Saints Row Codexery

The Kings

Crown the concrete, rule the block, and answer to no one but the street.

The Vice Kings are one of three rival street gangs in Saints Row (2006), the inaugural entry in the Saints Row franchise developed by Volition and published by THQ. Led by the charismatic and calculating Benjamin King, they hold a dominant grip on the streets of the fictional city of Stilwater and serve as one of the central antagonistic forces the player's Saints gang must overthrow.

In the game's narrative, the player begins as a low-level enforcer for the Saints and must claw their way up through the criminal hierarchy of Stilwater. The Vice Kings represent a powerful obstacle in that climb, controlling key territory and commanding a loyal cadre of henchmen who must be dispatched in a series of escalating confrontations before Benjamin King himself can be challenged. However, the order in which the player takes down the three rival gangs—the Vice Kings, Los Carnales, and the Westside Rollerz—is entirely up to player choice, meaning any of them can be the final gang defeated.

Quick Facts

Affiliation
Rival street gang (one of three primary antagonists)
Leader
Benjamin King
First appears
Saints Row (2006)
Setting
Stilwater (fictional city)
Role in narrative
One of three rival gangs to be defeated (order depends on player choice)
Developer
Volition
Publisher
THQ

Lore & Background

In the criminal ecosystem of Stilwater, the Vice Kings occupy a prominent position in the street-gang food chain. They are not a loose collection of taggers and drive-bys; they are an organized operation with defined territory, a chain of command, and a leader who has carved his name into the city's concrete. Where the Saints are scrappy, hungry, and up-and-coming, the Vice Kings are entrenched, patient, and utterly contemptuous of newcomers who think they can muscle in on a turf that was taken the hard way.

Benjamin King, their leader, operates with a quiet, almost regal authority. He does not need to shout over the sirens or crack a bat over someone's skull to make a point; his mere presence on a corner is enough to send lesser crews scattering. The Vice Kings' philosophy is one of ownership: every block, every bodega, every parking lot in their stretch of Stilwater is theirs, and the Saints are, in their estimation, a pest infestation that needs to be exterminated.

The Saints Row (2006) campaign structures the player's rise as a series of territorial and reputational challenges, with the Vice Kings being one of three equal rival gangs, not the sole final obstacle. Defeating their lieutenants, seizing their strongholds, and ultimately confronting Benjamin King in a final showdown is one possible narrative path that helps transform the player from a nameless foot-soldier into the undisputed head of the Saints.

Reader's Guide

KING Appears in: Saints Row (2006)

King is the self-styled sovereign of The Kings and the final boss-tier antagonist of the first Saints Row. He is the man the player's Saints gang must ultimately face after dismantling the rest of Stilwater's street hierarchy. He commands respect not through volume but through a still, almost ceremonial authority; when he speaks, the block goes quiet.

His role in the Saints' rise is that of the ceiling. Every territory the player seizes, every reputation point banked, every rival crew broken is a rung on the ladder that leads to King's doorstep. He is the reason the campaign has a finish line rather than an open-ended grind.

Relationships and dynamics: King sits at the top of The Kings' internal hierarchy. His lieutenants and enforcers operate under his direct authority, managing territory collection, intimidation, and the day-to-day enforcement of the gang's claims on Stilwater. The relationship between King and the player's character is one of mutual, escalating contempt: he sees the Saints as an unwelcome upstart; the player sees him as the last lock on the city.

Signature moments: The final confrontation with King is the narrative climax of Saints Row (2006), capping a campaign of territorial warfare. His presence in earlier missions—watching from a distance, issuing warnings through intermediaries—builds him as a figure more myth than man until the player finally puts a weapon in his face.

Voice and visual notes: King's design language is one of controlled menace. He does not cackle or monologue. He speaks in short, declarative sentences. Visually, he is distinguished within The Kings' ranks by a slightly elevated posture and a wardrobe that reads as deliberate rather than improvised, reinforcing the "king" motif without resorting to literal regalia. His silhouette in key art and in-game cutscenes is broad-shouldered and unhurried, a man who has never once needed to run.

More in The Saints & Rival Gangs

Elsewhere in Saints Row

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