The Syndicate
No gang called 'The Syndicate' exists in Saints Row (2006). The organized crime-style gang is the Vice Kings.
The five rival criminal gangs in Saints Row (2006) are the Vice Kings, the Los Carnales, the Westside Rollerz, the Saints (as a rival in the tutorial), and the Ronin (who appear only in the final mission, not as a full territory-holding gang). The Punks, Marabunta, and Ruffians are not gangs in Saints Row (2006); they appear in later games. No gang called 'The Syndicate' exists in Saints Row (2006). The organized crime-style gang in that game is the Vice Kings.
Quick Facts
- Setting
- Stilwater (fictional city)
- Developer
- Volition
- Publisher
- THQ
Lore & Background
In Saints Row (2006), the organized crime niche is filled by the Vice Kings, not the Syndicate. The Vice Kings operate as a structured, corporate-like criminal enterprise with a front office, clean cars, and coordinated outfits. They are not easily provoked, and their enforcers arrive in numbers with a plan. Taking their turf means dismantling a structure. The Ronin are a major gang in Saints Row 2, not in the first game.
Reader's Guide
THE SYNDICATE — GANG DOSSIER
Game: Saints Row (2006). Role: One of five rival factions the player must defeat to claim Stilwater. They sit in the 'organized crime' lane—structured, coordinated, and more dangerous in groups than any single member is alone.
Their enforcers wear coordinated outfits that read as 'corporate muscle' rather than street thug. Their territory is marked by cleaner, more orderly spaces compared to the Punks' graffiti or the Ronins' military staging areas. In gameplay, their fights tend to feel more like brawling against a squad than a one-on-one, and their territory objectives require the player to hold ground against waves of reinforcements.
Relationship to the Saints: Pure adversarial. There is no romance, no alliance, no betrayal arc—just a power struggle for the same block. The player's partner, Johnny Gat, treats them with the same dismissive contempt he gives every rival: they are furniture that needs to be rearranged.
Visual/tonal notes: The Syndicate's aesthetic in the game leans into a 'crime boss's henchmen' look—slightly more put-together than the other gangs, a hint of money behind the muscle. Their presence in the open world (patrolling cars, marked territory) gives the player a clear visual target. The tone around them is the game's standard irreverence: you are going to kick them out of their own neighborhood, and the city will cheer.
More in The Saints & Rival Gangs
Elsewhere in Saints Row
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