Abyss of the Sacrifice
A Japanese trap adventure visual novel set in an underground facility.
Abyss of the Sacrifice (密室のサクリファイス, Misshitsu no Sakurifaisu) is a Japanese visual novel adventure game developed by Intense and published by D3 Publisher for the PlayStation Portable. Released on February 4, 2010, it is described as a 'trap adventure' (トラップアドベンチャー). An enhanced version for the Nintendo Switch and Microsoft Windows was released worldwide on December 17, 2020.
Quick Facts
- Title
- Abyss of the Sacrifice
- Developer
- Intense
- Publisher
- D3 Publisher
- Designer
- Naoki Fukuda
- Writer
- Yuuki Katahira, Sayuri Abe
- Released
- PlayStation PortableJP · February 4, 2010Nintendo Switch, Microsoft WindowsWW · December 17, 2020
- Genre
- Adventure, visual novel
- Modes
- Single-player
- Platforms
- PlayStation Portable, Nintendo Switch, Microsoft Windows
- Producer
- Hiroshi Ogasawara
Facts from the source article.
Lore & Background
The story of Abyss of the Sacrifice takes place in an underground facility called 'Foundation' (ファウンデーション). It is not clear why the facility was built, and there is no longer anyone above ground that knows of its existence. The game features five main characters: Miki, a Japanese girl good at sports who gave up high jumping after an injury; Asuna, a Japanese girl who appears covered in blood; Oruga, a girl with a background different from being the daughter of a famous doctor or an honors student familiar with medical basics; Chloe, a very intelligent German girl skilled at cracking computer systems; and Jitka, a Slav who can see the past of objects or locations in her dreams.
Reader's Guide
Abyss of the Sacrifice offers two gameplay modes. The first mode is primarily text-based, with the player reading characters' inner thoughts or conversations. After completing a stage, a screen displays possible stages to advance to; completed stages are highlighted in blue, unplayed ones in orange. Each row of stages is tied to a character, determining the main character for that segment. The ending differs based on which stages are selected. The second mode is more interactive, requiring the player to investigate scenes for clues and items, combine items to create new ones, and solve puzzles. A demo containing two stages was released on January 12, 2010. The enhanced version for Nintendo Switch and Windows brought the game to a wider audience, maintaining its original trap adventure gameplay.
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