Psychonauts
A psychic boy explores minds to stop a camp conspiracy.
Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco for Microsoft Windows, Xbox, and PlayStation 2. The game follows Razputin 'Raz' Aquato, a young boy with psychic abilities who runs away from a circus to attend a summer camp for psychics, where he uncovers a sinister plot. It is notable for its focus on exploring the imaginative minds of characters to resolve their psychological issues, and for gaining a cult following after its release.
Quick Facts
- Title
- Psychonauts
- Developer
- Double Fine ProductionsBudcat Creations helped with the PlayStation 2 port.
- Director
- Tim Schafer
- Designer
- Erik Robson
- Programmer
- David Dixon · Kee Chi · Anna Kipnis · Brad Muir
- Artist
- Scott Campbell · Peter Chan · Nathan Stapley · Guarav Mathur
- Writer
- Tim Schafer · Erik Wolpaw
- Composer
- Peter McConnell
- Platforms
- Windows · Xbox · PlayStation 2 · Mac OS X · Linux
- Genre
- Platform, action-adventure
- Modes
- Single-player
Facts from the source article.
Lore & Background
Psychonauts was based on an abandoned concept that Double Fine founder Tim Schafer had during his previous development of Full Throttle. The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting milestones and responding to testing feedback. Following Fries' departure in 2004, Microsoft dropped the publishing rights, making the game's future unclear. Double Fine was able to secure Majesco as a publisher a few months later, allowing them to complete the game after four and a half years of development.
The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training to help them overcome their fears or memories of their past. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The game includes both the 'real world' of the camp and its surroundings, as well as a number of 'mental worlds' which exist in the consciousness of the game's various characters, with wildly differing art and level design aesthetics.
The setting is the fictional Whispering Rock Psychic Summer Camp, a remote US government training facility disguised as a children's summer camp. Centuries ago the area was hit by a meteor made of Psitanium, a fictional mineral that can grant or strengthen psychic powers. The government took advantage of the Psitanium deposit to set up a training camp for Psychonauts, a group of agents gifted with psychic abilities used to help defeat evil-doers.
Reader's Guide
Psychonauts was well received, but publisher Majesco encountered a severe financial loss after the game's release and departed from the video game market. The game earned a number of industry awards and gained a cult following, and has since been cited as one of the greatest video games ever made. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title through digital distribution with updates for modern gaming systems and ports for Mac OS X and Linux. Double Fine reported that their own sales of the game have far exceeded what was initially sold on its original release, with cumulative sales of nearly 1.7 million as of December 2015. A sequel, Psychonauts 2, was announced at The Game Awards in December 2015 and was released on August 25, 2021. The game's legacy is marked by its initial commercial struggles followed by long-term success through digital re-release, and its enduring reputation among players and critics.
Did You Know?
- The game was based on an abandoned concept Tim Schafer had during development of Full Throttle.
- Microsoft dropped publishing rights in 2004 after Ed Fries' departure, leaving the game's future unclear.
- Double Fine acquired the rights in 2011 and republished the game digitally, with sales far exceeding the original release.
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