Planescape Torment Codexery

The theme of consequence

What does one life matter?

Torment: Tides of Numenera is a 2017 role-playing video game developed by inXile Entertainment and published by Techland Publishing. It is a spiritual successor to 1999's Planescape: Torment.

Quick Facts

Developer
Black Isle Studios
Publisher
Interplay
Release year
1999
Protagonist
The Nameless One (an immortal of indeterminate origin)
Setting
Sigil, the Planescape (specifically the City of the Unnamed)
Combat system
d20-based turn-based encounters

Lore & Background

The game takes place in The Ninth World, a science fantasy campaign setting written by Monte Cook for his tabletop RPG Numenera. In the far future (one billion years), the rise and fall of countless civilizations have left Earth in a roughly medieval state, surrounded by technological relics called the numenera. The player experiences the game from the point of view of the Last Castoff, a human host once inhabited by a powerful being but abandoned without memory.

Reader's Guide

The game uses the Unity engine with pre-rendered 2.5D isometric perspective environments. The tabletop ruleset of Numenera has been adapted as the game's rule mechanic. Combat and item accumulation take a secondary role to story and character interaction. The player can select the protagonist's gender and develop skills and personality through interactions. Three base character classes are available: Glaive (warrior), Nano (wizard), and Jack (rogue), customizable with descriptors and foci. Instead of a classic alignment system, the game uses 'Tides' to represent reactions a person inspires, and the composition of Tides determines the character's Legacy.

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