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40 Winks (video game)

A 1999 platformer about saving dream creatures from nightmares.

40 Winks (video game)

40 Winks is a 1999 platform game developed by Eurocom Entertainment Software and published by GT Interactive for the PlayStation. It follows siblings Ruff and Tumble as they enter Dreamland to rescue the Winks, dream-protecting creatures, from the insomnia-stricken NiteKap. The game is notable for its cancelled Nintendo 64 version, which was later revived via a 2018 Kickstarter campaign by Piko Interactive, leading to releases on Nintendo 64 and Microsoft Windows.

Quick Facts

Title
40 Winks
Developer
Eurocom Entertainment Software
Publisher
GT Interactive / Piko Interactive (Nintendo 64, Windows)
Producer
Mat Sneap
Designer
Richard Halliwell / Rob Craven
Writer
Martin Pond
Composer
Steve Duckworth
Platforms
PlayStation / Nintendo 64 / Windows
Released
PlayStationEU · November 1999 · NA · November 26, 1999 · UK · 26 November 1999Nintendo 64WW · 15 April 2019
Genre
Platform
Modes
Single-player

Facts from the source article.

Lore & Background

40 Winks was the first original video game from Eurocom Entertainment Software, following their work on licensed products and arcade ports. The project spent six months in pre-production and 16 months in production. Eurocom focused on developing new graphical techniques, diverse character skillsets, and a child-friendly perspective on frightening creatures. They referenced titles like Croc: Legend of the Gobbos, Spyro the Dragon, and Banjo-Kazooie, and used focus groups of inexperienced young gamers to refine controls and the help system. The Jack-in-the-Box power-ups were added to incorporate diverse gameplay styles, and areas accessible only to Ruff or Tumble were meant to add replay value. A planned costume called ZeeMan The Superhero was replaced by a robot because his 'massive build' looked too 'adult' for the kid-friendly aesthetic.

Reader's Guide

The game's significance lies in its revival of a cancelled Nintendo 64 title through a successful Kickstarter campaign in 2018, funded on the same day it launched. Critics praised its visuals, particularly the attention to detail and level settings, with comparisons to Banjo-Kazooie. AllGame writer Glenn Wigmore noted the fluid character animation and voice acting, while Martin Kitts of N64 Magazine highlighted its technical prowess. However, reviewers found the gameplay basic compared to genre leaders like Banjo-Kazooie, with linear levels and excessive backtracking. The Nintendo 64 version featured a two-player co-op mode and supported the Expansion Pak for higher resolutions. A cancelled Game Boy Color port was discovered in 2021. The game's legacy includes its status as a late-era PlayStation platformer that was later made available on Steam, preserving a title that might otherwise have remained unreleased.

Did You Know?

Frequently Asked Questions

What is 40 Winks (video game)?

40 Winks is a 1999 side-scrolling platformer that launched on the PlayStation. Players guide two siblings through a dream world to free captive dream-protecting creatures from a nightmare villain.

Who are the protagonists in 40 Winks?

The game follows Ruff and Tumble, a pair of siblings who venture into Dreamland on a rescue mission. Their goal is to liberate the Winks, small creatures responsible for guarding people's dreams, from the grip of the antagonist NiteKap.

What is the main conflict in 40 Winks?

The villain NiteKap has been struck by insomnia and is holding the Winks captive, threatening the stability of the dream realm. The siblings must traverse Dreamland to break the Winks free and restore peace.

Why is the cancelled Nintendo 64 version of 40 Winks notable?

A 64 port was originally in development but was scrapped before it ever reached stores, leaving a long-standing gap for fans. On 12 February 2018, Piko Interactive launched a successful Kickstarter to revive the project, ultimately delivering playable versions for both the Nintendo 64 and Windows.

Who developed and published 40 Winks?

Eurocom Entertainment Software built the game while GT Interactive handled publishing for the original 1999 PlayStation release. The later Nintendo 64 and Windows editions were produced through Piko Interactive's 2018 crowdfunding campaign.

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