Nintendo Switch Game Library of the 2020s Codexery

Boomerang Fu

Anthropomorphic food characters fight with boomerangs and power-ups.

Boomerang Fu is a fighting game developed and published by Cranky Watermelon. It was released for Nintendo Switch, among other platforms, in August 2020. The game features anthropomorphic food-based characters who battle with boomerangs and superpowers.

Quick Facts

Developer
Cranky Watermelon
Platforms
  • Windows
  • PlayStation 4
  • PlayStation 5
  • Xbox One
  • Nintendo Switch
  • Tesla
Released
Windows, Switch, Xbox One, August 13, 2020, PS4, PS5, January 13, 2022
Genre
Fighting, party
Modes
  • Single-player
  • multiplayer
  • Cooperative
Designer
  • Paul Kopetko
  • Gavin Kusters
  • David Smith
  • Teja Godson
  • Lily Anderson
  • Rose Hammer
Artist
Julian Wilton
Composer
Paul Kopetko

Facts from the source article.

Did You Know?

Gameplay

Players control food-themed characters armed with boomerangs, which can be thrown or used as melee weapons. A thrown boomerang falls to the floor if it hits an object, and dropped boomerangs can be recalled. Each character can be hit once unless the player has the Shield power-up. Over 30 arenas are available. Points are earned by being the last one standing, or can be set to award a point per kill. Single-player against AI is supported, and local multiplayer allows up to six players. Characters die by falling into water, off a cliff, or leaving the arena for an extended period; such deaths usually do not award a point.

Powerups

Power-ups are obtained by touching blue books during matches and last for the match duration. The game can be set to give losing players the shield power-up, and the speed of blue book appearance is adjustable. All power-ups stack except fire and ice, which cannot stack with each other. A player can have up to three active power-ups at once; picking up a fourth causes a previous one to be lost, not counting single-use power-ups like battle royal or bamboozled.

Reception

Boomerang Fu received generally favorable reviews on Metacritic. OpenCritic reported that 83% of critics recommended the game. Ollie Reynolds of Nintendo Life gave it 7/10, praising the premise, gameplay, and power-ups but criticizing the lack of online multiplayer and few game modes. Maria Alexander of Gamezebo rated it 4/5, calling the presentation adorable but disappointed by the absence of online multiplayer. The game won Best Gameplay at the 2020 Australian Game Developer Awards and was nominated for Best Sound and Game of the Year, as well as for Best Sound for Interactive Media at the 2020 Australian Screen Sound Guild Awards.

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