Platformers Codexery

Alice in Wonderland (2000 video game)

A 2000 Game Boy Color platformer loosely based on the Disney film, with original story elements.

Alice in Wonderland (2000 video game)

Alice in Wonderland is a 2000 platform video game for the Game Boy Color, created by Digital Eclipse and released by Nintendo. It came out in North America on October 4, 2000, and its story loosely adapts the 1951 animated Disney film, incorporating original elements not found in the movie.

The game’s levels change based on the film’s events, starting with Alice chasing the White Rabbit into its hole. Alice’s size shifts throughout the game, altering the feel of the platforming. Some stages break from standard platforming, like a section where a tiny Alice rides inside a bottle through rapids—a sequence not present in the film. The game also supports the Game Boy Printer.

Reviews were above average, according to GameRankings. GameSpot’s Tim Tracy praised the graphics and gameplay for a portable system, though he noted the sound was weak. IGN’s Craig Harris liked the variety in level design but criticized difficult sections that required trial and error, which he felt would frustrate younger players. The game was a runner-up for GameSpot’s “Best Game Boy Color Game” award, losing to Dragon Warrior I & II.

Quick Facts

Title
Alice in Wonderland
Developer
Digital Eclipse
Publisher
Nintendo
Director
Mike Mika
Producer
William Baffy / Dean Sitton
Programmer
Jeremy Mika / Mike Mika
Artist
Tom Barlow
Composer
Robert Baffy
Released
NA · October 4, 2000 · EU · April 20, 2001
Genre
Platformer
Modes
Multiplayer, single-player
Platforms
Game Boy Color

Facts from the source article.

Lore & Background

The game begins with the player as Alice following the White Rabbit down its hole. The plot is used to change the level design from stage to stage, giving the player a more varied experience. Alice changes sizes throughout the game, which makes the platform gameplay feel different. Levels often deviate from main platform areas and include other types of sections, such as one where Alice is placed in her miniature form into a bottle and must navigate rapids—a sequence invented for the game rather than taken from the film. The game includes Game Boy Printer support.

Reader's Guide

Alice in Wonderland received above-average reviews according to the review aggregation website GameRankings. GameSpot's Tim Tracy felt that the game offered some of the best graphics and gameplay for any portable system, though he considered the sound its weak point. IGN's Craig Harris praised the platform variety as one of its strongest points but questioned the inclusion of difficult areas that could only be completed through trial and error, suggesting younger children would have difficulty. The game was a runner-up for GameSpot's annual 'Best Game Boy Color Game' award, losing to Dragon Warrior I & II. Its significance lies in its adaptation of a classic Disney film into a handheld platformer with varied level design and size-changing mechanics.

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