Adventure Island: The Beginning
A 3D remake of Adventure Island for WiiWare.
Ames Thompson · Public domain
Adventure Island: The Beginning, released in Japan as Takahashi Meijin no Bōken Jima Wii, is a platform game for the Wii's WiiWare service. Hudson Soft handled both its development and publishing. The gameplay closely follows that of the NES version of Adventure Island, but the visuals have been updated to 3D. Players guide Master Higgins through levels by running and jumping, using axes, boomerangs, and spears to defeat enemies. A constantly draining vitality meter must be refilled by collecting food. On the overworld map, players can trade golden melons at a shop to upgrade abilities and weapons. Four minigames are included: a skateboarding game that uses the Wii Remote's motion controls, an axe-throwing challenge, and a virtual version of Hudson's 16-Shot dedicated electronic toy that tests how many button presses a player can make in one second. According to Metacritic, the game received mixed reviews. Before its release, several previews were critical. JC Fletcher of Joystiq disliked the 3D makeover, wishing Hudson had instead taken a retro approach like Mega Man 9. Ray Barnholt of 1Up.com observed that the game looked very similar to the earlier Hudson Selection Adventure Island remake for GameCube and PlayStation 2, and found those graphics more appealing. IGN's review described it as an enjoyable and entertaining update to a classic series, but noted a lack of improvements to the presentation. One reviewer remarked that the game stayed close to the original, with the main difference being that players no longer die from a single hit, except when falling into fire.
Quick Facts
- Title
- Adventure Island: The Beginning
- Developer
- Hudson Soft
- Released
- JP · April 7, 2009 · PAL · April 24, 2009 · NA · May 25, 2009
- Genre
- Platform
- Modes
- Single-player, multiplayer
- Series
- Adventure Island
- Platforms
- WiiWare
Facts from the source article.
Lore & Background
Adventure Island: The Beginning was developed and published by Hudson Soft for the Wii's WiiWare service. The game features gameplay similar to the Nintendo Entertainment System version of Adventure Island, but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items to maintain a constantly depleting vitality meter. Players can upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map. The game also features four minigames, including skateboarding (using the motion sensing of the Wii Remote), axe throwing, and a virtual re-creation of Hudson's 16-Shot dedicated electronic toy, which measures how many button presses a player can achieve in a second.
Reader's Guide
Adventure Island: The Beginning received mixed reviews according to the review aggregation website Metacritic. Prior to release, the game was criticized by several reviewers who previewed it. JC Fletcher of Joystiq criticized the 3D makeover, stating that he wished Hudson had taken the Mega Man 9 route because the 3D makeover wasn't working. Ray Barnholt of 1Up.com noted that the game looked remarkably similar to Hudson Selection Adventure Island, the previously released GameCube and PlayStation 2 remake, and felt that the graphics in that remake were more appealing. IGN's review called it an enjoyable, entertaining update to a classic franchise but lamented the lack of improvements to the presentation. GamePro said the game hadn't strayed far from the original at all, except that players do not die after one hit like the original, unless they fall in fire. The game's significance lies in its attempt to modernize a classic franchise for the WiiWare service, though its reception was mixed due to the graphical approach and lack of substantial improvements.
Did You Know?
- The game features a minigame that recreates Hudson's 16-Shot dedicated electronic toy, measuring button presses per second.
- Players can upgrade abilities and weapons by trading golden melons at a shop on the overworld map.
- The game includes a skateboarding minigame that uses the motion sensing of the Wii Remote.
Development & Release Context
Hudson Soft, the long-standing Japanese studio behind the Adventure Island franchise, brought the series to Nintendo's Wii console through the company's digital distribution platform, WiiWare. Titled Adventure Island: The Beginning in Western markets, the game carried a distinctly different name in Japan: Takahashi Meijin no Bōken Jima Wii, which translates roughly to "Master Takahashi's Adventure Island Wii." This naming choice underscores the franchise's deep connection to its iconic protagonist, Master Higgins, whose Japanese name literally references a master figure. As a platform game, the title followed the classic run-and-jump formula that defined the series since its NES origins, but it was delivered entirely through digital means rather than on a physical disc. Hudson Soft handled both development and publication, maintaining full creative control over the project. The WiiWare distribution model meant players downloaded the game directly to their console, reflecting the industry's gradual shift toward digital storefronts during the late 2000s.
Gameplay & Core Mechanics
At its heart, the game recreates the familiar loop of the original NES Adventure Island while wrapping it in a full 3D graphical presentation. Players take on the role of Master Higgins, sprinting and leaping across side-scrolling levels while fending off enemies using a rotating arsenal of axes, boomerangs, and spears. A persistent vitality meter constantly drains throughout each stage, forcing players to scavenge food items scattered across the environment to stay alive. Progression extends beyond simple level completion: golden melons collected during play can be exchanged at a shop situated on the overworld map, where players purchase upgrades to both their character abilities and their weapon loadout. The experience is further diversified by four minigames that break from the core platforming. These include a skateboarding segment that leverages the Wii Remote's motion-sensing technology, an axe-throwing challenge, and a virtual recreation of Hudson's 16-Shot handheld gaming device, which tests how many button presses a player can register within a single second.
Critical Reception & Pre-Release Controversy
The game's reception was decidedly mixed, as reflected in its aggregate score on Metacritic. Criticism actually began before the title even launched, with several reviewers who previewed it voicing concerns. JC Fletcher of Joystiq took particular issue with the decision to apply a 3D visual treatment, expressing a wish that Hudson had instead followed the path of Capcom's Mega Man 9, which had opted for a faithful 2D aesthetic. He felt the 3D makeover simply wasn't landing. Ray Barnholt of 1Up.com raised a different but related concern: the game looked remarkably similar to Hudson Selection Adventure Island, the earlier remake that had appeared on GameCube and PlayStation 2. Barnholt ultimately judged that the older remake's graphics were more appealing than what The Beginning offered. IGN struck a more balanced tone, calling it an enjoyable and entertaining update to a classic franchise, though the review still lamented the lack of meaningful improvements to the presentation. GamePro observed that the game had not strayed far from the original at all, noting the one notable mechanical difference: unlike the NES version, the player does not die after a single hit unless they fall into fire.
Franchise Positioning & Nostalgic Homage
Adventure Island: The Beginning occupies a specific niche within the broader Adventure Island lineage. It sits between the beloved NES original and the Hudson Selection Adventure Island remake that previously graced the GameCube and PlayStation 2, yet it distinguishes itself by targeting the Wii's digital storefront rather than a traditional retail release. The game's very title signals its intent to serve as a fresh entry point for newcomers while honoring the series' roots. Several design choices reinforce this nostalgic positioning: the core run-and-jump structure mirrors the NES classic almost faithfully, and the inclusion of a minigame recreating Hudson's 16-Shot handheld device serves as a direct wink to the company's hardware history. The 16-Shot was a physical button-mashing gadget, and its virtual recreation in the Wii title measures how many presses a player can achieve in one second, bridging two eras of Hudson's identity. For fans who grew up with the original, the game functions as a gentle reminder of the franchise's DNA, even as critics questioned whether a 3D reskin was the most effective way to keep that DNA alive.
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Frequently Asked Questions
What is Adventure Island: The Beginning?
It is a 3D remake of the classic NES Adventure Island, released as a downloadable title on Nintendo's WiiWare service. In Japan it went by the longer name Takahashi Meijin no Bōken Jima Wii, and Hudson Soft handled both development and publishing.
How does the gameplay in Adventure Island: The Beginning work?
You guide Master Higgins through side-scrolling levels, felling enemies with axes, boomerangs, and spears while keeping a constantly draining vitality meter topped up by collecting food. On the overworld map, golden melons you gather can be traded at a shop to unlock ability and weapon upgrades.
What's different between Adventure Island: The Beginning and the original NES game?
The core run-and-jump structure and level design closely mirror the 1987 NES original, but the presentation has been rebuilt in 3D for the Wii. Beyond the visual overhaul and the WiiWare distribution format, the fundamental gameplay loop remains nearly unchanged.
Who developed and published Adventure Island: The Beginning?
Hudson Soft served as both the developer and the publisher for the title. It was released exclusively as a WiiWare download for the Nintendo Wii.
How was Adventure Island: The Beginning received by critics?
The game earned a mixed reception on Metacritic, with reviewers generally acknowledging its faithful recreation of the NES classic while noting its modest scope as a WiiWare entry.
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