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Aighina no Yogen: From the Legend of Balubalouk

Japan-exclusive 1986 game with an unfinished partial English patch.

Aighina no Yogen: From the Legend of Balubalouk

Aighina no Yogen: From the Legend of Balubalouk is a 1986 video game released exclusively in Japan across multiple platforms. It is a direct sequel to the arcade title *Baluba-Louk No Densetsu*, which also never left Japan. The story follows protagonist Jason as he sets out to rescue Princess Laira, the daughter of Aighina—the only character who knows how to use the Aura Stars. These stars must be collected across five dungeons and reunited in a sixth. To progress, players must defeat enough enemies to reveal a ladder; some stages contain secrets or alternative methods to continue. Passwords allow skipping earlier sections. An early partial English patch for the NES version was started but never finished. The game was later ported to the Commodore 64, but only an unreleased prototype or unreleased version exists outside Japan. A North American NES release was planned for 1988, and only an incomplete, partial translation prototype of that version still exists.

Quick Facts

Title
Aighina no Yogen: From the Legend of Balubalouk
Developer
Vic Tokai / Software Creations (Commodore 64)
Publisher
Vic Tokai
Composer
Tim Follin / (C64) · Michiharu Hasuya / (Famicom)
Released
Family Computer: JP · November 21, 1986 Commodore 64: NA · 1988 · EU · 1988
Genre
2D action platformer
Modes
Single-player
Platforms
Family Computer / Commodore 64

Facts from the source article.

Lore & Background

The game follows Jason, the main protagonist, who is sent to rescue Princess Laira, the daughter of Aighina. Princess Laira is the only one who knows how to use Aura Stars, which must be collected in five dungeons and reunited in the sixth. Players must kill enough enemies to uncover a ladder to progress, with some stages containing secrets and additional methods to continue. Passwords are available, allowing players to skip earlier portions.

Reader's Guide

Aighina no Yogen holds significance as a Japan-exclusive title that was planned for a North American NES release in 1988, with a fully translated prototype existing but never commercially released. A very early version of a partial English patch for the NES version was released before the translation project was completed, but the project never saw completion. The game was eventually ported onto the Commodore 64 in all regions outside Japan, giving it a wider international audience. Its legacy includes being a rare example of a spiritual sequel to an arcade game that remained largely inaccessible to English-speaking players for decades, preserved only through fan efforts and the Commodore 64 port.

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