Metro: Last Light Redux (2014)
A remastered descent into moral ambiguity beneath a dead world.
Released alongside Metro 2033 Redux as the combined Metro Redux bundle, it brought the 2013 first-person shooter to next-generation consoles (PlayStation 4, Xbox One) and an updated PC build with enhanced visuals and additional content. As the second major installment in the Metro game series, Last Light Redux carries forward Artyom's story from the tunnels of Moscow into the irradiated surface world. Its development and subsequent legacy cemented 4A Games' reputation for atmospheric, morally weighted post-apocalyptic storytelling and helped define the tone of the broader franchise, culminating in Metro Exodus (2019).
Quick Facts
- Developer
- 4A Games (Kyiv, Ukraine)
- Publisher
- Deep Silver (Koch Media)
- Engine
- 4A Engine
- Platforms
- PC
- PlayStation 4
- Xbox One
- Protagonist
- Artyom
- Source material
- Metro: Last Light (2013); Dmitry Glukhovsky's Metro universe
Lore & Background
In the world of Metro, the last survivors of humanity huddle in the tunnels of the Moscow Metro after a nuclear war and a subsequent alien invasion left the surface poisoned and overrun by mutated creatures. Artyom, a young guard from the Vorobyonovy station, has already survived the horrors of the 2033 campaign and now faces a new threat: the Red Line, a communist faction, and the Nazi Reich, who are locked in a brutal struggle for control of the metro.
Meanwhile, the Children of the Worm are a zealous cult that seeks to eliminate all sinners, not a cult that worships the Dark Ones. Metro: Last Light Redux presents this narrative with the same claustrophobic tension as its predecessor but expands the scope dramatically. Artyom returns to the surface, having already ventured above ground multiple times in Metro 2033, navigating irradiated forests, abandoned cities, and the Red Line's fortified settlements located within the metro tunnels.
The game's moral framework—where killing or sparing civilians, mutants, and enemies carries narrative weight—continues the moral-choice system that was already present in Metro 2033. The Redux edition preserves these choices while wrapping them in upgraded lighting, higher-resolution textures, and refined audio design. The Redux release also served as a technical showcase for the 4A Engine, demonstrating how the studio could push dynamic lighting, volumetric fog, and detailed environmental storytelling on next-gen hardware.
It became the definitive presentation of the Last Light story for many players and the logical bridge into Metro Exodus, where Artyom's journey finally extends beyond Moscow.
Reader's Guide
For 4A Games, the project was less a ground-up rework than a targeted enhancement pass: higher-resolution textures, improved global illumination, refined particle effects, and updated audio mixing for surround sound on PS4 and Xbox One. The studio also added minor gameplay refinements and ensured the two titles could be played in a combined sequence, reinforcing the narrative continuity between Artyom's first and second campaigns. A key creative decision carried over from the original 2013 release was the moral-choice system.
Unlike 2033, where survival was the singular imperative, Last Light asked players whether to kill or spare NPCs—civilians, mutants, even enemy soldiers. The Redux edition preserved this framework, and 4A has spoken publicly about how the system was designed to make violence feel consequential rather than mechanical. This philosophy became a signature of the franchise. Compared to Dmitry Glukhovsky's source novels, the games take considerable liberties.
The New People, while inspired by the religious factions in the books, are a more structured and visually distinct antagonist group in the games. The surface world is rendered with a cinematic, almost painterly quality that the novels describe in more spare, literary terms. These adaptations proved successful and set the visual and tonal template for Metro Exodus. The Redux release also had a practical legacy: it introduced a large new audience to the Metro universe on next-gen hardware, building the player base that would support the 2019 Exodus launch.
For post-apocalyptic gaming more broadly, it reinforced the idea that a first-person shooter could be a character-driven, morally complex experience without sacrificing tension or atmosphere.
Did You Know?
- 4A Games is based in Kyiv, Ukraine, and the Metro series has become one of the most internationally recognized video game franchises to come out of the country.
- Metro: Last Light Redux and Metro 2033 Redux were sold together as the Metro Redux bundle, encouraging players to experience both campaigns in sequence for a continuous narrative arc.
- The 4A Engine, used throughout the Metro games, is a proprietary engine developed in-house by 4A Games, allowing the studio tight control over lighting, atmosphere, and environmental rendering.
More in Development & Legacy
Elsewhere in Metro 2033
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
