Star Wars Knights of the Old Republic II: The Sith Lords
A sequel set five years after the original, following the Jedi Exile.
Star Wars · CC BY 2.0
Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing game built by Obsidian Entertainment and released by LucasArts. It follows BioWare's original Knights of the Old Republic, hitting the Xbox on December 6, 2004, Windows on February 8, 2005, OS X and Linux on July 21, 2015, Android and iOS on December 18, 2020, and the Nintendo Switch on June 8, 2022. The action takes place 4,000 years before *Episode I: The Phantom Menace* and uses the d20 System from Wizards of the Coast. Obsidian started story work before the first game even came out, and full development kicked off in October 2003 after BioWare handed them the Star Wars license, trusting their track record.
The plot picks up five years after the original. You play as the Exile, a Jedi Knight kicked out of the Jedi Order. The Sith have nearly wiped out the Jedi, and the game opens with you waking up on an asteroid mining facility. After escaping with some party members, you track down the person who exiled you a decade earlier, who then sends you to find the remaining Jedi and fight the Sith.
Critics generally liked the game at launch, especially the story, characters, and writing, which felt more morally gray than the first game. It made the list in *1001 Video Games You Must Play Before You Die*. The character Kreia got special praise, with GameSpy calling her the best video game character of 2005. But people also knocked it for being too similar to its predecessor in graphics and gameplay, and for shipping in an unfinished state. Over time, it built a cult following.
The game plays as an action RPG from a third-person view with pausable real-time combat. It uses the d20 System for fights and interactions, just like the first game. You start at a character creation screen—or you can let the game auto-pick for you. There are 30 new Force powers, and minigames like swoop bike racing and Pazaak return. The interface got streamlined, and party management is easier, like letting you switch between two weapon sets. You can still choose light or dark side paths, with respectful dialogue earning light side points and selfish or evil options giving dark side points.
Combat works the same as the original. New lightsaber forms were added, each suited to different situations—one for blaster-wielding enemies, another for recovering from Force powers.
Quick Facts
- Title
- Star Wars Knights of the Old Republic II: The Sith Lords
- Developer
- Obsidian EntertainmentAspyr ported the game to Linux and OS X, as well as serving as developers of the 2015 re-release on Steam, and the 2022 port for Nintendo Switch.
- Publisher
- LucasArts
- Producer
- Chris Parker
- Designer
- Chris Avellone
- Programmer
- Chris Jones
- Artist
- Aaron Meyers
- Composer
- Mark Griskey
- Series
- Star Wars: Knights of the Old Republic
- Engine
- Odyssey Engine
- Platforms
- Xbox · Microsoft Windows · Linux · OS X · Android · iOS · Nintendo Switch
- Genre
- Role-playing
Facts from the source article.
Lore & Background
The game begins five years after the events of the first Knights of the Old Republic. The protagonist, known as The Exile, is a Jedi Knight who was exiled from the Jedi Order. The Jedi Order has been almost completely wiped out by the Sith. The Exile regains consciousness on an asteroid mining facility and escapes with the help of party members, then seeks out the remaining Jedi to fight against the Sith. The story involves the Exile restoring their connection to the Force while traveling to six planets, including new locations such as Telos, Onderon, Dxun, Malachor V, and the Peragus Mining Facility, as well as revisiting Korriban and Dantooine. Key characters include Kreia, Atton Rand, Bao-Dur, G0-T0, Visas Marr, T3-M4, and Canderous Ordo (Mandalore). The main antagonists are Darth Traya, Darth Sion, and Darth Nihilus.
Reader's Guide
The game received generally positive critical reception upon release, with praise given to its story, characters, and writing, which were noted to be more morally ambiguous than the original. Particular praise was given to the character of Kreia, with GameSpy naming her the best video game character of 2005. However, the game was criticized for being too similar to its predecessor in graphics and gameplay systems, and for being launched in an incomplete state. Despite this, it has gained a cult following. The game was included in the book 1001 Video Games You Must Play Before You Die. Gameplay features pausable real-time combat based on the d20 System, 30 new Force powers, prestige classes, and an influence system with party members. The player can align with the light side or dark side through dialogue choices.
Did You Know?
- The game was developed by Obsidian Entertainment after BioWare offered them the Star Wars license.
- Initial story development began before the original Knights of the Old Republic was released.
- The game features 30 new Force powers not present in the first game.
- Kreia was named the best video game character of 2005 by GameSpy.
Creative Vision & Development
Rather than tethering their project to the then-upcoming Star Wars: Episode II – Attack of the Clones, the BioWare team opted for a bold alternative: a story set nearly four millennia before the prequel trilogy. LucasArts had floated both options, but the developers believed the distant past would grant them far greater creative latitude to shape their own narrative within the Star Wars universe. The game was announced in 2000 and endured multiple delays before finally reaching Xbox players in July 2003 and PC players in November of that year. Casey Hudson helmed the project as director, James Ohlen led design, and Drew Karpyshyn crafted the writing. The vocal cast included Ed Asner, Ethan Phillips, and Jennifer Hale, while Jeremy Soule composed the orchestral score. Aspyr later brought the title to Mac OS X, iOS, and Android, and backward compatibility extended its life across Xbox 360, Xbox One, and the Xbox Series X and S. A Nintendo Switch edition arrived in November 2021, ensuring the adventure remained accessible to new generations of players.
Gameplay Mechanics & Combat
Players begin by selecting one of three foundational classes—Scout, Soldier, or Scoundrel—and later refine their build with a Jedi subclass: Guardian, Sentinel, or Consular. Beyond class identity, characters accumulate skills, tiered feats, and Force powers that function much like spellcasting in traditional fantasy role-playing games. Feats and powers typically unlock at level-up, while skill points are distributed manually each time the character advances. Combat itself is structured in discrete rounds; all combatants act simultaneously within a fixed time window, though the presentation is sequential. The underlying mathematics draw from the Dungeons & Dragons d20 System, and while die rolls and modifiers are not shown on screen, a menu reveals the full calculation behind every action. Players can configure the system to pause at key events or run without interruption for a more fluid feel. Up to two companions join the party, fighting alongside the player and engaging in spontaneous dialogue that can unlock side quests.
Narrative & The Force Alignment
The story unfolds roughly four thousand years before the Galactic Empire's rise, in the shadow of the Mandalorian Wars. Renegade Jedi Revan and his apprentice Malak led a Republic force against the Mandalorian warrior society, then vanished into the Unknown Regions. A year later they returned with a Sith armada, and Malak ultimately claimed the title of Dark Lord of the Sith. The player steps into the role of a Jedi tasked with traveling across multiple planets to bring Malak down. Throughout the adventure, every interaction and decision feeds into an alignment system that tracks the character's pull toward the light or dark side of the Force. Generous, altruistic choices accumulate Light Side Points, while selfish or violent actions tip the balance darkward. The consequences are visible: a dark-aligned character's eyes turn yellow and their skin pales, and the pool of available abilities shifts accordingly. Dialogue options also change based on the character's gender, skills, and accumulated alignment, making each playthrough a distinct narrative experience.
Legacy & Ongoing Relevance
Knights of the Old Republic earned widespread critical praise for its characters, storytelling, and sound design, and it has been nominated for numerous industry awards. It is frequently cited among the greatest video games ever produced. Its influence extended directly into a sequel, The Sith Lords, developed by Obsidian Entertainment at BioWare's suggestion and released in 2004. The narrative thread continued with Star Wars: The Old Republic, a massively multiplayer online role-playing game from BioWare that launched in 2011. In September 2021, Aspyr announced a remake for Windows and PlayStation 5, though Saber Interactive replaced Aspyr as the development studio in August 2022. The franchise's momentum has not waned: in December 2025, Casey Hudson was announced as director of Star Wars: Fate of the Old Republic, an upcoming action role-playing game positioned as a spiritual successor to the original. From its 2003 debut to modern remakes and new entries, the title has maintained a remarkable and evolving presence in gaming culture.
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Frequently Asked Questions
Who developed Star Wars Knights of the Old Republic II: The Sith Lords?
Obsidian Entertainment created the game and LucasArts served as the publisher. It first appeared on Xbox 360 in February 2009, with a PC version following a couple of months later.
What is the plot of Star Wars Knights of the Old Republic II: The Sith Lords?
You return as the Exile five years after the first game's events, now hunting the Sith Lords who nearly stripped the Force from the galaxy. The adventure takes you across several worlds as you recruit companions and unravel the machinations of Darth Nihilus.
Who is the main antagonist in Star Wars Knights of the Old Republic II: The Sith Lords?
Darth Nihilus is the central villain, a Sith who devoured an entire planet's population and became insatiably dependent on the Force. He drives the Exile's quest to stop the Sith Lords' ongoing assault on the galaxy.
How does Star Wars Knights of the Old Republic II: The Sith Lords end?
Your alignment determines the finale: on the light side, the Exile severs their own bond to the Force to shatter Nihilus's dominion, while the dark-side path lets the Exile absorb the Sith Lords' power for themselves. Either way, the confrontation takes place aboard the Sith Lords' vessel.
What engine powers Star Wars Knights of the Old Republic II: The Sith Lords?
The game runs on the Odyssey Engine, a system Obsidian developed in-house to handle a larger party, more intricate dialogue trees, and broader environments than the original KOTOR could support.
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