Role-Playing Games of the 2020s, Part 3 Codexery

No Place for Bravery

A father risks all to save his daughter in brutal combat.

No Place for Bravery

No Place for Bravery is a 2D top-down action role-playing game from developer Glitch Factory and publisher Ysbryd Games. It launched on Windows and Nintendo Switch on September 22, 2022. The combat takes cues from *Sekiro*, while the story draws from the creators’ own lives, focusing on the role of father figures and how their choices echo through time. The plot follows Thron, a man haunted by past nightmares who embarks on a dangerous quest to rescue his kidnapped daughter.

On Metacritic, the Switch version scored 70 out of 100 from 12 reviews, and the Windows version scored 66 out of 100 from 8 reviews. Writing for *Polygon*, Khee Hoon noted the game “revels in the violence and harshness of its battles,” but criticized both its excessive brutality and difficulty. The reviewer argued that Glitch Factory seemed to have taken the wrong lessons from the *Dark Souls* creator Hidetaka Miyazaki, whose games are known for tough but technically fair combat.

Quick Facts

Title
No Place for Bravery
Developer
Glitch Factory
Publisher
Ysbryd Games
Released
September 22, 2022
Genre
Action role-playing
Platforms
Microsoft Windows / Nintendo Switch

Facts from the source article.

Lore & Background

The game's plot centers on Thron, a man tormented by nightmares from the past who risks going on a dangerous adventure to save his kidnapped daughter. According to the developers, the story draws from their own experiences of the importance of father figures and the far-reaching implications of their decisions. The combat style is inspired by Sekiro, emphasizing challenging, violent battles. The game presents a 2D top-down perspective, focusing on harsh and brutal encounters.

Reader's Guide

No Place for Bravery received mixed critical reception, with Metacritic scores of 70 out of 100 for the Switch version (based on 12 reviews) and 66 out of 100 for the Windows version (based on 8 reviews). A review by Khee Hoon for Polygon noted that the game 'revels in the violence and harshness of its battles,' criticizing both the excessive violence and the difficulty of the battles. The reviewer stated that 'it feels as if developer Glitch Factory drew the wrong lessons from the oeuvre of Dark Souls creator Hidetaka Miyazaki, an entire genre of games that thrive on challenging combat but still remain technically fair.' The game's legacy lies in its attempt to blend Sekiro-inspired combat with a personal narrative about fatherhood, though its execution of difficulty and violence drew criticism for lacking the technical fairness associated with the genre it emulates.

Did You Know?

More in Role-Playing Games of the 2020s, Part 3 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →