LostWinds
A WiiWare launch title where wind is controlled by drawing on-screen paths.
LostWinds is a 2008 platform video game developed by Frontier Developments and published for the Wii as a launch title for WiiWare. The player controls a young boy named Toku and the elemental wind spirit Enril as they travel Mistralis to rescue it from the antagonist Balasar, a vengeful spirit. The game is notable for its innovative use of the Wii Remote to draw directional wind paths, and for being one of the earliest WiiWare titles.
Quick Facts
- Title
- LostWinds
- Developer
- Frontier Developments
- Platforms
- Wii, iOS, Microsoft Windows
- Released
- Wii / NA · May 12, 2008 · PAL · May 20, 2008iOS / December 21, 2011 / Microsoft Windows / March 24, 2016
- Genre
- Platforming, metroidvania
- Modes
- Single-player, multiplayer
Facts from the source article.
Lore & Background
The genesis of LostWinds stems from a Frontier 'Game of the Week' competition to develop a game that took advantage of the Wii Remote. Designer Steve Burgess, watching wind blow through trees, conceived the idea of letting a player become the wind. He added a second character to be moved and protected by the wind, applying his ideas to the Wii Remote. The game was ported to iOS due to its success, and a sequel, LostWinds 2: Winter of the Melodias, was released on October 9, 2009. In the plot, Toku is awakened by the wind and falls into a cave, where he finds a crystal shard containing Enril, a wind spirit trapped when she imprisoned the vengeful Balasar. Using Enril's power, Toku navigates the land, learns abilities like Slipstream and Vortex, and seeks help from his babysitter Deo, who is revealed to be a spirit himself. Deo's memory is locked in four chests; after opening them, Deo gives Toku a Jumbrella Cape to allow him to fly. He left it with a monster known as Magmok, located below the Chamber of Memories. LostWinds and its sequel were removed from the iOS App Store after an iOS update caused both games to crash on startup, a bug that was never fixed. The game was initially unavailable for download on Wii U at launch in November 2012, but this was patched in April 2014. It was delisted from both Wii and Wii U following the discontinuation of the Wii Shop Channel in January 2019.
Reader's Guide
LostWinds received 'favorable' reviews on Wii and 'average' reviews on iOS according to Metacritic. IGN praised the Wii version's sound and graphics, calling the presentation 'remarkable', and felt the gameplay was fresh and fun with clever puzzles and tight controls, though they noted the short length (about three hours) was offset by the low price. Eurogamer called it a 'mini-masterpiece', and GamePro gave it a perfect score, calling it 'beautiful and unique'. 1UP.com found it 'charming, beautiful, and loaded with smart, judicious use of the Wii Remote' with minor length concerns. Nintendo Life said it was 'innovative' but 'not quite as revolutionary in terms of play control as some had hoped', though a step in the right direction. N-Europe praised Frontier's 'astounding attention to detail' and visuals that make it seem like a 'living, breathing fairytale'. In contrast, GameSpot was disappointed by its short length and lack of 'energy' and 'personality'. 411Mania gave the Wii version 8.5/10, while The A.V. Club gave it a B−, criticizing similar environments, predictable story, and low difficulty. Metro gave the iOS version 5/10, praising graphics but panning unresponsive touch controls. Addressing the short length, Frontier founder David Braben argued LostWinds stacked up favorably against full-priced retail games offering only four to seven hours. IGN awarded it Best Use of the Wii-Mote in its 2008 awards and nominated it for Best WiiWare Game, Best Artistic Design, and Best Platform Game.
Did You Know?
- LostWinds was a launch title for the WiiWare service in 2008.
- The game's concept came from designer Steve Burgess watching wind blow through trees.
- An iOS update caused both LostWinds and its sequel to crash on startup; the bug was never fixed, and both were removed from the App Store.
Frequently Asked Questions
What is LostWinds?
LostWinds is a 2008 side-scrolling platformer made by Frontier Developments, released as one of the very first titles on Nintendo's WiiWare storefront. You guide a boy named Toku and his wind-spirit companion Enril across the world of Mistralis to stop a vengeful spirit from destroying everything.
How do you control Enril in LostWinds?
Rather than pressing buttons, you draw a line across the Wii Remote's screen to set the direction and path the wind spirit blows, propelling Toku over gaps or onto platforms. This drawing-based control scheme was a major talking point when the game debuted on WiiWare.
Who is Balasar in LostWinds?
Balasar is the main antagonist, a vengeful spirit who has seized control of Mistralis and threatens to annihilate the world. Toku and Enril's entire journey is driven by the need to put a stop to his wrath before it is too late.
What platforms can I play LostWinds on?
The game originally launched on Wii via WiiWare in 2008, later received an iOS port, and became downloadable on Wii U after an April 2014 patch. In Japan it was published separately by Square Enix in late December 2008.
How does LostWinds end?
Toku and Enril ultimately defeat Balasar, freeing Mistralis from his vengeful hold and restoring peace to the land. The story closes with the two companions having fulfilled their mission of saving the world they called home.
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