Planescape Torment Codexery

The Thieves' Guild

A race born of human and fiendish ancestry, marked by horns and tails.

The tiefling is a fictional humanoid race in the Dungeons & Dragons fantasy roleplaying game. The race was originally introduced in Planescape (1994) as a player character race for the setting. Tieflings became one of the primary races available for player characters in the fourth edition of the game.

Quick Facts

Type
Faction; Criminal organization
Location
City of Gate, Planescape
First appears
Planescape: Torment (1999)
Developer
Black Isle Studios
Publisher
Interplay
Setting
Planescape campaign setting (Dungeons & Dragons)

Lore & Background

In the Planescape setting, tieflings were described as being a mixture of human and 'something else' with the implication that the medium-sized non-human ancestors originated from the evil 'lower planes'. In further supplements, it was clarified that tieflings were usually descended from fiends but not in the same manner as half-fiends, since a tiefling's fiendish ancestry lies further up the family tree. This description remained true in 3rd Edition. In 4th Edition, tieflings are a race whose human ancestors made a bargain with devils to increase their power. Their origin is similar in 5th Edition.

Reader's Guide

In 4th edition and later, tieflings are a core character race. All tieflings possess large thick horns of various styles on their heads, prehensile tails approximately 4 to 5 feet in length, sharply pointed teeth, and their eyes are solid orbs of red, black, white, silver, or gold. Tiefling skin ranges through common human shades right into the reds, ranging from brick red to a ruddy tan. Tiefling hair, which starts behind their horns, ranges from dark blue to purple to red in addition to more normal human colors.

Did You Know?

More in Characters & Factions

Elsewhere in Planescape Torment

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →