We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.
Last full accuracy audit: 2026-09-08 · 99 entries checked · 41 flagged · 109 issues confirmed · 0 corrected · 109 still open
The Scribe — The entry claims 'The Scribe is a Recruiter (companion) in Planescape: Torment' and describes them as a recruitable party member, but no such character named 'The Scribe' exists as a recruitable companion in the game.
The Scribe — The entry states the Scribe is 'connected to the Scribes faction' and that 'The Scribes faction in Planescape: Torment treats the written word as a form of ontological power,' but there is no 'Scribes' faction in the game.
The Lady of Pain — The city is called 'Sigil', not 'the City of the Spired Skies'. The phrase 'City of the Spired Skies' is a fan-made or atmospheric invention not found in canon.
The Lady of Pain — The Lady of Pain did not strip the Nameless One of their memories and cast them into the city. In Planescape: Torment, the Nameless One's memory loss is a result of their own curse of immortality and repeated deaths, not a direct act by the Lady of Pain. She d
The Nameless One — Sigil is described as hovering above the plane of Mechanus, but in Planescape cosmology, Sigil is located at the top of the Spire in the Outlands, not above Mechanus.
The Nameless One — The Nameless One is referred to as a 'Recursor'—this term is not used in the game's canon; the correct term for someone who has died and been resurrected multiple times is 'Recusant' or simply 'the Nameless One' (the game does not use a specific title for this
The Lady of the Lake — The Lady of the Lake does not appear as a named NPC in Planescape: Torment.
The Lady of the Lake — The claim that the game's design was led by Tim Cain is incorrect; Planescape: Torment was designed by Chris Avellone.
The Hound — The Hound is not a companion character in Planescape: Torment; no orc warrior named 'The Hound' exists in the game's canon.
The Hound — The Slums are not a primary location in Planescape: Torment; the game's starting area is the Mortuary, and the Hive is the district, not 'Slums of the City of the Unnamed', and the city is Sigil, not 'City of the Unnamed'.
The Dustmen — The Dustmen are not a group of amnesiac characters encountered in Planescape: Torment; they are a major faction in Sigil, not a small collective of amnesiacs in the 'City of the Unnamed.'
The Dustmen — The 'City of the Unnamed' is not a canonical location in Planescape: Torment; the game is set in Sigil and the Outlands.
Chris Avellone — The 'DID YOU KNOW' section claims Avellone's pre-production team consisted of himself, lead programmer Dan Spitzley, lead artist Tim Donley, and two other artists, but the actual team was four people total (Avellone, Spitzley, Donley, and one other artist), no
Black Isle Studios — Black Isle Studios was formed in 1998, not 1996.
Black Isle Studios — Black Isle Studios did not 'only publish' the Baldur's Gate series; it developed Icewind Dale and Planescape: Torment, and co-developed Baldur's Gate II: Throne of Bhaal.
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