A Boy and His Blob
A re-imagined puzzle-platformer about friendship and cooperation.
A Boy and His Blob is a 2D puzzle-platform game from WayForward, published by Majesco. It reimagines the 1989 NES original, A Boy and His Blob: Trouble on Blobolonia, which was made by Imagineering. The Wii version launched in North America on October 13, 2009, and in Europe on November 6, 2009. A high-definition port by Abstraction Games arrived on Xbox One, PlayStation 4, PlayStation Vita, Windows, OS X, and Linux on January 20, 2016, with a PlayStation 3 version following on June 28, 2016, as a cross-purchase option with the PS4 and Vita releases. Mobile ports hit iOS on November 17, 2017, and Android on September 26, 2017. A Nintendo Switch version came out on November 4, 2021, via WayForward and Ziggurat Interactive.
WayForward director Sean Velasco, a fan of the original NES game, wanted to update the experience for modern players, making the gameplay more forgiving. The art direction earned widespread praise and, along with a minimal story, helped create a heartwarming, friendly game accessible to a broad audience.
**Gameplay** Players control a boy who works with a blob to solve puzzles across 2D side-scrolling levels. Feeding the blob different jelly beans—unlocked as the game progresses and varying by level—turns it into one of fifteen objects, such as ladders, anvils, holes for dropping through platforms, or cannons for reaching tricky spots. Unlike the original, which only showed each bean’s flavor, this version uses a wheel that displays what each bean does. The boy can hug or scold the blob, call it to revert its form, or bring it to his side. The boy dies if he touches enemies, hazardous objects, or falls from a great height, sending him back to the start of the area. The game has four worlds, each with ten levels and a boss fight. Finding three hidden chests in each main level unlocks extra challenge levels, which reward concept art and storyboards.
**Plot** An evil emperor threatens the planet Blobolonia, so the blob flees to Earth, crash-lands, and meets the boy. They team up to overthrow the emperor, first completing a quest on Earth, then traveling to Blobolonia. Along the way, the emperor’s minions try to stop them.
**Development** Sean Velasco felt the series had “a ton of potential” and was ripe for a reimagining, seeing it as a natural fit for WayForward’s signature 2D animation.
Quick Facts
- Developer
- WayForwardAbstraction Games developed the HD and mobile versions.
- Publisher
- Majesco · Ziggurat Interactive (Nintendo Switch)
- Director
- Sean Velasco
- Producer
- Robb Alvey
- Designer
- Michael Herbster / James Montagna / Michael Pace
- Programmer
- Robert Koshak / Larry Holdaway / Daniel Yoon
- Artist
- Marc Gomez
- Composer
- Daniel Sadowski
- Series
- A Boy and His Blob
- Modes
- Single-player
- Genre
- Puzzle-platform
- Platforms
- Wii · Xbox One · PlayStation 3 · PlayStation 4 · PlayStation Vita · Windows · OS X · iOS · Linux · Android · Nintendo Switch
Facts from the source article.
Lore & Background
The game is a re-imagining of the 1989 NES original, not a direct sequel or remake. WayForward's director Sean Velasco, a fan of the original, felt the series had potential and that its time had come to be updated. The rights to the series originally belonged to Absolute Entertainment, but Majesco acquired them after Absolute went bankrupt in 1995. WayForward, having a positive working relationship with Majesco, pitched the idea of a heartwarming, friendly game that improved usability and featured 2D hand-drawn animation reminiscent of 1980s animated movies. The original NES designer David Crane was not involved, but the new developers expressed respect for his work.
Art director Marc Gomez was responsible for the game's signature look, inspired by the works of Hayao Miyazaki. He made the boy younger and rounder than his NES counterpart and designed the blob as a more faithful companion, similar to a dog. The game features around 4,000 unique frames of animation. The control scheme was designed to be intuitive for a family audience, avoiding unnecessary motion controls. A 'hug' button was kept from a more complex emotion system that was abandoned during testing because managing the blob's emotions proved too cumbersome.
Reader's Guide
A Boy and His Blob is a 2D side-scrolling puzzle platformer where the boy cooperates with a blob-like creature. The boy feeds the blob jelly beans, which transform it into one of fifteen objects—such as ladders, anvils, holes, or cannons—to solve puzzles and defeat enemies. Unlike the original NES game, which only showed each jelly bean's flavor, this version uses a selection wheel that displays each bean's function. The boy can hug, scold, or call the blob to revert its transformation. The boy dies if he touches enemies, hazardous objects, or falls from a great height, sending the player back to the start of the area. The game is split into four worlds, each with ten levels and a boss battle. Hidden chests unlock additional challenge levels that reward bonus developer material.
The plot involves the blob fleeing from the planet Blobolonia, threatened by an evil emperor, and crash-landing on Earth. The boy and blob team up to dethrone the emperor, first completing a quest on Earth and then traveling to Blobolonia, while the emperor's minions try to stop them.
Reception was largely positive. Nintendo Power called it 'a super magical adventure' and praised its appeal to all ages, giving it 8.5/10. IGN praised the art direction but criticized the control scheme and 'die-and-retry' level designs, awarding 7.6/10. GameTrailers praised the puzzles and overall feel, scoring 8.5/10. Game Informer called it 'a stylish rebirth' and praised the learning curve and atmosphere, scoring 8.0/10. Joystiq noted it as a good example of updating a classic but expressed frustration with overabundant hints. 1UP.com gave a B+, praising the forgiving gameplay and gorgeous art but noting occasional AI problems.
Did You Know?
- The 'hug' button is a vestigial feature from a more complex emotion system that was abandoned during testing.
- Art director Marc Gomez was inspired by the works of filmmaker Hayao Miyazaki.
- The rights to the series were acquired by Majesco after Absolute Entertainment went bankrupt in 1995.
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