2 Fast 4 Gnomz
A gnome platformer with version-exclusive levels and mechanics.
2 Fast 4 Gnomz is an action-adventure platformer from Polish developer QubicGames, which handled its North American and European publishing, while Flyhigh Works released it in Japan. The game came out on WiiWare for the Wii in 2011, and later on the Nintendo 3DS eShop from late 2012 into early 2013.
Players control a gnome named Bumb on a quest to rescue a princess, working through platforming stages. Along the way, they can pick up socks scattered across levels. The D-pad lets players switch movement styles, such as smashing into trees or speeding up and reversing time. The game is mostly set in a forest, but after finishing the first 40 levels on Wii, a new set of 40 nighttime stages unlocks. These are tougher, require all four learned skills, and have Bumb running left instead of right. On 3DS, completing the initial 40 levels leads to "The Nightmare" section, where progress depends on meeting specific criteria. The first four Nightmare levels each require 80 stars from the corresponding world (Worlds I through IV), while the fifth level needs 26 stars earned across the first four Nightmare stages. The Wii version has 80 levels total; the 3DS version has 50 levels total (45 standard + 5 Nightmare), with 400 stars to earn based on socks collected and finish time (unlocked after World I-10, which grants the speed ability).
Quick Facts
- Title
- 2 Fast 4 Gnomz
- Developer
- QubicGames
- Publisher
- QubicGames / JP · Flyhigh Works
- Platforms
- Nintendo 3DS, Wii
- Released
- WiiNA · 23 February 2012 · EU · 26 April 2012Nintendo 3DSNA · 1 November 2012 · EU · 6 December 2012 · JP · 26 June 2013
- Genre
- Platform
- Modes
- Single-player
Facts from the source article.
Lore & Background
The player controls Bumb, a gnome on a quest to save a princess, navigating platform-style levels while collecting socks. The D-pad changes movement style, including slamming into trees, speeding up, or reversing time. The game is set primarily in a forest, with the Wii version offering 80 levels total—40 initial daytime levels and 40 more difficult nighttime levels where Bumb runs left instead of right. The 3DS version contains 50 levels total (45 standard + 5 Nightmare), with a post-game section called 'The Nightmare' that requires collecting stars to unlock levels; the first four levels each demand 80 stars from the respective world, and the fifth requires 26 stars earned across the first four Nightmare stages. Stars are earned based on socks collected and time (unlocked after World I-10), with a total of 400 stars available in the 3DS version.
Reader's Guide
2 Fast 4 Gnomz holds a score of 65/100 on Metacritic for the 3DS version, indicating mixed or average reviews. Its significance lies in its cross-platform release strategy and the notable differences between the Wii and 3DS versions, including level count, post-game content, and star mechanics. The game's legacy is modest, remembered primarily for its quirky premise and the unusual decision to offer distinct experiences on each platform. Both versions had demos: the WiiWare demo included the first 10 levels, while the 3DS demo offered 7 levels (5 from World I and 2 from World II). The game represents a niche entry in the WiiWare and 3DS eShop libraries, appealing to fans of platformers and collect-a-thon gameplay.
Did You Know?
- In the Wii version's nighttime levels, Bumb runs to the left instead of the right.
- The 3DS version includes a star-collection mechanic with a total of 400 stars.
- Both versions had demos, but the Wii demo offered 10 levels while the 3DS demo offered 7.
Development & Global Release
2 Fast 4 Gnomz is an action-adventure platformer that originated from the small Polish development studio QubicGames. The studio handled both the creative development and the publishing duties for the game in North America and Europe, giving it a distinctly independent feel. In Japan, however, a separate publisher called Flyhigh Works took on the role of bringing the title to local players. The game first appeared in 2012 as a downloadable title on Nintendo's WiiWare service for the Wii console. Shortly after, in the window between late 2012 and early 2013, a version tailored for the Nintendo 3DS made its way onto the 3DS eShop. This dual-platform, multi-region rollout allowed the game to reach a broad audience across three major markets, each with its own publishing partner, while maintaining its identity as a compact digital download rather than a physical cartridge or disc release.
Core Gameplay & Movement System
At the heart of 2 Fast 4 Gnomz is Bumb, a gnome tasked with rescuing a princess by navigating a series of platform-style levels. The primary setting is a lush forest, and as players guide Bumb through each stage, they encounter scattered socks that serve as collectible items. What sets the movement apart is the D-pad system: rather than a single way to traverse the world, players can switch between distinct movement styles, including slamming into trees, boosting to higher speed, and even reversing the flow of time. These four skills are learned progressively as the player advances. The game is structured around 40 initial levels that introduce these abilities one by one, building toward a mastery of all four by the time the player reaches the game's later content. The combination of a charming protagonist, a cozy woodland backdrop, and a movement system that rewards experimentation gives the title a playful, accessible feel that suits its digital-download format.
Version Differences & Post-Completion Content
The Wii and 3DS editions of 2 Fast 4 Gnomz diverge significantly once players clear the shared set of 40 opening levels. On Wii, the game expands to a full 80 levels by adding a second block of 40 stages set at night. These nocturnal levels are deliberately harder, demand the use of all four movement skills simultaneously, and flip Bumb's running direction from right to left. The 3DS version, by contrast, contains only 45 levels total. After the initial 40, players enter a section called The Nightmare, where progression is gated by a star-collection mechanic unique to that platform. The first four Nightmare levels each require gathering 80 stars from their corresponding world, while the fifth demands 26 stars earned within the first four Nightmare stages. Stars themselves are awarded based on socks collected, completion time (a criterion unlocked by finishing World II-10, which also grants the speed ability), and the number of deaths. Demo availability also differs: the WiiWare trial offers the first 10 levels, while the 3DS trial provides just 7 levels split across Worlds I and II.
Reception & Critical Response
The critical response to 2 Fast 4 Gnomz, at least for the 3DS edition, landed in the middle of the spectrum. On the review aggregator Metacritic, the 3DS version holds a score of 65 out of 100, a rating the site categorizes as representing mixed or average reviews. This suggests that while the game found some appreciation among critics, it also drew enough criticism to prevent a more uniformly positive reception. The modest score reflects a title that, despite its charming premise of a sock-collecting gnome saving a princess, may not have fully convinced reviewers of its depth or polish. Notably, the available information does not provide a separate Metacritic listing for the WiiWare edition, leaving the critical picture for that version less clearly documented. For a small Polish studio releasing a compact digital platformer across multiple regions and platforms, a middling critical reception is a common outcome, and the 65/100 mark places 2 Fast 4 Gnomz firmly in the territory of a solid but unremarkable entry in the indie platformer space.
Frequently Asked Questions
What is 2 Fast 4 Gnomz?
It is a 2012 action-adventure platformer created by Poland's QubicGames, which also published the North American and European releases, while Flyhigh Works handled the Japanese launch. The game debuted on WiiWare for the Wii and was later ported to the Nintendo 3DS eShop between late 2012 and early 2013.
Who do you play as in 2 Fast 4 Gnomz?
You take on the role of Bumb, a gnome set out to rescue a kidnapped princess by navigating a series of platforming stages. A recurring goal in each level is collecting the socks that are scattered throughout the course.
What movement abilities does Bumb have?
By pressing the D-pad, players can instantly swap between distinct movement styles, including smashing through trees, bursting into a high-speed dash, and briefly reversing time. These on-the-fly style switches are the core tool for solving the platforming obstacles.
How many levels are in 2 Fast 4 Gnomz?
The WiiWare build contains 80 levels, whereas the 3DS eShop version ships with 50. Each platform also carries version-exclusive levels and mechanics that the other release does not include.
Why is 2 Fast 4 Gnomz notable among platformers?
It carves out a niche as a virtual-console and eShop title that pairs classic side-scrolling jumps with a D-pad-driven style-switching system. Its dual-release structure, with different level counts and platform-specific mechanics, made it a particular draw for completionists and platformer fans.
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