Kingdom Come: Deliverance II
A 2025 open-world RPG set in 15th-century Bohemia.
Kingdom Come: Deliverance II is an action role-playing game that came out in 2025, made by Warhorse Studios and put out by Deep Silver. It’s the follow-up to 2018’s Kingdom Come: Deliverance and the second game in the series. Critics gave it generally positive reviews, and by June 2026, over 6 million copies had been sold.
The game is an open-world action RPG played from a first-person view. Its world is twice the size of the first game’s: instead of one connected area, it has two larger regions that players can freely explore. How missions and objectives are handled can vary, and non-player characters and communities react accordingly. Those reactions affect the protagonist’s day-to-day life and how his character grows. The first game’s three dialogue skills—Oratory, Charisma, and Intimidation—are now joined by Appearance, Coercion, and Dominate. Talking with NPCs also plays a big role in the crime and trading systems. What NPCs say changes based on whether the player’s skill level is high enough for the chosen approach.
Players can pick between melee and ranged weapons. Ranged options include bows and arrows, crossbows, and early firearms. For melee, there are short swords, longswords, heavy weapons like maces, axes, and hammers, and polearms. Some of these can be used one-handed, which lets the player also carry a shield. Attack directions can be chosen, and blocking enemy strikes is possible, leading to special attack combos and counterattacks—some of which are only unlocked through quests. Weapons can be used while riding a horse, but certain ranged weapons must be loaded before mounting and can’t be reloaded on horseback.
Navigation works with a compass that shows location markers and a map that allows fast travel. Unlike the first game, where fast travel could trigger ambushes, here it can bring encounters with both friendly NPCs and enemies. The player decides whether to interact with friendly NPCs; for enemies, there’s an option to try to avoid them, with a percentage chance of success shown. If the player engages or fails to dodge, fast travel stops, and they must either talk to NPCs or fight.
A crime and punishment system is in place. Players can pick locks and pockets through minigames, as well as commit murder, assault, and poaching.
Quick Facts
- Title
- Kingdom Come: Deliverance II
- Developer
- Warhorse Studios
- Publisher
- Deep Silver
- Director
- Daniel Vávra
- Producer
- Vojtěch Kovařič
- Designer
- Viktor Bocan · Prokop Jirsa
- Programmer
- Martin Štýs
- Artist
- Viktor Höschl
- Composer
- Jan Valta · Adam Sporka
- Series
- Kingdom Come
- Engine
- CryEngine
- Platforms
- PlayStation 5 · Windows · Xbox Series X/S
Facts from the source article.
Lore & Background
Kingdom Come: Deliverance II takes place in 1403 in the Kingdom of Bohemia, then part of the Lands of the Bohemian Crown and of the Holy Roman Empire, in what is now the Czech Republic. It features both the cultural landscape of Bohemian Paradise and the city of Kutná Hora and its surroundings. The game reflects Kutná Hora's status in the late Middle Ages as the second-largest city in Bohemia after Prague, and one of the richest economic centers in the country due to silver mining and coinage. The story directly follows on from the end of Kingdom Come: Deliverance and takes place in the turmoil of a civil war, where Wenceslaus IV fights against the invading Sigismund, King of Hungary and Croatia, and his allies. It concludes the story of Henry of Skalitz.
The protagonist is the fictional Henry of Skalitz, a man-at-arms in service of Sir Radzig Kobyla, his biological father. Henry leads a resistance in favor of the imprisoned King of Bohemia Wenceslaus IV against the usurper King Sigismund of Luxembourg. In addition to his role as an envoy to Radzig, Henry seeks personal revenge against Sigismund and his emissaries for killing his mother and foster father. Many characters featured in the game are based on real-life people from the time period, including Jobst of Moravia, Jan Žižka, Otto von Bergow, Markvart of Úlice, John II of Liechtenstein, Hynek I Suchý Čert, Oldřich Vavák of Hradec, Petr Píšek, and Martin Oderin.
The game is an open-world action role-playing game in which the protagonist is controlled from a first-person perspective. The game world is twice as large as that of Kingdom Come: Deliverance; whereas the latter features a single connected world, the former encompasses two larger, freely explorable areas. Missions and objectives are able to be managed in different ways, with NPCs and communities reacting respectively. The three skills Oratory, Charisma and Intimidation from the first game have been supplemented by Appearance, Coercion and Dominate. The player may choose between melee and ranged weapons, including bows, crossbows, early firearms, short swords, longswords, heavy weapons, and polearms. Players can also use weapons while riding a horse, though some ranged weapons cannot be reloaded while mounted.
Reader's Guide
Kingdom Come: Deliverance II is notable for its detailed historical recreation of 15th-century Bohemia, including the city of Kutná Hora and the Bohemian Paradise region. The game expands on its predecessor with a world twice as large, now comprising two freely explorable areas. Its dialogue system adds three new skills—Appearance, Coercion, and Dominate—to the original Oratory, Charisma, and Intimidation, allowing for more nuanced NPC interactions. The crime and punishment system includes lockpicking, pickpocketing, murder, assault, and poaching, with consequences ranging from fines to branding or pillory. A post-release hardcore mode removes fast travel, compass directions, and the player's map location, and introduces debuffs that hinder gameplay. The game sold more than 6 million copies by June 2026, reflecting strong commercial performance following generally favorable critical reception. Its narrative concludes the story of Henry of Skalitz, directly continuing from the first game and featuring historical figures such as Jan Žižka and Jobst of Moravia. The game's fast travel system differs from the first game by including encounters with both friendly NPCs and opponents, with an avoidance option showing a percentage chance of success.
Did You Know?
- The hardcore mode, added post-release, removes fast travel and hides health and stamina bars.
- The protagonist Henry of Skalitz is a fictional character, while many other characters are based on real historical figures.
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