The Forgotten Pool
Still water, broken reflections, and the self that refuses to be remembered.
The Forgotten Pool is a contemplative location within the world of Planescape: Torment (1999), developed by Black Isle Studios and published by Interplay Entertainment. Set in the surreal, philosophically dense Planescape plane of existence, the Pool functions as a narrative and thematic anchor: a still body of water in which the Nameless One confronts the memories that have been lost, suppressed, or deliberately abandoned. It is less a dungeon to be cleared than a mirror to be read.
Within the game's broader exploration of identity, the Forgotten Pool embodies the central philosophical question—whether the self is the sum of its memories or something that persists beyond them. It serves as a recurring site of reflection where the player-character's fractured past surfaces, forcing a reckoning with what it means to be 'you' when the memories that should define you have been forgotten or stolen away.
Quick Facts
- Game
- Planescape: Torment (1999)
- Developer
- Black Isle Studios
- Publisher
- Interplay Entertainment
- Type
- Location; Narrative site
- Thematic role
- Memory
- identity
- the nature of the self
- Setting
- Planescape (Dungeons & Dragons multiverse)
Lore & Background
In the Planescape cosmology, thought and belief shape reality. The Forgotten Pool exists as a physical manifestation of that principle: a basin of water so still it seems to hold time itself, where the memories of the Nameless One—memories that should form the architecture of a person—surface as faint, shifting images beneath the surface. The water does not give answers. It gives back fragments: a hand reaching, a voice calling a name that is not yours, a door closing. Each reflection is incomplete, deliberately so, reinforcing the game's insistence that identity is not a fixed text but a living, contested narrative.
The Pool is tied to the broader Planescape theme that the self is a story one tells, and that forgetting is not merely loss but a kind of authorship. To forget is to choose which version of the past you carry forward. The Nameless One, stripped of memory by forces both external and internal, must decide whether to reclaim those fragments or to let them remain in the Pool—unclaimed, unowned, free. The philosophical weight of that choice is the Pool's true content.
In the wider narrative of the game, the Pool functions as a counterpoint to the more action-driven locations. Where other areas demand combat or puzzle-solving, the Forgotten Pool demands stillness. The player is asked to watch, to listen, to sit with ambiguity. It is the game's way of saying that the most important quest is the one that asks you to define who you are, and that no single answer is correct.
Reader's Guide
The Forgotten Pool is not a quest hub in the conventional sense; it is a philosophical checkpoint. Its narrative thread runs parallel to the Nameless One's larger journey through the Gate City and the City of the Unnamed, but its conflict is internal rather than external.
The core philosophical tension is memory versus essence. The Pool presents the player with fragments of a past that may or may not belong to the character. The question the game poses is whether identity is built from accumulated experience or whether there is a deeper self that exists independent of any single memory. The Nameless One's companions—each carrying their own relationship to the past—offer different answers, and the player's dialogue choices at and around the Pool subtly shift which philosophical framework the narrative privileges.
Key turning points tied to the Pool's theme include the Nameless One's first encounter with a memory that contradicts everything they believed about their own history, and later moments where reclaiming a memory changes how earlier interactions are understood. The Pool itself does not change, but the player's relationship to it does: what was once a strange, alien reflection becomes, by the game's end, a familiar mirror.
Choices made in dialogue around the Pool's themes—whether to accept, reject, or question the memories offered—alter the Nameless One's final understanding of self. The game does not lock the player into a single philosophical conclusion. The Pool's water remains still. What changes is what you choose to see in it.
Did You Know?
- The game is set in the Planescape plane of the Dungeons & Dragons multiverse, a realm where belief and thought literally reshape reality.
- The protagonist is called the Nameless One, and the game's central premise is that they have no memory of their past lives—making every recovered memory a potential redefinition of who they are.
More in Narrative Arcs & Philosophies
Elsewhere in Planescape Torment
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced