0x10c
Unfinished sandbox sci-fi game with a working virtual computer.
0x10c (said as "ten to the c") was a sandbox science-fiction video game that Mojang AB started developing but never finished. Markus Persson, the lead designer, announced it on April 3, 2012. The project was put on hold indefinitely and eventually canceled because Persson became burned out and lost motivation—he felt that all the early planning and design work had drained the fun out of making it.
The game was set in the year 281,474,976,712,644 AD, about 281.5 trillion years in the future. People began waking up from "deep sleep" due to a bug in sleep cells released back in 1988. The name 0x10c comes from hexadecimal notation: "0x" is a common prefix for hex numbers, and "10C" in hex equals 268 in decimal. The year 281,474,976,712,644 is derived from 0x1000000000000 (2^48), not from 0x10c.
Planned features included a fully functional virtual computer, random encounters, an advanced economy, and both single-player and multiplayer modes in a consistent universe called the "Multiverse." Other announced gameplay elements were engineering, space battles, seamless transitions between space and planets, mining, trading, laser guns, and an open universe. The game contained a working emulated 16-bit processor called the DCPU-16, which players could access through in-game monitors. It could load external programs and data using standard formats, letting the community create their own DCPU-16 emulators.
In December 2011, Persson said he would step down as lead developer of Minecraft to work on another project. Mojang CEO Carl Manneh told Edge Online that the company supported this new project, alongside another game from other developers. After winning a BAFTA special award in March 2012, Persson revealed he had three projects in mind but hadn't chosen one. Days later, in a PC Gamer interview, he announced a space-themed game inspired by the TV show *Firefly* and the video game *Elite*. The first details appeared on an April Fool's parody site called "Mars Effect," a play on *Mass Effect* and a nod to a trademark lawsuit from Bethesda Softworks. Persson later picked the real name and said he pronounced it "ten to the see," but added that people could say it however they liked.
The first gameplay video was released on October 13, 2012, and the first multiplayer test appeared on Twitch.TV on October 26, 2012.
Quick Facts
- Title
- 0x10 / c
- Italic Title
- no
- Developer
- Mojang
- Designer
- Markus Persson
- Artist
- Jonatan Pöljö
- Composer
- C418
- Released
- Cancelled
- Genre
- Sandbox, Space simulation
- Platforms
- Windows, OS X, Linux
- Modes
- Single-player, multiplayer
Facts from the source article.
Lore & Background
0x10c was announced on April 3, 2012, by Markus Persson, who had previously stepped down as lead developer of Minecraft in December 2011 to work on other projects. The game was inspired by the television show Firefly and the video game Elite. Its name derives from the hexadecimal literal 0x10c, which equals 268 in decimal. The game was set in the year AD 281,474,976,712,644, which is derived from 0x1000000000000 (2^48), not from 0x10c. This year was reached after a bug in deep sleep cells released in 1988 caused people to wake up from deep sleep.
Gameplay was to include a fully working emulated 16-bit processor called the DCPU-16, accessible through in-game monitors, which could load external programs and data. Other planned features included engineering, space battles, seamless space-to-planet transitions, mining, trading. Regarding monetization, Persson briefly mentioned a possible subscription model in a speculative tweet, but no monthly fee for online multiplayer was ever officially confirmed as a planned feature.
Reader's Guide
0x10c is significant as an ambitious but ultimately unfinished project from Markus Persson, the creator of Minecraft, and from Mojang AB. Its development highlighted the challenges of scope and creative burnout in game design, as Persson admitted that extensive early planning "sucked out any fun from the project." The game's most notable feature was the DCPU-16, a fully emulated 16-bit processor that players could program, which fostered a community of hobbyists who created emulators and software for it even after the game's cancellation. The project also demonstrated Mojang's willingness to experiment with new monetization models, as it was expected to be the company's first game with a monthly fee for online multiplayer. Though never released, 0x10c remains a reference point for discussions about vaporware, the risks of over-ambitious design, and the intersection of gaming and programming education. Its cancellation marked a shift for Persson, who stated he would focus on smaller projects to rekindle his love for programming games.
Did You Know?
- The game's name, 0x10c, is pronounced "ten to the c" by Markus Persson, though he said people can pronounce it however they want.
- The DCPU-16 was a working emulated 16-bit processor inside the game that could load external programs and data.
- The game's soundtrack was composed by Daniel Rosenfeld (C418), who also composed the music for Minecraft.
- 0x10c was expected to be the first Mojang game with a monthly fee for online multiplayer play.
A Universe Encoded in Hexadecimal
The title is itself a small act of programmer poetry. In most high-level programming languages, the prefix 0x marks a hexadecimal literal, and the value 10C in base sixteen translates to 1,612 in decimal. That figure, 1,612, corresponds to the number of years that have passed in the game's story since 1988, when a defect in deep sleep cells plunged humanity into a prolonged slumber. Players would find themselves waking in the year AD 281,474,976,712,644, roughly 281.5 trillion years into the future, into a vast sandbox where engineering, space combat, mining, and trading coexist in a single open universe. The design promised seamless transitions between the emptiness of space and the surfaces of planets, laser-based weaponry, and a persistent Multiverse structure that kept single-player and multiplayer experiences aligned within one consistent world.
The DCPU-16 and a Living Machine
One of the most technically ambitious elements was the DCPU-16, a fully emulated 16-bit processor embedded in the game world. Players could access it through any monitor present in the environment, effectively giving them a working virtual computer inside the sandbox. The processor was designed to load external programs and data using standard protocols, a choice that would have opened the door for the community to build their own DCPU-16 emulators outside the game. This was not merely a decorative terminal; it was meant to be a functional computing layer that players could program, extend, and share. Combined with the advanced economy system and random encounters that were part of the announced feature set, the DCPU-16 positioned 0x10c as something far more interactive than a typical space shooter, leaning into a sandbox philosophy where the player's creativity was the primary engine of content.
From Firefly to Burnout
The project's origins trace back to December 2011, when Markus Persson announced he was stepping away as lead developer of Minecraft to pursue new work. After collecting a special BAFTA award in March 2012, he revealed he was juggling three separate projects and had not yet committed to one. Days later, in a PC Gamer interview, he described a space-themed game drawing inspiration from the television series Firefly and the classic video game Elite. The first public hint came through an April Fool's parody site called Mars Effect, a nod to Mass Effect that also winked at a trademark lawsuit involving Bethesda Softworks. Persson later confirmed the real name and shared that development had begun. By April 2013, however, he told Polygon that a creative roadblock had struck and the project was on hold. In August 2013, during a live stream, he confirmed the game was indefinitely shelved, saying the early planning and design had sucked out any fun and left him burned out. He expressed a desire to return to smaller projects that would rekindle his original love of programming games.
Art, Sound, and a Price That Never Was
The visual direction, as described by artist Jonatan Pöljö, blended pixel art with modern 3D rendering, drawing on bright, vivid science-fiction aesthetics alongside real-world functional spaceship design to match the game's realistic tone. On the audio side, Daniel Rosenfeld, known as C418 and the composer behind Minecraft's soundtrack, released two tracks for 0x10c on his Bandcamp page in September 2014, titled 0x10c and 0. Pricing was expected to follow a tiered model similar to Minecraft, with alpha cheaper than beta and beta cheaper than the full release. Notably, 0x10c was slated to be the first Mojang title to charge a monthly fee for online multiplayer, a cost Persson attributed to the expense of emulating all computers and physics systems even when players were offline. Whether a private multiplayer option would exist remained unclear. The game was ultimately cancelled, leaving these design choices as a quiet footnote in Mojang's history.
Frequently Asked Questions
What is 0x10c?
0x10c (pronounced "ten to the c") is an unfinished sandbox science-fiction game that Mojang AB began developing under lead designer Markus Persson. It was publicly announced in April 2012 but never shipped, remaining in a cancelled state.
Why was 0x10c cancelled?
Markus Persson shelved the project indefinitely because he suffered creative burnout and simply lost the drive to keep building it. He described the heavy upfront planning and design phase as having drained the enjoyment out of the actual development work.
What is the DCPU-16?
The DCPU-16 is a fictional 16-bit processor emulated inside the game, serving as its signature interactive feature. Players could write and execute programs on this virtual CPU, making the in-game computer a central sandbox mechanic.
What is the story and setting of 0x10c?
The game is set approximately 281.5 trillion years in the future, in the year 281,474,976,712,644 AD. The premise centers on humanity rousing from a long "deep sleep" after a latent bug in sleep cells originally distributed in 1988 triggers a mass awakening.
Who made 0x10c and when was it announced?
The project was led by Markus Persson at Mojang AB and revealed to the public on April 3, 2012. Despite the announcement generating fan interest, the game was never completed and remains officially cancelled.
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