Title
- 10Six
- Developer
- SegaSoft
- Released
- February 28, 2000
- Genre
- MMORTS
- Modes
- Multiplayer
- Platforms
- Windows
Facts from the source article.
Lore & Background
10Six places the player as a new recruit for one of four companies—ToyCo, Extreme, BruteForce, or Infrastruct—that have colonized an asteroid containing a new energy source called Transium. Players use technologies called Jitters to create buildings, vehicles, or items, with each faction having its own specific vehicles and weapons.
Development began with Post Linear Entertainment Inc., but SegaSoft brought the work in-house. SegaSoft had planned as early as June 1997 to create a series of online strategy games allowing players to buy, sell, and trade virtual objects over the Internet. A Dreamcast version was announced but never released, and a strategy guide was published by BradyGames.
The game's servers were shut down by Sega on 31 May 2002. Computer Games Magazine noted that the game was worth checking out during a free trial week on Heat.net, allowing enough time to build a base camp, make allies, explore the asteroid Visitor, and decide whether to subscribe.
Reader's Guide
10Six holds significance as an early massively multiplayer online real-time strategy game that attempted to blend persistent online worlds with traditional RTS mechanics. Its setting—a corporate competition for a new energy source on an asteroid—reflected late-1990s interest in space colonization and resource-driven conflict. The game's development history illustrates the volatility of the era: originally created by Post Linear Entertainment Inc., it was brought in-house by SegaSoft, which had ambitious plans for online trading of virtual objects as early as 1997. The announced but unreleased Dreamcast version shows the platform's brief window for online gaming. The server shutdown on 31 May 2002, just two years after release, highlights the short lifespan of many early online games. The BradyGames strategy guide and the mention of Heat.net's free trial indicate efforts to attract and retain players in a nascent market. 10Six is remembered primarily as a footnote in the evolution of online strategy gaming, demonstrating both the promise and the challenges of persistent multiplayer worlds before broadband internet became widespread.
Did You Know?
- The game was originally being developed by Post Linear Entertainment Inc. before SegaSoft brought development in-house.
- A strategy guide for the game was released by BradyGames.
The Jitters System and Faction Combat
In 10Six, players assume the role of a new recruit assigned to one of the game's competing corporate factions. Rather than inheriting a fully built empire, the player must carve out a foothold in an ongoing colonization effort, constructing their presence on the asteroid from scratch. The core mechanical hook is the Jitters system — a set of futuristic technologies that let the player generate buildings, deploy vehicles, and craft items in real time. This creation-based loop gives the strategy gameplay a distinctive rhythm, since success hinges as much on managing asset production as on tactical positioning. Each faction carries its own lineup of specialized vehicles and weapons, so the particular company a player pledges allegiance to shapes the tactical toolkit at their disposal. Because 10Six was designed as a massively multiplayer online experience, those faction-specific arsenals were intended to be tested against other human opponents in shared persistent worlds. Released in 2000 for Windows and published by SegaSoft, the game dropped players into a corporate arms race where every structure raised and every vehicle fielded was a declaration of loyalty to one side or another.
The Transium Conflict
10Six unfolds in a science-fiction future defined by a single cosmic event: an asteroid rich in a previously unknown energy source called Transium has entered the Solar System. The arrival of this resource ignites a four-way corporate war as ToyCo, Extreme, BruteForce, and Infrastruct each race to colonize the asteroid and secure dominance over its Transium reserves. The narrative framing positions the player not as a lone hero but as a low-level recruit thrust into the middle of this inter-company struggle, tasked with proving their worth through the colonization effort. The four factions serve as the primary lenses through which the player experiences the conflict, each representing a distinct corporate identity in the fight for resource control. The setting transforms what could be a generic strategy scenario into a story about technological competition in a far-future Solar System, where the stakes are energy supremacy and corporate territory. The asteroid itself becomes the contested stage, a finite resource front where the Jitters-based gameplay loop takes on the weight of a larger geopolitical narrative.
From PLEI to SegaSoft: A Short-Lived Online Ambition
The origins of 10Six stretch further back than its 2000 release date might suggest. As early as June 1997, SegaSoft had outlined plans for an entire series of online strategy games in which players could buy, sell, and trade virtual objects over the Internet. 10Six was initially developed by Post Linear Entertainment Inc. (PLEI), an external studio, before SegaSoft decided to pull the project in-house and take direct control of its development. This shift from outsourced to internal production reflects the publisher's ambition to build a broader online gaming ecosystem around the title. The game's commercial life, however, proved brief. Sega shut down the 10Six servers on 31 May 2002, less than two years after launch, ending the persistent multiplayer world the game had created. A strategy guide from BradyGames was published for those seeking deeper tactical knowledge, and a Dreamcast port was announced at some point but never materialized. The combination of the server shutdown and the cancelled console version left 10Six as a footnote in SegaSoft's catalog — an early experiment in online strategy that never got the chance to fully mature.
A Trial-Week Gamble: Reception and the Subscription Model
10Six's reception was shaped as much by its business model as by its gameplay. The game operated on a subscription basis, but it offered prospective players a free trial week through the Heat.net service, lowering the barrier to entry for those curious about the experience. Computer Games Magazine captured this dynamic in its review, noting that as long as Heat.net continued to offer that complimentary week, the several hours required to download the game were well spent. The publication suggested that a trial week was more than enough time to build a solid base camp, forge alliances with other players, explore the Visitor area, and ultimately decide whether the subscription was worth the cost. This review framing highlights the social and exploratory dimensions of the game — making allies and exploring shared spaces were as central to the experience as the combat and resource management. The emphasis on a trial period also underscores the risk SegaSoft was taking: they were asking players to commit financially to a persistent online world, and the free week served as both a marketing tool and a genuine taste of the community-driven gameplay that defined 10Six's identity.
Frequently Asked Questions
What is 10Six?
10Six is a massively multiplayer online real-time strategy game for Windows that launched in 2000. It was developed by Post Linear Entertainment Inc. and published by SegaSoft, and it drops players into a shared sci-fi world where they compete in real time.
What are the four factions you can join?
You sign up as a new recruit under one of four rival corporations: ToyCo, Extreme, BruteForce, or Infrastruct. Each company brings its own unique lineup of vehicles and weapons to the colonization fight.
What is Transium and why is everyone fighting over it?
Transium is a newly discovered energy source that arrived in the Solar System aboard an asteroid. All four corporations are locked in a struggle to seize the asteroid and lock down access to that resource.
How does building and combat work in 10Six?
Players use a technology called Jitters to construct buildings, vehicles, and other items on the battlefield. The real-time strategy loop blends resource management with faction-specific unit production and direct combat against other players.
When did 10Six shut down?
SegaSoft took the 10Six servers offline on May 31, 2002, bringing the game's roughly two-year online run to a close.
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